PVP feels like Call of Duty

PVP feels like Call of Duty

in PvP

Posted by: AndroidClone.1706

AndroidClone.1706

I like the first GW PvP which limited you to 8 skills, and once you died, your dead! (unless some one rezed you.) I also like that you could use all of your skills rather than just some. Why are skills omitted from PvP?

GW2 sPvP really feels like a PvP match from CoD where you have to capture points.
Not really liking the pvp part from GW2, but the WvW and PVE is great.

PVP feels like Call of Duty

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Posted by: Lukin.4061

Lukin.4061

I am always surprised when these kind of threads pop up. If you do not like the main pvp mechanic of choosing 3 utility skills+elite and healing, and that most of your other skills depend on the weapons chosen then I have some good news for you: there IS such a game that works as you want it is called Guild Wars – you can always go and play it. Gw2 announced these mechanics before they have released a game, you could have read it easily.

On the other hand they do need different pvp modes, but as some posts note, they are planning on implementing these features later.

PVP feels like Call of Duty

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Posted by: Blackbeard.8510

Blackbeard.8510

I actually agree, the WvWvW is fun and feel part of the game. Pvp is terrible, does not feel like a mmo so much it is instanced and yeah even a little bit like CoD. I have defended this game for a long time, enough, this is hardly a mmo, Login = instanced fractal with no story or Instanded pvp in the MIST? Adios.

PVP feels like Call of Duty

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Posted by: Prinzkaos.4052

Prinzkaos.4052

They need to remove the falling thing when you get kill and still alive. It doesn’t make sense in pvp. i have drop a lot of pvp in wvw and some noob just rez them. Don’t make no sense. Is hard to win 2v1 or 3v1. remove the after life stuff plz