PVP Rank System

PVP Rank System

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Posted by: Flowerpower.6795

Flowerpower.6795

What?

Please look over the pvp rank system and change it into something, that shows the skill of the player. Highranked people should be people that are good in the game instead of people that just play hotjoin pvp all the time against random players.
And make sure that people that just started pvp don’t join tournamentgames.

How?

Please:

1. Make PVP Rank Characterbound instead of Accountbound.

2. Lower the Rankpoints which are needed for the ranks.

3. Player loose rankpoints when they loose games. How many points they get/loose depends on the rank of their opponents. More points gain in tournament games.

4. Player can only play tournamentgames if they have played for example 50 hotjoins with the character they want to join a tournament game with.

5. If your Characters rank is over 35 you don’t get rankpoints in hotjoins until you rank down to rank 34 due to lost tournament games.

6. Add pvp server that don’t give or take rankpoints to/from players.

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Posted by: Flowerpower.6795

Flowerpower.6795

Why?

1. A highranked Mesmer is maybe pretty bad with a Guardian. And highranked is supposed to mean that you’re facing a good player. The only conclusion we can come to is that player should not be able to rank up with for example a mesmer and play on high ranks with another character. That would be nice for balancing and prestige too. Because the devs can check out what classes are on the high ranks mainly and then look why. And for the prestige.. a less used class on a high rank would be something that enhances prestige of this player and this would result in more classdiversity =)

2. Actually it’s what Anet said they don’t want for GuildWars2. Grinding. I think you were talking about PvP too. My first expression when i saw that there are 89? ranks with such a high amount of rankpoints needed? Grindfest and nothing more.
Please change this. Why do you want grinding in your pvp game? Replace this with titles so people who likes this still can aim for it and people who spent a lot of time to get to rank 60 + and won’t like the skillbased ranksystem still have those titles to aim for. The Dragon title could go with an animation as well to reward people that get it.
With the Characterbound and modified rankpointsystem it still can be very challenging to achieve the high ranks but it would be a term of skill more than being a term of time invested.

3. Thats the most important change and basic idea. This way you realy want to win games and challenging long taking games are way more exciting. You maybe could think about using the points you need to win a game (500) as aditional variable to calculate the rankpoints get or lost. That means that the team that loose 460 to 500 loose less rankpoints than if they only scored 200 points. I would not lower the rankpoints the winning team gets when their opponent team got more points to not let people think that long games (spend long time) is wasting time.

4. People should not be able to start with tournamentgames because they will face people with a lot higher ranks there. That means that
a) they normally don’t have a chance. They should learn to play their class a little bit first and b) you want this to prevent (at least a little bit) that players of high ranks always start new characters and play tournament games with them so that their facing opponent loose a lot of points when loosing against a lowrank but skilled player.
Maybe even more games (75 or 100 for example) are needed to prevent the last thing.
This i think is really important because people will get frustrated if they see good players on a low rank all the time.
In adition this is some kind of rewarding people because as a pvp player you want to be able to play tournaments with at least more than 1 class. That means you want to do these first 100 games and get the ability to join tournamentgames in adition to your higher rank and new armor.

5. Again. Rank should say something about skill. And i think rank 35 or maybe 40 or something is the rank where you should not be able to get rankpoints by killing friends or lowranks on hotjoins. At least when you come to rank 35 and higher you come to the ranks where the rank realy shows your skill lvl. I would advise (just my opinion) to scale the ranks down. Why such a lot of ranks? At least you would do better if you halve the total of all ranks and reward every 5 level instead of 10.

6. Just to give player a place to play calmly without the fear of loosing rankpoints and test out new builds.

What do you think? This is just a short expression of my idea. The numbers are just there to give you an idea of what it could look like. I wrote this in sth like 40mins and ofcourse some points can be reconsidered. This rankingsystem would let me play pvp again. I think one of the mayor problems of pvp in gw2 is this grindfest rankingsystem.

Okay.. I am thinking that the actual ranking system is useless.. but:
What do you think? Is this skillbased ranksystem a ranksystem you would like? Or dislike? Please explain why. Can this skillbased system get improved? Any ideas?
Please leave some feedback =)

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Posted by: Chase.8415

Chase.8415

I do not agree with locking players from joining tournaments without doing a set amount of matches or by rank. This would make all off the new players get curious and queue in as soon as they hit the minimum requirement.

Furthermore, this game is intended to make the gap into PvP easier. It would simply go against their philosophy of you did this.

Also, the whole point about people being bad with another class, because they’re used to a guardian is absurd. You excel in PvP by knowing what to expect from your enemy.

