People AFK because of engis
I’m sorry you got into soloque with bad people.
I’m also sorry that the Leaderboards is terrible. There’s no insentive for staying in game to reach 300 or 400 points for a “rank up”
Engineers don’t exactly have many condition cleanses… any team with a mix of condi + aoe dps + stability will faceroll these guys. They’re far from being OP
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Though I see your point, 3 engis on one team doesn’t constitute all engis will outplay your team.
It’s 100% possible to still win matches against so don’t be one to afk like those other players. Try giving advice to the other players of your team on how to shut them down. Condis, avoidance, stability, etc. Good luck.
I’m sorry you get so many bad sports on your team. All you can hope for is for you to get better. In higher tiers, you don’t see as many engis (I assume your team has problems with turreters). Try playing a condi build: you’ll be able to kill them 1v1 every time. It won’t necessarily make you win, but you’ll feel better.
Hi thanks for replies,
I know higher tiers engi is not an issue, but in the current system they are.
The matchmaking system is still a joke, is almost impossible to have a game with both scores above 450.
Also countering engis is very possible of course, im not saying that, but you have to know before you get the match to be prepared.
For example . . . and please correct me if im wrong . . . what can you do with a double turret engi in order the decap fast?
By the moment is near to die the team comes and !@#$% you because engis made you use all utilities.
Dont know guys, winning againt a 3 engi team is possible but is not fair.
also a better way to put this . . . if you get a party with 3 thieves u know u r done.
People ask them to change the profession before the match start . . . ALWAYS.
what do you think about this.
Anyone rage quitting before even evaluating the opponents skill should tell you how good they were to begin with.
Would you prefer if they were 3 shoutbows? Imagine that! At least engis die.
If the engis are turrets then reroll some staff cele ele to hard counter.
Obviously 3 thieves won’t win against 3 turret engis. At least not by fighting them directly. But the mobility they have should get them to just 2v1 each of them all over the map while the other 2 guys hold the nodes and survive. Or just spawn camp them after they die first time. It’s not that hard.
I like playing with and, or against Engis
https://www.youtube.com/watch?v=udxuiC-Eq_8
http://harvestlee.blogspot.ca/2015/02/1st-place-north-america-and-europe.html
people AFK because lack of balls
/closethread
IMO turrets should be as easy to take out as mesmer’s clones. Either buff the mesmer clones or nerf the turret HP. I’ve seriously bursted on that wretched rocket and thumper, oh god that thumper turret … it takes me up to 10 seconds to take out one turret. By that time im nearing death, if i haven’t downed yet.
And that as a burst thief. Those turrets prove harder than actual players for crying out loud…
Constantly being defeated by AI because i dont have the right build is bullkitten. Not to mention that the engi can drop its junk on a capture point and move on. If a roamer thief gets there he will uncap in downed state, while the engi moved to another cap and begins dropping its junk …
Constantly being defeated by AI because i dont have the right build is bullkitten. Not to mention that the engi can drop its junk on a capture point and move on. If a roamer thief gets there he will uncap in downed state, while the engi moved to another cap and begins dropping its junk …
Human is supposed to be smarter than AI.
Strangely it doesn’t seem to apply to everyone.
Turret engi is not different from a war/guard bunker..is virtually impossible to get a decap untill you 2v1 him.
but he has a weak point: bring ridiculous aoe and you shut him down in no time.
strong? Sure, but not OP…in every ranked i fought turreteer i almost won…
Wat r u, casul?
Turret engi is good just the way it is; probably more passive CC could be added for engis to become great, but so far is good. Artificial intelligence damage and crowd-control + running around pressing <1>, what could go wrong?!
I say Turret Engis are simple and good (not perfect, but good) the way they are. If you do not know how to handle turret engis, just destroy all their turrets (no matter how many they are), and then target the engi. It’s simple, very simple.
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
www.getunicorned.com / northernshiverpeaks.org
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
That’s actually way better to do it that way. To the guy above complaining about taking ages to destroy the thumper turret: don’t! It has a big health-pool, but is not that dangerous. On every capture points but the one on Niflhel you can be outside its radius and still stand on the point, and even so it has an animation before it knocks you back, so dodge that. Rocket turret is a lot more annoying, but it has low HP and long CD. But if you feel like you can’t beat the turret engi, just leave him there. As soon as he’ll move, he’ll be vulnerable, and if he doesn’t, well, good for you! Just 5v4 his team on the other two points.
The only reason to play a turret engi is to get high on the LB without skill. Indeed, you’ll loose more than 50% of your matches, but you are guaranteed to score at least 250 points even if you are terrible, since the other team will avoid you. It makes you score a great number of LB points. I believe the #1 on EU LB is a turret engi with less than 50% win, it doesn’t surprise me. But if you care about winning more than being on the LB, don’t play this build.
More;
-Engis
-Guards
-Eles
-Warriors
The better your chance of winning is.
More;
-Necros
-Rangers
-Thieves
You have, the worse your chance of winning is.
Odd, but Mesmer fits in both brackets.
With slight exceptions, but I found out that this general rule of soloq applies pretty good in ratings below the peak ones.
;)
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
More;
-Engis
-Guards
-Eles
-WarriorsThe better your chance of winning is.
