Party members will receive a desertion...
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
Isle of Janthir: Flux, Latch, Aegir
I sure hope that it only counts as a desertion if the player isn’t present when either team reaches 500 points. The EU servers are haunted by connectivity issues almost every evening and it’s not uncommon to see people briefly getting disconnected and sent to the character selection screen.
I’m glad they did add a grace period, but I know it’s only a matter of time before someone lags out near the end of a game resulting in an automatic loss for his/her friends.
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
So if i go solo and one of those randoms DCs-ragequits ecc.. i lose the game for him.
Why don’t u just give us back solo q and make a decent team leaderboard instead ?
This really makes no sense.
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
So if i go solo and one of those randoms DCs-ragequits ecc.. i lose the game for him.
Why don’t u just give us back solo q and make a decent team leaderboard instead ?
This really makes no sense.
Losses will not count toward the leaderboard standings if a teammate outside your party has deserted.
Only party members of the dcer(s) will be affected
what happens if someone gets a DC and is not comming back, but my team still wins the game?
http://metabattle.com/wiki/Guide:Guardian_-_Bunker Bunker guard guide
what happens if someone gets a DC and is not comming back, but my team still wins the game?
If you still win, and the losing team doesn’t have deserters, you will receive credit for the win.
Isle of Janthir: Flux, Latch, Aegir
What is the grace period? 30s? (Fair number)
#1 Player Comoros
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Isle of Janthir: Flux, Latch, Aegir
what happens if someone gets a DC and is not comming back, but my team still wins the game?
If you still win, and the losing team doesn’t have deserters, you will receive credit for the win.
So… stomping enemy team and making them rage quit means we don’t win? Is that serious?:P
can we come back as a different character during those 30 seconds?
Quinn Wintersnight, Guardian
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.
Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
#1 Player Comoros
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
And is waiting for authorization mail from Anet visual thing for me too?
Anyway 30 sec Grace is better than no Grace clearly.
it often takes me 30 seconds to load HoTM.
if we could somehow load directly back into the match, skipping HoTM altogether, it would make DC’s much less impactful on games.
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
And is waiting for authorization mail from Anet visual thing for me too?
Anyway 30 sec Grace is better than no Grace clearly.
That is an ISP issue. Or maybe you shouldn’t play during a thunderstorm where you could loose power, resetting your router.
#1 Player Comoros
it often takes me 30 seconds to load HoTM.
if we could somehow load directly back into the match, skipping HoTM altogether, it would make DC’s much less impactful on games.
I agree there. No idea why we’re entering HoTM before loading match.
Id give it 40s… Or make it 30s US , 40s EU cz you know ….
Question about disconnect: When does DC time start?
1) screen freezes , 10-20s
2) char select + 2 load maps , 20s
so if dc starts when u leave map and ends right when u tehnicaly enter pvp map 30s should be ok
Also if you know you will DC, it seems faster to alt+f4 immediately and relog.
so if dc starts when u leave map and ends right when u tehnicaly enter pvp map 30s should be ok
Correct. As long as your character is technically still in the match you are not DC’ed. You see that guy running in place for 20 seconds? His screen is frozen but he still in match. Your character only leaves when you get booted to login and you are loaded back in before it looks like you are.
#1 Player Comoros
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
This is correct, and was part of the reasoning behind the 30s grace period.
Isle of Janthir: Flux, Latch, Aegir
So, will we see solo players advertise “Will desert for 1g” when match goes badly?
Because “- Matchmaking ratings will not be updated if a game has player desertions.” and “Losses will not count toward the leaderboard standings if a teammate outside your party has deserted” — basically to offer losing team to erase the loss for low-low-price of 1g
So, will we see solo players advertise “Will desert for 1g” when match goes badly?
Because “- Matchmaking ratings will not be updated if a game has player desertions.” and “Losses will not count toward the leaderboard standings if a teammate outside your party has deserted” — basically to offer losing team to erase the loss for low-low-price of 1g
Potentially, but it should be limited by dishonor.
Dishonor grows exponentially the more you gather. 16 minutes the first time, then +47m, and then +1h 24m the next time. That’s not exact because there is a time decay component but I think you get the idea.
Isle of Janthir: Flux, Latch, Aegir
How difficult would it be to make it so when logging into the game it does a quick check to see if you are in a match, and if so load you directly into that match instead of HoTM first?
i will buy enough accounts to keep a perfect desertion rotation. 5g per match.
haha jk. maybe.
