PVP overhaul

PVP overhaul

in PvP

Posted by: Talyn Sneider.1825

Talyn Sneider.1825

-Separate pve skills and pvp skills
-In pvp each profession is locked to a fixed set of skills and a specific role (like a moba would)
-Because this would lower the overall quantity of builds, add pvp specific professions (mist themed professions, some could be obtained from gem store, some from crossing league ranks) that would add to the number of player choices.
-In match making select professions by role as well as mmr, one possible line up would be: tank healer, tank party buffer (ala alacrity bunker), 2 bruisers, 1 roamer
-Improve spectator mode to use the same camera scheme of gw1 (overlay on map, and camera could be driven to where you wanted to check the action.
-Improve spectator mode, with an timer to show re-spawn times for downed players on each team
-change most aoe effects to be circles on the ground with a set degree of transparency so they can be overlapped and still visible to the naked eye
-Improve spectator mode so it’s possible to change between birds eye camera and 3rd/action camera following a specific player
-Reduce brightness of most skills, increase transparency of visual effects of skills
-Add pvp oriented outfits (earned through leagues and reward tracks)

Thanks for reading

Casual pvp’er – Can only play 2-3 hours a day

https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/

(edited by Talyn Sneider.1825)

PVP overhaul

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

-In pvp each profession is locked to a fixed set of skills and a specific role (like a moba would)
-Because this would lower the overall quantity of builds, add pvp specific professions (mist themed professions, some could be obtained from gem store, some from crossing league ranks) that would add to the number of player choices.

-Add pvp oriented outfits (earned through leagues and reward tracks)

Thanks for reading

No to these!
If you wanna play LoL go play LoL. GW2 game mechanic and skills is good as they are they need balance and best way to do it is to make PvE and PvP stats different but skills in it self is good. If you want to play the same build as everyone else please do go to Metabattle.com and play them. I like the good veriable of builds I can come up with and would not like pre-programmed builds.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

PVP overhaul

in PvP

Posted by: Talyn Sneider.1825

Talyn Sneider.1825

-In pvp each profession is locked to a fixed set of skills and a specific role (like a moba would)
-Because this would lower the overall quantity of builds, add pvp specific professions (mist themed professions, some could be obtained from gem store, some from crossing league ranks) that would add to the number of player choices.

-Add pvp oriented outfits (earned through leagues and reward tracks)

Thanks for reading

No to these!
If you wanna play LoL go play LoL. GW2 game mechanic and skills is good as they are they need balance and best way to do it is to make PvE and PvP stats different but skills in it self is good. If you want to play the same build as everyone else please do go to Metabattle.com and play them. I like the good veriable of builds I can come up with and would not like pre-programmed builds.

Name one … just one mmo that has a trully balanced pvp…

There are easy ways to understand why there isn’t one that achieves balance. This happens due to the sheer amount of skills/traits which then lead to an hugeeee amount of builds. This makes calculating the impact of any balance change a dramatic issue.

And the amount of builds is deceptively large, because around 90% of them aren’t remotely viable on mid/high level pvp.

I’d much prefer anet to assume this and work with it, avoiding under performing builds that cater to the special snowflake crowd.

And I also believe that in the fixed builds should be a play style for everyone. Mobas have taken this route and are successful, mmos should learn and adapt.

Thanks for the feedback

Casual pvp’er – Can only play 2-3 hours a day

https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/

PVP overhaul

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Posted by: Syde.5961

Syde.5961

Pass.
/15chars

Og Salmonder [oT] – Warrior
Stormbluff Isle

PVP overhaul

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Posted by: Varezenem.2813

Varezenem.2813

Pass²
/15asura

Senbu Ren[Wind]
Herald of Ventari

PVP overhaul

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Posted by: Valkyriez.6578

Valkyriez.6578

Nothing like a good idea fairy to brighten up the day.

PVP overhaul

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Posted by: Spartacus.3192

Spartacus.3192

-Separate pve skills and pvp skills
-In pvp each profession is locked to a fixed set of skills and a specific role (like a moba would)
-Because this would lower the overall quantity of builds, add pvp specific professions (mist themed professions, some could be obtained from gem store, some from crossing league ranks) that would add to the number of player choices.
Thanks for reading

ANET has already dumbed down the game so much. I certainly dont want it dumbed down further by locking in skills.

No Thanks

Your typical average gamer -
“Buff my main class, nerf everything else. "