Hi guys,
I was thinking about yesterdays sotg and especially about their statement that they don’t want to add gems and that they want to keep pvp separated from the pve part of the game. I mean it is not the most important thing they should focus on but I was very frustrated because this was the point (in contrast to ladder, MMR, spectator mode) where the devs did not came up with fresh ideas.
I would agree with the devs when there wouldn’t be stuff which is, due to that decision pve exclusively. Since we have no honor <-> gems converter like it does exist for gold. We dont have any access to Shop items. Also additional character slots is something a player would never acquire if he just plays pvp exclusively. And in my opinion several character slots are also mandatory for pvp but for the moment I am not willing to spend any $ for a game which does not progress (neither in pve nor in pvp). This is also true for bag slots and also server transfers! I hope that the devs realise sooner than later that pve and pvp players do not have the same chances to obtain things in this game. It is somehow ridiculous that players, who jump in a 1 round tournament get the same gear, which wasnt accessible for 90% of the playerbase 3 months ago. On the other hand it is also ridiculous that gear like the twilight armor set needs years of “farming”, while on the other hand you can obtain it relatively easy in pve.
Also the devs should be aware that their players are not stupid. We know that in the last patch the tournament name was just changed from “paid” to “free”…hell even the chests are exactly the same as before the patch. A simple change of the system how you obtain armor will not make your system better. It doesn’t matter if there are 80 or 400 ranks…and also when the chests costs simply 100x more as for now it will not make your system any better. So in the end you cannot rescue your systems by just simple namechanging decision. I hope everybody can see that also for pvp’ers gems, gold or an exchange system is necessary ( I dont want to get rich by playing pvp but it should be enough that you can after 1 month of playing you are able to change your home server or something similar). At least as long as other incentives are introduced to the game.
Regards to motivation: At the moment there is no real motivation. This was already discussed yesterday and pushed by Xeph. And this will also effect your upcoming changes like custom servers. I would not buy a custom server if the game I play do not show progression and motivation at all. I mean players are begging for random map selections for months now and you just ignore them. The same is true with armor variances. There are so many unused armors which you could bound to a special currency you get when you win a tourney. This currency has maybe different steps (copper, silver, gold….) depending on which rank (in the ladder) your opponent has. Or you can do the same with laurels. (if I find other options I will add them here :-))
At the end I would bid the devs to involve players more in your decision. I was kind of shocked when I heard that teams and solo q players will have the same ladder (which makes the whole system useless) – A simple feedback from players would have helped you to see that this is probably a bad idea. In the end its your decisions would you implement but this would also lower the amount of meetings you guys do (at least 1 per day ?!). I already worked in a big firm where they also did alot of meetings, so I know that these CAN be time consuming without getting a real result. Instead a wider analysis of the forums could probably help to find the key features which are wanted and necessary.
P.S. I am not a native speaker so please be kind.
(edited by HPLT.7132)