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Posted by: DumaSerap.7236

DumaSerap.7236

Do you know that in Guild Wars 1 it took years for people to reach rank 15 which I believe was max? And then only like 10 people had it, maybe not even that. I know it’s a very long grind to the top but would you prefer to have hundreds of r80 running around? The way it is now only the most dedicated players will ever reach that.
As for losing rank points when you lose a game – we have rating for that and leaderboards, fair enough there is a small mess atm there but I guess it will get better in time.
Don’t get me wrong I would love for them to improve it and improve rewards for gaining rank. I remember years back in GW1 after some time they added different ranks for GvG and separated them from Hall of Heroes/Heroes Ascent. Maybe something like that would be better.

Maybe something like in tournaments for each win in a row you get more and more rank points? Let’s say 200 for first and then 200 extra for each consecutive win until let’s say 1000 max? I know that this is a big nod towards premade teams as they could have a very long winning streak.

(edited by DumaSerap.7236)

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Posted by: Flowerpower.6795

Flowerpower.6795

I know how it was in gw1 and i did reach the maximum rank for luxon and high rank on other pvp ranks. Was this an argument against my idea? Then please explain why you think this was good. I don’t see why this grind system gets better just because it exist in an old game.
And no. I don’t want to see everybody with max rank and i did never say this.
The difficulty in getting the max rank should come by the small rankpointboost and great rankpointlost when you get near the max rank. This way a max rank is still something prestige in a few years. And sorry but some will never get the max rank. Some will stick to tiger or something else instead. A rank that fits their skill lvl.
To me, a max rank is nothing if you only have to grind all day long for it. Even a trained monkey can reach the max. rank with the current system. It just takes a lot of time.. and is boring. I think the current system is based on grinding and i tried to come up with something, that does at least not feel like grinding. Ofcourse you still need to do a lots of games but the feeling should be different.

There are games with a likewise ranksystem depending on skill. For example the ladder in warcraft 3 you can play in the battle.net. there you don’t see many people with rank 60.. because after rank 25 or at least rank 30 it gets really hard to rank up.

And about the restriction for joining laddergames. Do you know that one problem that ruins a tournamentgame is that rank 1 player join games and are facing rank 40’s. Thats not fun. For nobody. And a rank 1 has nothing to do in tournament games. Thats my opinion. And 50 games are a lot in the beginning, but you only have to play them once with your character and you can do that with friends as well.. so i don’t see a reason why new people should be able to play tournaments when they start pvp.

This are just my thoughts and maybe im alone with it because u two people seem to like how the currend ranking works and were the only ones that aswered atm.. :/

I still don’t understand why somebody prefers this grindfest over a skillbased ranking :/

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

u really think that they gona change something at this point in the game?

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Posted by: Flowerpower.6795

Flowerpower.6795

u really think that they gona change something at this point in the game?

I think it would improve the pvp of gw2 and it is something that anet can afford. It is realistic and not that much work for anet compared to many other suggestions. Yes i actually think this. The question is just.. does gw2 benefit enough from this to found a patch? And that is why I’m asking what the gw2 community think about it =)

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Posted by: uberkingkong.8041

uberkingkong.8041

I agree there needs to be a change with the rank system.

As of right now people don’t judge skill by rank, which it should be judged if your high rank you’re good.

This is a disgrace to developers at guild wars 2.

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Posted by: RaynStargaze.6510

RaynStargaze.6510

1. Make PVP Rank Characterbound instead of Accountbound.

I thought that this would be nice as well at first but in the end it would mean that the top 10 players have 10 characters which fill the top 100 and so on… not so much fun from that perspective

2. Lower the Rankpoints which are needed for the ranks.

Wtf lol no play better…

If anything they should just show ranks for all players by default

3. Player loose rankpoints when they loose games. How many points they get/loose depends on the rank of their opponents. More points gain in tournament games.

EDIT: i just noticed you were actually talking about grind hotjoin rank and not ladder rank lol… pointless and stoopid suggestion

This is already happening – makes soloQ pointless once you get high enough in the ladder cuz u win nothing and lose everything – no idea h ow much they reduced it with the patch but before patch it was really bad

4. Player can only play tournamentgames if they have played for example 50 hotjoins with the character they want to join a tournament game with.

So u get bads that have 50 games played gz doesnt improve anything. Also since the last patch i havent met anyone soloQing who seemed completely outmatched rank 1 noobish

5. If your Characters rank is over 35 you don’t get rankpoints in hotjoins until you rank down to rank 34 due to lost tournament games.

