Passive buffs with the quickness nerf

Passive buffs with the quickness nerf

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Posted by: Paprikaspice.8462

Paprikaspice.8462

Bunkers are now passively buffed, of course.

Mesmer berserker builds never relied on quickness for comparable quick kill ability. Even though timewarp has been hit hard, it may actually be a big passive buff for mesmers as their greatest weakness was other berserkers, and their own ability to deal fast damage was unscathed.

Elementalists: Already the best skirmishers. This just makes them better.

Passive buffs with the quickness nerf

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Posted by: Sweetbread.2679

Sweetbread.2679

Bunkers still need a nerf, but burst DEFINITELY needed a nerf as well. It ain’t perfect, but at least it’s progress. With quickness finally toned down, the classes that kept getting balanced around it being 100% can actually be balanced around their actual abilities instead of some stupid gimmick (which hurts every build not based around that gimmick). Hopefully bunkers are moved more towards the middle in future patches now that half of the problem has been dealt with.

Passive buffs with the quickness nerf

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Posted by: Saraneth.6021

Saraneth.6021

Bunkers need a nerf and burst needs a nerf? So basically you want every build to slowly become the same? Everyone to eventually have the exact same stats?

Passive buffs with the quickness nerf

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Posted by: Sweetbread.2679

Sweetbread.2679

Bunkers need a nerf and burst needs a nerf? So basically you want every build to slowly become the same? Everyone to eventually have the exact same stats?

No, I’d just like to have builds beyond bunker and burst be viable. You can still spec defensively or for damage without going off 1000% in either one direction and rendering all builds in between borderline useless. Also it’d be nice if fights were actually about skill and not about who can blow all their cooldowns and then avoid combat until they recharge.

Passive buffs with the quickness nerf

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Posted by: fishybill.6908

fishybill.6908

“Also it’d be nice if fights were actually about skill and not about who can blow all their cooldowns and then avoid combat until they recharge.” – This completely!