Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
I will save my analysis…
Thoughts on the patch notes?
Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.
Fixed a bug that caused the necromancer to take increased damage from direct attacks while in death shroud.
Necromancer—Dark Path: Fixed an issue that caused this skill to strike enemies further than 1200 distance away.
Shadow Fiend—Haunt: When this attack hits an enemy, it will grant the necromancer 10% of their life force.
Ghastly Claws: The total life force granted from this skill has been increased from 10% to 12%.
Spectral Armor: Incoming hits now grant 8% life force; has a 1-second internal cooldown.
Spectral Walk: Incoming hits now grant 2% life force; has a 1-second internal cooldown. This spectral skill now grants life force while Spectral Armor is active.
Spectral Grasp: This skill now grants 15% life force (up from 10%).
Mark of Blood: The base radius of this skill has been increased from 120 to 180.
Chillblains: The base radius of this skill has been increased from 120 to 180.
Putrid Mark: The base radius of this skill has been increased from 120 to 180.
Reaper’s Mark: The base radius of this skill has been increased from 120 to 180.
Greater Marks: This trait has been moved to the Master tier.
Spiteful Vigor: This trait has been moved to the Adept tier.
Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.
(edited by Lordrosicky.5813)
Whether I agree or disagree with this doesnt matter. It shakes up the meta and makes different builds viable. So well done anet. Changes this big are welcomed because otherwise the game gets stale.
Where are these Notes?
when are these live?
today
Doesn’t really address the necromancer OP issue. 17% terror nerf isn’t all that much and I suppose you now need to run 30/20/20 instead of 30/30/10 (a lot were already running 30/20/20).
Whether I agree or disagree with this doesnt matter. It shakes up the meta and makes different builds viable. So well done anet. Changes this big are welcomed because otherwise the game gets stale.
It won’t shake any meta.
Necros will still play with 30/20/20 with staff recharge and greater marks instead of greater marks and reaper’s protection, and they will still obliterate the kitten out of everyone by spamming aoes (actually, they’ll spam more with -20% recharge).
Good job Anet, going for a big tournament with such an ugly skill-less meta.
I like the change that the extra dams dealt while they are in DS will not go to wasted, means their survival has been affected nonetheless. I want to see how this go out. Maybe less Staff Condinecro because they now die quicker than before with not enough tools to generate LF.
They also take less damage in DS form now. Does those two balance each other? We’ll see.
Doesn’t really address the necromancer OP issue. 17% terror nerf isn’t all that much and I suppose you now need to run 30/20/20 instead of 30/30/10 (a lot were already running 30/20/20).
They said they aren’t going to change the meta too drastically because of the upcoming tourney so, maybe after the tourney.
I’d like to see an insight of a experienced necro. Sad lord is refusing to post his alaysis
Sounds like necros will still have that overpowered dhuumfire crap.
Maybe thieves can get burning on thier body shot? Seems fair since every other class had burning on crit.
They also take less damage in DS form now. Does those two balance each other? We’ll see.
That is the big question I think.
We won’t know till we test it. My gut feeling is that it won’t cancel out and you will be able to train down necros alot easier. Essentially the bug causing us to lose DS faster than we should can not of been major.
At the end of the day, losing DS is alot less serious than losing my health pool. So I think the change will hurt necro survivability ALOT. Imagine taking a 5k fire grab now. Before you would have 10k health after it. Now you have maybe 7k helath after it. It has the potential to be huge vs classes with massive damaging attacks like thieves and eles.
As for the 30 20 20 0 0 build. It is a build used but it is a build which does less burst than 30 30 10 0 0. And then throw in terror nerf which is significant. I think it will bring necro damage down quite alot because necros wont be able to get close to 1500 condi damage AND have greater marks. So thats probably a sizeable nerf.
In addition, necros who went 30 20 20 0 0 did it for repears prot. Repears prot is particularly good vs other necros and is a strong trait all round. To lose that is significant. The reduced marks cd trait is kind of pointless because most necros will want to stay in staff for as little time as possibly and then only pop back into staff when the marks are off cd. You will be able to do this slighlty before now, but its not really a big deal. Repears protection is way better which is why people who ran 30 20 20 0 0 ran repears protection.
I like them trying to make greater marks not compulsory but I am not sure they have succeeded. I will try without greater marks perhaps and see how it goes. I have a feeling it will suck though. In team fights there is just too much blocking and aegis going on. You need greater marks I think.
Personally my initial reaction was they making necro a burning spam class. But now I think the changes are decent. I am just worried our survivability is going to fall off a cliff now due to these changes. Will have to see how it plays out though as the patch notes dont give numbers on the big ds changes.
Conclusion; If things work how it seems then necro is going to be so easy to melt down! The nerf to take damage onto your health pool if it finishes off your death shroud is surely massive?
(edited by Lordrosicky.5813)
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