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I think both specs in their own right are responsible for this lack of build diversity. Thief for example still has, in theory, features that are great in conquest (mainly, its mobility and burst damage). But it has very little condi removal (hence, it’s countered by Mallyx rev), and its usefulness relies on its capacity to quickly burst targets, which is nearly impossible against revenants and mesmers that have a ridiculous amount of “oh-kitten” mechanics. The same can be said of warrior, that simply does not have enough survivability compared to these two monsters.
Add the crazy immunity to conditions, and you have a good idea on why the meta is in that state.
Possible solution: nerf a lot of the additional survival abilities that HoT provided. It will probably be enough to bring burst build back in the meta. The good things about the cele meta (if there was one) was that two comps were possible: full celes (bunker) with a thief, or mesmer/thief to burst down targets. This last option does not exist anymore post-HoT.
Your post reminded me of another aspect that made thieves redundant, which was that decapping has become less than viable when under the current meta, nearly all the points are constantly contested/under watch by builds who’s time to kill is way too long. Each Mesmer can basically have coverage over two points for 60/72 seconds with portal, as long as one is not currently contested. It’s how I was often able to win playing bunker mesmer prior to HoT, now it’s just full blown ridiculous/way too powerful team utility.
http://twitch.tv/alemfi/