PVP, gems and incentives

PVP, gems and incentives

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Posted by: HPLT.7132

HPLT.7132

Hi guys,

I was thinking about yesterdays sotg and especially about their statement that they don’t want to add gems and that they want to keep pvp separated from the pve part of the game. I mean it is not the most important thing they should focus on but I was very frustrated because this was the point (in contrast to ladder, MMR, spectator mode) where the devs did not came up with fresh ideas.

I would agree with the devs when there wouldn’t be stuff which is, due to that decision pve exclusively. Since we have no honor <-> gems converter like it does exist for gold. We dont have any access to Shop items. Also additional character slots is something a player would never acquire if he just plays pvp exclusively. And in my opinion several character slots are also mandatory for pvp but for the moment I am not willing to spend any $ for a game which does not progress (neither in pve nor in pvp). This is also true for bag slots and also server transfers! I hope that the devs realise sooner than later that pve and pvp players do not have the same chances to obtain things in this game. It is somehow ridiculous that players, who jump in a 1 round tournament get the same gear, which wasnt accessible for 90% of the playerbase 3 months ago. On the other hand it is also ridiculous that gear like the twilight armor set needs years of “farming”, while on the other hand you can obtain it relatively easy in pve.
Also the devs should be aware that their players are not stupid. We know that in the last patch the tournament name was just changed from “paid” to “free”…hell even the chests are exactly the same as before the patch. A simple change of the system how you obtain armor will not make your system better. It doesn’t matter if there are 80 or 400 ranks…and also when the chests costs simply 100x more as for now it will not make your system any better. So in the end you cannot rescue your systems by just simple namechanging decision. I hope everybody can see that also for pvp’ers gems, gold or an exchange system is necessary ( I dont want to get rich by playing pvp but it should be enough that you can after 1 month of playing you are able to change your home server or something similar). At least as long as other incentives are introduced to the game.

Regards to motivation: At the moment there is no real motivation. This was already discussed yesterday and pushed by Xeph. And this will also effect your upcoming changes like custom servers. I would not buy a custom server if the game I play do not show progression and motivation at all. I mean players are begging for random map selections for months now and you just ignore them. The same is true with armor variances. There are so many unused armors which you could bound to a special currency you get when you win a tourney. This currency has maybe different steps (copper, silver, gold….) depending on which rank (in the ladder) your opponent has. Or you can do the same with laurels. (if I find other options I will add them here :-))

At the end I would bid the devs to involve players more in your decision. I was kind of shocked when I heard that teams and solo q players will have the same ladder (which makes the whole system useless) – A simple feedback from players would have helped you to see that this is probably a bad idea. In the end its your decisions would you implement but this would also lower the amount of meetings you guys do (at least 1 per day ?!). I already worked in a big firm where they also did alot of meetings, so I know that these CAN be time consuming without getting a real result. Instead a wider analysis of the forums could probably help to find the key features which are wanted and necessary.

P.S. I am not a native speaker so please be kind.

(edited by HPLT.7132)

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Posted by: Archaon.6245

Archaon.6245

+ gems as a pvp reward = – money

Here’s your answer.

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Posted by: ensoriki.5789

ensoriki.5789

Sell dyes. Made 6 gold from a dye I got. Could that to gems if I didn’t pay for my things in cash.

The great forum duppy.

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Posted by: Archaon.6245

Archaon.6245

Sell dyes. Made 6 gold from a dye I got. Could that to gems if I didn’t pay for my things in cash.

Know what? Crafted something like 200+ unid dyes and got like 8 golds total after opening and selling them on tp, then i just gave up (Dunno if bad luck but seems pve dyes have way better chances to give you worth ones, and this is not coming from me, but from many many friends tired, as me, of crafting dyes and getting only kitten from them)…..at last just let us sell dyes as unid wtf…

(edited by Archaon.6245)

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Posted by: HPLT.7132

HPLT.7132

You are not unlucky. I earned and crafted about 300 dyes in pvp – summary: 1 Celestial Dye (6g at that point in time). I am currently rank 47, if I compare the time I spend in tournaments compared to my time in pve this yield is ridiculously low.

4 Weeks in PVE: 250g
4-5 months in PVP: 6g + maybe 1 gold from other minor dyes.

So much for equal chances …

(edited by HPLT.7132)

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Posted by: Mujen.2089

Mujen.2089

There’s no incentive to PvP outside of WvW, & even then WvW isn’t about skill it’s just about grouping up and taking down other groups or ganking.

Pvp is unrewarding: the time it takes & the rewards for rank skin is tedious, & you end up looking just like the PvE counter part. You can hit Lv. 80 in a day and get 1/2 a dungeon set that same day if not fully geared.

0-80 in under 8 hours: https://forum-en.gw2archive.eu/forum/game/gw2/0-80-in-under-8-hours/first

Pvp only skins would be a good incentive if you ask me & allow them in WvW so people can see your accomplishments.

- “Oh cool, you’re rank 65? Oh.. um.. that’s nice.. well I got this cool sword from a dungeon yesterday… Your gear looks like crap, but congrats on rank 65.. did it take long?” – It only takes like 1 billion hours to rank up.. for what? To look like the guy who got 80 within a day & ONLY within a tiny zone..

Add the entire accessories set (amulet, rings, back, earrings).. Heck add capes like in GW1 so we can see TEAM emblems.. not the tiny crest on the front of the armor which is hard to see anyway. Give teams the ability to create emblems!

There is all this concern about balance, so they remove to simplify everything.. it’s a cop out; WvW pvp & Spvp are so different because of this simplification.

Conclusion:
Pvp Only armor (wearable in ALL pvp zones – including WvW)
Add accessories (rings, back-cape, amulet, earrings)
Team Emblem creation with Capes (like GW1)
DR on CCs in ALL pvp zones (including WvW)

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Posted by: Eurantien.4632

Eurantien.4632

Dyes is how I make my money. I have crafted over 400 dyes and most of it has been trash (no midnights, no celestials). Luckily, I got 1 abyss and I sold it for 24g. I do have a friend whoever who has crafted about 45 dyes and has gotten 4 abyss. Kind of sucks that our only incentive to play is this random. Good thing pvp is fun, and I would rather take my chances with the RNGs than the grind that is PvE.