6. Add pvp server that don’t give or take rankpoints to/from players.

^stoopid suggestion

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Posted by: DumaSerap.7236

DumaSerap.7236

My argument was against your point no2. If you lower the amount of points you need to get rank soon everyone will be r60+. Problem is like you said that you can earn rank points in hotjoins and they do not teach people how to play tournaments, therefore rank does not equal actual skill. I wouldn’t mind if rank points would be removed from hotjoins completely and just earned by tournaments but make it so that you earn more of them with each win as otherwise people loose interest completely. Right now grind from r40+ is just a massive pain.

When it comes to gain/lose rank points we have rating for that and leaderboards, I understand that it is very unstable atm and matchmaking is not working perfectly (I stopped playing tournaments due do AFKers, Leavers and r1-r10 people with r30/40+ team) but I do strongly hope it will get better in time.

As for ideas how to improve it:
1) Implement obligatory extensive tutorial before people can join tournaments.
2) Add beginners tournaments for ranks 1-10.
3) People can join regular tournaments only after r10.
4) Do not change ratings for people until they reach r10 (hopefully that would remove the issue with matchmaking where people r1+ get few wins and are matched against r30+)
5) Remove rank points from hotjoins.
6) Increase the amount of rank points from tournament consecutive wins.

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Posted by: KratosAngel.7289

KratosAngel.7289

I have to disagree with the comparison t GW1. In GW1, yes, it took long BUT if you were good, you could be insanely faster by wins in a row in HoH : the more wins in a row, the more points.
Here, if you’re good, it’s the same, you barely get a few more points, the progress is very very slightly better.

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Posted by: Flowerpower.6795

Flowerpower.6795

The Leaderboard isn’t even shown in the game. I think it would be better to use the rank to show how effective somebody actually plays and use titles to show how much time the player actually invested in the pvp game. Can please somebody explain to me why you want this grindrank, useless titles and ingame invisible leaderboard instead of that? 0o

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Posted by: Flowerpower.6795

Flowerpower.6795

1. Make PVP Rank Characterbound instead of Accountbound.

I thought that this would be nice as well at first but in the end it would mean that the top 10 players have 10 characters which fill the top 100 and so on… not so much fun from that perspective

2. Lower the Rankpoints which are needed for the ranks.

Wtf lol no play better…

If anything they should just show ranks for all players by default

3. Player loose rankpoints when they loose games. How many points they get/loose depends on the rank of their opponents. More points gain in tournament games.

EDIT: i just noticed you were actually talking about grind hotjoin rank and not ladder rank lol… pointless and stoopid suggestion

This is already happening – makes soloQ pointless once you get high enough in the ladder cuz u win nothing and lose everything – no idea h ow much they reduced it with the patch but before patch it was really bad

4. Player can only play tournamentgames if they have played for example 50 hotjoins with the character they want to join a tournament game with.

So u get bads that have 50 games played gz doesnt improve anything. Also since the last patch i havent met anyone soloQing who seemed completely outmatched rank 1 noobish

5. If your Characters rank is over 35 you don’t get rankpoints in hotjoins until you rank down to rank 34 due to lost tournament games.

6. Add pvp server that don’t give or take rankpoints to/from players.

^stoopid suggestion

1. No. To prevent this and to prevent that somebody just stays on toprank without playing you can introduce a small xp decay for inactivity. Sorry i forgot this.
Why aren’t just 10 people holding the top 100 in warcraft3.. thats nearly the same system like my suggestion for gw2 and it works fine.. just to proof this system works.

2. Ehm.. play better? So what. The points you get for winning is just a bit more than for a loose games. Even if i win 100 games in a row.. it doesn’t really matter. Somebody that wins only 30 of 100 games but plays twice as long has the higher rank.
And with the skillbased my suggestion is about rank up has something to do with “play better”.. so your statement seem to back up my suggestion? :P

3. You maybe just didn’t understand me.. my english is maybe the problem or you are just ignorant :o I dont know. I want to replace the Leaderboard with the ranksystem. Make everybody even on low rank part of it. And the current ranksystem should get replaced with titles. Titles like
“The Tiger”: You got 796500 rankpoints in pvp (thats needed for tiger rank right now..)

4. 50 games or more at least make sure the player knows the map. knows that there are traits and builds and makes sure they don’t just play tournament because they don’t know that there is a hotjoin. And it’s kind of a reward too + there was a second reason why i think this is usefull. (i mentioned in my original post)
You just ignored that it is a little help and underestimate it without any statement..

5 & 6. Yeah. Same here. Your first thought was it is stupid and you didn’t even say why.. means your comment is stupid and not my suggestion No offense but this comment just don’t help in any way..