PSA: Only you can prevent lord throws

PSA: Only you can prevent lord throws

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Posted by: Adaar.6489

Adaar.6489

Hullo Ladies and Gents. Your friendly, neighborhood PvPer with a special reminder!

Legacy of the Foefire is one of the most commonly played map in PvP. It’s simple to grasp and has few gimmicks, save one.

THE LORD.

He looms in the distance with his 150 point promise. He looks so tantalizing. Just imagine the thrill of killing him solo. Just imagine that 150 points you can gather for your team.

BUT…

Did you know this can hurt your team? Us solo-queuers are like a herd of cats, don’t leave us alone without good reason!

Want to solo lord toward the beginning of the game? Please don’t leave us 4v5 to attempt a risky lord.

Succeeded in killing the lord early? If the enemy is smart, they’ll all push lord at 350 without repercussion.

Want to push the lord at the right time? Make sure your team is on board with your decision or you’ll find yourself dead in no time!

Remember, only you can prevent lord throws.

(this has been a message from the community of average solo queue players)

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Posted by: Yasi.9065

Yasi.9065

I love this post. Nicely put and very succinct.

Id like to add that… if you want to solo lord, please make sure you have the correct build for it…
If you dont know if you have the correct build for it, try that build on forest beasties first. If you can kill those beasties without using up all your cooldowns and in a short enough time, you have a chance at it. If you dont…. please dont even attempt it.

Im speaking from experience here I tried rushing lord at 400 vs enemy lord rush… with a corruption necro… no boons to corrupt, not enough condis to stack… jesus, I was so stupid to even try it.

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Posted by: Buffalo Bruiser.3567

Buffalo Bruiser.3567

I have seen this…..someone tries to solo lord at the start of the match…..fails…..runs back for second attempt, or third (all the while teammates are asking him/her not to)…..by the time the lord is actually defeated, the team is down 150-200 pts. So now the score is even or still down. And that player will say “the score is close because I am keeping us in it by killing lord”. But in reality the score is close because your team had to 4v5 while you were attempting lord, instead of helping them cap/defend.

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Posted by: Shylock.4653

Shylock.4653

Id like to add that… if you want to solo lord, please make sure you have the correct build for it…
If you dont know if you have the correct build for it, try that build on forest beasties first. If you can kill those beasties without using up all your cooldowns and in a short enough time, you have a chance at it. If you dont…. please dont even attempt it.

Why ???

There is a lord with guards in the HotM. If you want to try a lord kill, try it at a lord.

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Posted by: Yasi.9065

Yasi.9065

Last time I checked, those NPCs in hotm did not match their counterparts in matches. The beasties were considerably stronger, lord had more hp.

But.. I didnt check for at least a year, so might be fixed.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Lord vs a half decent Dragonhunter, lord is dead in 60 seconds from first door hit. Though, I agree. Going for lord at the wrong time can cost the match.

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Posted by: Asrat.2645

Asrat.2645

Also never underestimate the psychological aspects of the lord still being alive.
If you lord is dead and both team have about the same amount of points, you dont have to worry about anything but keeping close and mid.
If both teams run head-to-head in late mid game, and your lord is still alive, you have to watch out for it constantly and always prepare for an enemy lord rush. If the enemies lord is still alive you can use it to skip players, who start panicking the second the most feared ‘your lord is under attack’ is heard.

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Posted by: Dawdler.8521

Dawdler.8521

I have seen this…..someone tries to solo lord at the start of the match…..fails…..runs back for second attempt, or third (all the while teammates are asking him/her not to)…..by the time the lord is actually defeated, the team is down 150-200 pts. So now the score is even or still down. And that player will say “the score is close because I am keeping us in it by killing lord”. But in reality the score is close because your team had to 4v5 while you were attempting lord, instead of helping them cap/defend.

Except if the enemy is foolish enough to 2v1 (or more) on lord, leaving the remaining 4 players to dominate all 3 caps. I’ve seen it happen quite a few times, its easy to tunnelvision an entire team. Well, a pug team at least. Leaving the team to 4v5 would be impossible, since anyone facing no enemies wouldnt need to run back – he’d kill the lord already.

(edited by Dawdler.8521)