So, will we see solo players advertise “Will desert for 1g” when match goes badly?
Because “- Matchmaking ratings will not be updated if a game has player desertions.” and “Losses will not count toward the leaderboard standings if a teammate outside your party has deserted” — basically to offer losing team to erase the loss for low-low-price of 1gPotentially, but it should be limited by dishonor.
Dishonor grows exponentially the more you gather. 16 minutes the first time, then +47m, and then +1h 24m the next time. That’s not exact because there is a time decay component but I think you get the idea.
Oh yeah, but I presume this would be primarily for pve users — they don’t care about leaderboard/standing/whatevs, and this will be easy 2g in 20 minutes (and another gold later, if he/she is online for couple hours)
p.s. plus daily “win blah on blah-blah” “achievements” means there should be plenty of pve people who are only joining for the chance at daily
(edited by Bugabuga.9721)
This seems like a double punishment for being unlucky with 4v5 matchs…You have a guy that disconnects and doesn’t join back, the match is a lose ( and a win for other team), the player gets dishonor, and you get normal points for losing a match. Right now, if i understood correctly, all the party gets in addition -3. Seems unfair and rather complicated. Wouldn’t an increasing dishonor alone be enough ?
Also 30 sec seems short. I rarely experienced disconnects, but i had many players who did have it in my team from solo queue experience, and they generally reconnected in a bit more than 1 min…
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
This is correct, and was part of the reasoning behind the 30s grace period.
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
This is correct, and was part of the reasoning behind the 30s grace period.
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
What do you expect. Them to raise the standards so that everyone gets back in and doesn’t get punished? Then it wouldn’t even be there. You are saying it takes you about 2 minutes to get back into the match and you want that to be ok? Are you joking? 2 minutes and you lost the game for your team. You should be punished. A 2 minute load in time has to be .5% of the population. It’s not Anet’s fault it takes you that long to load into the match. You running on dial up? Got a computer from 1998? I do not see why it takes 2 minutes to load into a match. That is just absurd.
#1 Player Comoros
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
You register as connected before you finish loaded, but we can review changing that number if it is too low for a significant number of people.
Isle of Janthir: Flux, Latch, Aegir
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
You register as connected before you finish loaded, but we can review changing that number if it is too low for a significant number of people.
I think maybe 40 seconds is a more graceful number myself. I do not have connection issues but I think for the majority of the DC’s that people have, 30 seconds it cutting it close. 40-45 seconds is not a game changing thing (Unless this is at the start of the match). A minute is way to long though.
#1 Player Comoros
What is the grace period? 30s? (Fair number)
Yes, it is 30 seconds.
Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.
This is correct, and was part of the reasoning behind the 30s grace period.
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
What do you expect. Them to raise the standards so that everyone gets back in and doesn’t get punished? Then it wouldn’t even be there. You are saying it takes you about 2 minutes to get back into the match and you want that to be ok? Are you joking? 2 minutes and you lost the game for your team. You should be punished. A 2 minute load in time has to be .5% of the population. It’s not Anet’s fault it takes you that long to load into the match. You running on dial up? Got a computer from 1998? I do not see why it takes 2 minutes to load into a match. That is just absurd.
Can you tone down the hostility please. I’m simply asking a question as the answer given wasn’t entirely clear to me. My loading time was only used for context.
I think in all the ~350 matches I’ve had in the test season, I’ve only dced twice and two others were due to the double queue bug.
I really like the pause feature other games have. A team can pause 1-3 times per match, but the enemy team can click ‘resume’ whenever they want and unpause it. If the enemy team wants to be good mannered they can wait a minute for whoever to come back. If the enemy team does not want to allow you to pause, they just click resume.
This feature worked very nicely for DC’s – it’s pretty surprising to find that most people will allow the pause.
(Basically your ally DC’s and you click pause and type ‘/shout one minute please, DC’ or something and then if the enemy team un-pauses you continue 4v5, or if they decide to allow the pause you wait for ally to reconnect and then you resume. Clicking resume would give a “game resume in 3, 2, 1”)
Can you tone down the hostility please. I’m simply asking a question as the answer given wasn’t entirely clear to me. My loading time was only used for context.
