(edited by Zefrost.3425)
"Passively become invulnerable every 20s"
C’mon you can do better than that! 3/10
rune of durability is balanced.
it does not make you invulnerable.
rune of durability is balanced.
it does not make you invulnerable.
But Rune of Durability with the other garbage “balance” is invulnerability. If you can’t die, you = invulnerable. The dictionary definition of invulnerability is: Impossible to harm or damage.
Welp, there you have it. Since you can’t harm or damage these skillful players they = invulnerable.
They made the rune with PvE in mind, not PvP. It’s actually balanced in PvE.
Already quit PvP. Just log in here and there to troll.
They made the rune with PvE in mind, not PvP. It’s actually balanced in PvE.
Only the rune?
That 1 second of resistance is pretty crazy, am I right?
That 1 second of resistance is pretty crazy, am I right?
Yes, actually, since you can avoid over 9000 damage passively.
If you have say, 5 bleed, chill, cripple, vuln and some torment that’s probly over 9000. Because, if you aren’t chilled or crippled then you can actually move to prevent the rest of the like 6000 damage from physical attacks. And chill doesn’t affect you for 1s = your cooldowns are up quicker = blocks and heals.
And since that happens 3 times per minute…? kitten that’s a tanky rune. I’d say it prevents over at LEAST 27k dmg in a match. Might even be closer to over a million dmg per episode, even.
That 1 second of resistance is pretty crazy, am I right?
Yes, actually, since you can avoid over 9000 damage passively.
If you have say, 5 bleed, chill, cripple, vuln and some torment that’s probly over 9000. Because, if you aren’t chilled or crippled then you can actually move to prevent the rest of the like 6000 damage from physical attacks. And chill doesn’t affect you for 1s = your cooldowns are up quicker = blocks and heals.
And since that happens 3 times per minute…? kitten that’s a tanky rune. I’d say it prevents over at LEAST 27k dmg in a match. Might even be closer to over a million dmg per episode, even.
Vacuum calculations sure are fun, eh?
That 1 second of resistance is pretty crazy, am I right?
Yes, actually, since you can avoid over 9000 damage passively.
If you have say, 5 bleed, chill, cripple, vuln and some torment that’s probly over 9000. Because, if you aren’t chilled or crippled then you can actually move to prevent the rest of the like 6000 damage from physical attacks. And chill doesn’t affect you for 1s = your cooldowns are up quicker = blocks and heals.
And since that happens 3 times per minute…? kitten that’s a tanky rune. I’d say it prevents over at LEAST 27k dmg in a match. Might even be closer to over a million dmg per episode, even.
Vacuum calculations sure are fun, eh?
I want to see his reaction when he finds out just how much damage his armor rating prevented.
Celestial Ele with Soldier runes in PvP has an armor rating of 2548 outside Earth attunement. Let’s say he took 40,000 damage in a match. Armor rating alone prevented 101,880,000 damage.
That 1 second of resistance is pretty crazy, am I right?
Yes, actually, since you can avoid over 9000 damage passively.
If you have say, 5 bleed, chill, cripple, vuln and some torment that’s probly over 9000. Because, if you aren’t chilled or crippled then you can actually move to prevent the rest of the like 6000 damage from physical attacks. And chill doesn’t affect you for 1s = your cooldowns are up quicker = blocks and heals.
And since that happens 3 times per minute…? kitten that’s a tanky rune. I’d say it prevents over at LEAST 27k dmg in a match. Might even be closer to over a million dmg per episode, even.
Vacuum calculations sure are fun, eh?
I want to see his reaction when he finds out just how much damage his armor rating prevented.
Celestial Ele with Soldier runes in PvP has an armor rating of 2548 outside Earth attunement. Let’s say he took 40,000 damage in a match. Armor rating alone prevented 101,880,000 damage.
I pressed the dodge button and avoided 15,000 damage. Dodge button OP. And I can do it every 10 seconds! Or if I am a daredevil every second!
Really. What if you don’t have 5 stacks of bleeding, torment and chill? It is pretty much wasted. One second of resistance every 20 seconds is hardly OP.
The rune might need to be tuned down slightly but it is definitely not because of the resistance. In my opinion what is more problematic is the boon duration and protection interaction. You get protection for 4 seconds every 20 seconds, literally a 20% uptime just from the rune. Now put it on a class with good access to protection like a tempest, rev, DH and you have near perma-protection. Plus the rune gives a lot of bonus stats. One thing or the other has to give.
And resistance doesn’t make you "invulnerable" either. How are you going to blame 1 second of resistance over "other garbage balance" for making classes "invulnerable"?
(edited by killahmayne.9518)