Passive CC Traits

Passive CC Traits

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Posted by: candlecan.9827

candlecan.9827

Passive traits like shared anguish, mirror of anguish, reaper’s protection are all on internal cooldowns and currently there is no way of managing them as a player who takes the trait or as a combatant fighting against it. Much like kit refinement for engineers, could we not get some sort of buff indicator to allow for better information to both the player and the combatant?

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Posted by: Fury of Balthazar.2694

Fury of Balthazar.2694

I agree with you. However, those passive abilities are not only tied to CC abilites but various other traits that function strictly on passive play. I too wish I knew the cooldown timers so that I can better coordinate my skills. Knowing these timers will improve the way you use your skills effectively (not activating your weapon/utility skills at the same time as your passive traits).

Examples:
Warrior: Using ‘Balanced Stance’ when the trait ‘Last Stand’ is already in use.
Guardian: Using a condition removal skill when ‘Purity’ is about to activate.
Engineer: Using a dodge or a block skill when ‘Armor Mods’ is about to activate.
Necromancer: ‘Chill of Death’ activating after using ‘Spinal Shivers’ on a low-health target.
Elementalist: Activating ‘Shocking Aura’ before ‘Tempest Defense’ activates.

Suggestion:
Add a system that can let you know the cooldown on passive trait abilities like adding indicators or timers somewhere in the UI. This system could be added on either side of the UI, right side having more space. Adding such a system should not clutter the current UI and should be optional to the player.

Sample Image:
The image shows the addition of such a system on the UI on the right-hand side of the screen. The cooldown timers are shown on the trait icon for various Guardian passive trait abilities (in order; Valorous Defense (54s/90s), Purity (7s/10s), Glacial Heart (24s/30s), Vigorous Precision (1s/5s) and Resolute Healer (55s/60s)). The cooldown timers are indicated in the same fashion as timers on weapon and utility skills. Hovering your cursor over these icons will show the appropriate tooltip of the passive ability (not shown).

Attachments:

Passive CC Traits

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Posted by: Zeon.8239

Zeon.8239

Snip

I believe this suggestion has been brought up multiple times without response, but I do think that it’d be extremely helpful.

#ELEtism

Passive CC Traits

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Posted by: Darnis.4056

Darnis.4056

I agree with you. However, those passive abilities are not only tied to CC abilites but various other traits that function strictly on passive play. I too wish I knew the cooldown timers so that I can better coordinate my skills. Knowing these timers will improve the way you use your skills effectively (not activating your weapon/utility skills at the same time as your passive traits).

Examples:
Warrior: Using ‘Balanced Stance’ when the trait ‘Last Stand’ is already in use.
Guardian: Using a condition removal skill when ‘Purity’ is about to activate.
Engineer: Using a dodge or a block skill when ‘Armor Mods’ is about to activate.
Necromancer: ‘Chill of Death’ activating after using ‘Spinal Shivers’ on a low-health target.
Elementalist: Activating ‘Shocking Aura’ before ‘Tempest Defense’ activates.

Suggestion:
Add a system that can let you know the cooldown on passive trait abilities like adding indicators or timers somewhere in the UI. This system could be added on either side of the UI, right side having more space. Adding such a system should not clutter the current UI and should be optional to the player.

Sample Image:
The image shows the addition of such a system on the UI on the right-hand side of the screen. The cooldown timers are shown on the trait icon for various Guardian passive trait abilities (in order; Valorous Defense (54s/90s), Purity (7s/10s), Glacial Heart (24s/30s), Vigorous Precision (1s/5s) and Resolute Healer (55s/60s)). The cooldown timers are indicated in the same fashion as timers on weapon and utility skills. Hovering your cursor over these icons will show the appropriate tooltip of the passive ability (not shown).

I would give two kingdoms to see this implemented just like in the picture..

Will the Real Pink Puma Please stand up?

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Posted by: Nabbo.2845

Nabbo.2845

Since ANet doesn’t want any 3rd party software they should add a 4th tab in the menu (esc) that relates to the customization of the AI. Small changes such as this one can make a good impact in terms of efficiency.

I would love to see it implemented.