Passive Wars 2

Passive Wars 2

in PvP

Posted by: Belial.9350

Belial.9350

Have to counter passive damage with passive defense, passive condis with passive condi cleanse.

Why not have things that take skill to land and skill to counter?

Passive Wars 2

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Have to counter passive damage with passive defense, passive condis with passive condi cleanse.

Why not have things that take skill to land and skill to counter?

Because ArenaNet balance the game the same way they play.

Passive Wars 2

in PvP

Posted by: Sarevok.2638

Sarevok.2638

Waaa waa waa Auramancers cannot hear you.

Passive Wars 2

in PvP

Posted by: Nihevil.8024

Nihevil.8024

Have to counter passive damage with passive defense, passive condis with passive condi cleanse.

Why not have things that take skill to land and skill to counter?

Because ArenaNet balance the game the same way they play.

That’s exactly how I play. Also I thought the shirt said arenanet for a moment, I died.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

Passive Wars 2

in PvP

Posted by: Berry Pun Pup.6904

Berry Pun Pup.6904

I think the game needs more passives tbh. Sometimes it’s still necessary to touch the keyboard and who has time for that?

Passive Wars 2

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

Because their balance team think they can balance the game with skill and trait changes.

Here’s news for them: They can’t.

You take the ‘key skill’ in a problematic build and nerf it, and what you got isn’t balance. It’s several ruined builds that were using the skill and were fine, a build that doesn’t work too well but still works well, and if it doesn’t, those abusing that build merely find another broken thing.

They need to add changes to core mechanics and add measures to prevent excesses. Removing boons and conditions is pointless if they can be reapplied. And you won’t fix that by changing the skills that apply or remove them. Fiddle all you want with numbers, and nothing will change. But what if you make the target immune to the removed effect for 1-3 seconds or so? Boom. It can’t be reapplied. You got yourself a window of opportunity to do stuff before the spammity-spam can reapply the effect again.

Over 50 years of gaming have taught us things like these. If you ignore them you are only are doomed to repeat the same mistakes over and over.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Passive Wars 2

in PvP

Posted by: Supreme.3164

Supreme.3164

Because their balance team think they can balance the game with skill and trait changes.

Here’s news for them: They can’t.

You take the ‘key skill’ in a problematic build and nerf it, and what you got isn’t balance. It’s several ruined builds that were using the skill and were fine, a build that doesn’t work too well but still works well, and if it doesn’t, those abusing that build merely find another broken thing.

They need to add changes to core mechanics and add measures to prevent excesses. Removing boons and conditions is pointless if they can be reapplied. And you won’t fix that by changing the skills that apply or remove them. Fiddle all you want with numbers, and nothing will change. But what if you make the target immune to the removed effect for 1-3 seconds or so? Boom. It can’t be reapplied. You got yourself a window of opportunity to do stuff before the spammity-spam can reapply the effect again.

Over 50 years of gaming have taught us things like these. If you ignore them you are only are doomed to repeat the same mistakes over and over.

Found my second best 2015 quote for GW2 forum