I think in all the ~350 matches I’ve had in the test season, I’ve only dced twice and two others were due to the double queue bug.
More curios than anything. Sorry if it sounded hostile. Max I have ever heard is a minute. Can’t comprehend 2 minute loading. Does it feel that long…most likely. When you go into panic mode on a DC, 30 seconds feels like 2 minutes.
@Solstice, that would be cool but to complicated for Anet to develop now. Besides, only respectable teams would pause the game. You throw something like a mini Llama chance into the mix, and pugs will choose to just wreck you 100% of the time. (Sarcasm on making the mini Llama sound epic).
#1 Player Comoros
(edited by GhOst.4019)
Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.
So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?
You register as connected before you finish loaded, but we can review changing that number if it is too low for a significant number of people.
I’m sorry but I still feel like it didn’t answer my question. Are you referring to when the PvP map starts loading that the system acknowledges you as back or when it starts loading the Heart of the Mists map? Cause when you dc and get back in, it usually loads Heart of the Mists first and when that is fully loaded, it starts loading the PvP map.
So the system acknowledges you as reconnected when it starts loading the Heart of the Mists map or when it starts loading the PvP map match that was chosen for the match?
I’m sorry but I still feel like it didn’t answer my question. Are you referring to when the PvP map starts loading that the system acknowledges you as back or when it starts loading the Heart of the Mists map? Cause when you dc and get back in, it usually loads Heart of the Mists first and when that is fully loaded, it starts loading the PvP map.
So the system acknowledges you as reconnected when it starts loading the Heart of the Mists map or when it starts loading the PvP map match that was chosen for the match?
Oh, sorry. It registers when you connect to the PvP map.
If this takes longer than we allow, please remember we have to balance this number against the players still in the game that are now at a disadvantage.
Isle of Janthir: Flux, Latch, Aegir
30 seconds is a stomp and roam to far or two respawn deaths back to back. It’s a difference between a treb kill, a svari kill, a node capture + roam pressure. Lord can get downed in 30s…
The amount of time that Anet is giving us to come back is more than enough.
Edited
It should load us straight into a pvp match instead of hotm. Or the time the game realizes you need to be in a match should he faster.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
It should load us straight into a pvp match instead of hotm. Or the time the game realizes you need to be in a match should he faster.
Agree. Not to mention hotm have longest loading screen in game…
HotM loaded much faster before megaserver.
I’d never manage to get back in to the game in 30 seconds. I have a pretty good computer but satellite broadband. What would help me is if I didn’t have to load the heart of the mists before getting to load the other one. I just counted and it took 40 seconds to load the HOTM alone, then the kyhlo loaded up a lot quicker than that.
Also, on some disconnects it actually closes the game!! Then you have the hassle of re-typing your password (after hitting login and waiting for the first one to fail like it always does).. that could take 30 seconds alone! So… if you could fix that login thing to how it used to be that’d be great (ie command prompt auto logins work again). And if I were you I would increase the time to 1 minute at the least, if not you are going to make us with less than perfect setups the scourge of the pvp community.
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
what about what used to happen really often to me aswell as many others: DC and server error when trying to relog? No matter what you do takes like 3 minutes to get back…and sometimes you just can’t relog at all, you just keep getting server error while cursing god and talking with your teamates (Who are losing 4v5) on ts about how good those servers are
(edited by Archaon.9524)
Also just remembered:
How should we know if reconnected in time?
Do I just enter new que afterwards for 1 second to see if i have dishonor and cant play?
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.
It doesn’t need to be a net sum zero of wins and losses.
How about this situation:
Team 1 is winning 350-200. A player in team 2 ragequits and team 2 loses.
In this situation team 1 was likely going to win anyway and was actually the reason for the disconnect, therefore team 1 should get the win since they were winning before the disconnect.
I don’t know if this is already the case, but if not then it should be.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.It doesn’t need to be a net sum zero of wins and losses.
+1
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.It doesn’t need to be a net sum zero of wins and losses.
+1
To clarify, I am not using party and team interchangeably.
If you play solo, you will never lose ladder standing because someone else on your team deserted.
If you play with a party, you will never lose ladder standing because someone else on your team, but not in your party, deserted.
If you are the deserter, no matter who wins, you will take a full loss worth of ladder standing regardless of outcome.
