PVE Gear in PVP?
By PvE gear, you mean PvE skins, (and I hope you do) I hope so. If you don’t mean PvE skins then we will never see a transfer over because PvE gear has stats on them, the PvP gear doesn’t it only has runes you put on them.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Yup, should have been implemented since day one.
Some sort of connection between PvE and PvP, besides you char’s name and physical appearance, is definitely needed in GW2..
sPvP is not appealing and currently dying. And the fact it is sooo disconnected from the rest of the game did not help.
As I said in a couple other threads, part of the reason many people don’t try PvP is because they spend hundreds of hours crafting this appearance in PvE, then go to PvP and it’s all taken away. Their concept of the character they’ve created and carefully crafted and managed for so long is now just gone forever. The character no longer feels like it belongs to them, and they just lose interest.
Personally, I think there should be one set of armor for PvP – a base armor. And when you bring a set of armor into PvP from PvE, you can show it to a NPC (sort of like the GW1 hat vendor) and he will ‘learn’ that skin. You can then pick up a transmutation item from the PvP locker that will make your armor look the same, except as a PvP item. Basically it would work the same as the Hall of Monuments items do right now.
If you wanted to be a hard-kitten about it, you could even make them vendored items that cost PvP tokens to “buy” each time you want to transmute something.
How does that sound?
Yup, should have been implemented since day one.
Some sort of connection between PvE and PvP, besides you char’s name and physical appearance, is definitely needed in GW2..
sPvP is not appealing and currently dying. And the fact it is sooo disconnected from the rest of the game did not help.
yeah…balanced play is so unfun.. so much better when it’s a carrot on a stick gear grind where you can roflstomp people not becuase of how good you are but because you’re unemployed or a kid in school who can spend 14 hours a day grinding out gear. There’s alraedy a game where gear = wins. go back to that.
yeah…balanced play is so unfun.. so much better when it’s a carrot on a stick gear grind where you can roflstomp people not becuase of how good you are but because you’re unemployed or a kid in school who can spend 14 hours a day grinding out gear. There’s alraedy a game where gear = wins. go back to that.
We’re talking about skins, not stats here, dumb dumb. Of course item stats in PvP should remain what they are……. Noone is questioning that…. Read the whole thread before posting, will you? -_-