If you play with a party, and someone on your party deserts then everyone in the party will take a full loss worth of ladder standing regardless of outcome.
You will only earn ladder standing if the losing team did not have deserters, with the assumption that the game wasn’t a valid challenge between teams.
If both teams have deserters, the game does not count for ladder standing at all.
The point in emphasis is probably controversial to some, but we feel it is necessary to prevent exploits, and permissible because of the grace period.
Edit: Clarifying two points.
Edit 2: Corrected the emphasized text with what was intended. Thanks, Arvid.3829.
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.It doesn’t need to be a net sum zero of wins and losses.
+1
To clarify, I am not using party and team interchangeably.
If you play solo, you will never lose ladder standing because someone else on your team deserted.
If you play with a party, you will never lose ladder standing because someone else on your team, but not in your party, deserted.
If you are the deserter, no matter who wins, you will take a full loss worth of ladder standing.
If you play with a party, and someone on your team deserts then everyone in the party will take a full loss worth of ladder standing.
You will only earn ladder standing if the losing team did not have deserters, with the assumption that the game wasn’t a valid challenge between teams.
If both teams have deserters, the game does not count for ladder standing at all.
The point in emphasis is probably controversial to some, but we feel it is necessary to prevent exploits, and permissible because of the grace period.
What if someone on my team, in my party, DCs for longer than the grace period, but I win the game 4v5 regardless?
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.It doesn’t need to be a net sum zero of wins and losses.
+1
To clarify, I am not using party and team interchangeably.
If you play solo, you will never lose ladder standing because someone else on your team deserted.
If you play with a party, you will never lose ladder standing because someone else on your team, but not in your party, deserted.
If you are the deserter, no matter who wins, you will take a full loss worth of ladder standing.
If you play with a party, and someone on your team deserts then everyone in the party will take a full loss worth of ladder standing.
You will only earn ladder standing if the losing team did not have deserters, with the assumption that the game wasn’t a valid challenge between teams.
If both teams have deserters, the game does not count for ladder standing at all.
The point in emphasis is probably controversial to some, but we feel it is necessary to prevent exploits, and permissible because of the grace period.
What if someone on my team, in my party, DCs for longer than the grace period, but I win the game 4v5 regardless?
He said you will never lose ladder standing, not you will never gain ladder standing.
On another note, surely you should lose ladder standing if your team was clearly losing before the person on your team that wasn’t in your party disconnects?
Going to quote myself since the post seems to have been glossed over:
How about this situation:
Team 1 is winning 350-200. A player in team 2 ragequits and team 2 loses.
In this situation team 1 was likely going to win anyway and was actually the reason for the disconnect, therefore team 1 should get the win since they were winning before the disconnect.I don’t know if this is already the case, but if not then it should be.
Svanir Appreciation Society [SAS]
What if someone on my team, in my party, DCs for longer than the grace period, but I win the game 4v5 regardless?
Full loss for ladder standing.
Someone on the team mentioned that, I think. The theory is if we allowed this then people would have someone D/C in the beginning just to guarantee that the other party members can’t lose ladder standing.
Isle of Janthir: Flux, Latch, Aegir
What if someone on my team, in my party, DCs for longer than the grace period, but I win the game 4v5 regardless?
Full loss for ladder standing.
Someone on the team mentioned that, I think. The theory is if we allowed this then people would have someone D/C in the beginning just to guarantee that the other party members can’t lose ladder standing.
I’m not sure I understand this logic, I would like to suggest a change:
If someone in the party DCs and the team lose, they receive the full loss (which is what happens under the current system anyway).
If someone in your party DCs and the team wins, the remaining members receive a win.
In this scenario, someone in the party DCing does not guarantee that the other party members won’t lose ladder standing, because they still lose it if the game is lost. This however gives leeway to teams that are winning 300-0 before a party member has a powercut or something similar.
Svanir Appreciation Society [SAS]
If someone in the party DCs and the team lose, they receive the full loss (which is what happens under the current system anyway).
If someone in your party DCs and the team wins, the remaining members receive a win.In this scenario, someone in the party DCing does not guarantee that the other party members won’t lose ladder standing, because they still lose it if the game is lost. This however gives leeway to teams that are winning 300-0 before a party member has a powercut or something similar.
That does seem to satisfy the concern, I’ll pass it along.
Isle of Janthir: Flux, Latch, Aegir