More;
-Necros
-Rangers
-ThievesYou have, the worse your chance of winning is.
Odd, but Mesmer fits in both brackets.
With slight exceptions, but I found out that this general rule of soloq applies pretty good in ratings below the peak ones.
;)
I don’t find it true for necromancers, unless they play lich. Thieves are bad (myself included) in mid tier because the profession requires skill to be useful. Rangers are bad, but no one really knows why. My guess is that their brain melted listening to the annoying sound of RF.
The engi part is partially true. If you get a turret engi on your team who decides that settling on your home node is good idea, it’s safe to say you lost the game.
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
I suppose you have no clue how squishy a thief is.
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
I suppose you have no clue how squishy a thief is.
I don’t play much Thief, but I do understand. If I were on Thief, I would not attempt to attack a point with a turret engy without team support.
www.getunicorned.com / northernshiverpeaks.org
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
I suppose you have no clue how squishy a thief is.
I don’t play much Thief, but I do understand. If I were on Thief, I would not attempt to attack a point with a turret engy without team support.
That’s the issue here coming from a thief. I can engage bunker guard, i can engage a shoutbow and evaluate if I can take them out or not (i can takeout the noobs for example) but that I can’t do against turret engi. Some nub that read a build off the internet, putting a tank-ish rune on him and dropping bunch of high dps turrets is perfectly capable of killing me regardless of how well I play. My only way is to move away and +1+2 that guy whenever i see fit. Even rocket turret takes me a good 5-10 seconds to takout, while being shot with a rifle or pistol condi spam. If i disengage to restart that fight, he’ll just drop another rocket turret because they have them on ridiculously low cooldown.
That’s the issue here coming from a thief. I can engage bunker guard, i can engage a shoutbow and evaluate if I can take them out or not (i can takeout the noobs for example) but that I can’t do against turret engi. Some nub that read a build off the internet, putting a tank-ish rune on him and dropping bunch of high dps turrets is perfectly capable of killing me regardless of how well I play. My only way is to move away and +1+2 that guy whenever i see fit. Even rocket turret takes me a good 5-10 seconds to takout, while being shot with a rifle or pistol condi spam. If i disengage to restart that fight, he’ll just drop another rocket turret because they have them on ridiculously low cooldown.
You should play how you enjoy playing, and learn at your pace. Nevertheless, I’ll just add that as a thief you shouldn’t be dueling people that much, especially if you play d/p. You’ll never decap a point, and chances are the node you’re fighting on will be capped long before you duel ends. You should take decaps when it’s possible, and burst down low targets in fights. You can however duel rangers, mesmers, other thieves and sometimes necromancers if you feel it’s needed. So don’t try to duel a turret engi: come with your mesmer friend and erase him in 5s: chances are he doesn’t even run Tool Kit to defend himself.
As somebody who played Mesmer for a long time, I don’t have too much sympathy for thieves complaining about a hard counter. :-P
www.getunicorned.com / northernshiverpeaks.org
ppl afk because are XXXhole. if you are scared of meeting a certain class play a counter to that class or stop joining the queue, you’r ruining the game of other ppl.
anyway turret engies must be nerfed.
Destroy all the turrets? I just take out the Rocket Turret then go for the engy. Seems to work.
That’s actually way better to do it that way. To the guy above complaining about taking ages to destroy the thumper turret: don’t! It has a big health-pool, but is not that dangerous. On every capture points but the one on Niflhel you can be outside its radius and still stand on the point, and even so it has an animation before it knocks you back, so dodge that. Rocket turret is a lot more annoying, but it has low HP and long CD. But if you feel like you can’t beat the turret engi, just leave him there. As soon as he’ll move, he’ll be vulnerable, and if he doesn’t, well, good for you! Just 5v4 his team on the other two points.
The only reason to play a turret engi is to get high on the LB without skill. Indeed, you’ll loose more than 50% of your matches, but you are guaranteed to score at least 250 points even if you are terrible, since the other team will avoid you. It makes you score a great number of LB points. I believe the #1 on EU LB is a turret engi with less than 50% win, it doesn’t surprise me. But if you care about winning more than being on the LB, don’t play this build.
Being top on the leaderboard only has to do with time played
That’s the issue here coming from a thief. I can engage bunker guard, i can engage a shoutbow and evaluate if I can take them out or not (i can takeout the noobs for example) but that I can’t do against turret engi. Some nub that read a build off the internet, putting a tank-ish rune on him and dropping bunch of high dps turrets is perfectly capable of killing me regardless of how well I play. My only way is to move away and +1+2 that guy whenever i see fit. Even rocket turret takes me a good 5-10 seconds to takout, while being shot with a rifle or pistol condi spam. If i disengage to restart that fight, he’ll just drop another rocket turret because they have them on ridiculously low cooldown.
You should play how you enjoy playing, and learn at your pace. Nevertheless, I’ll just add that as a thief you shouldn’t be dueling people that much, especially if you play d/p. You’ll never decap a point, and chances are the node you’re fighting on will be capped long before you duel ends. You should take decaps when it’s possible, and burst down low targets in fights. You can however duel rangers, mesmers, other thieves and sometimes necromancers if you feel it’s needed. So don’t try to duel a turret engi: come with your mesmer friend and erase him in 5s: chances are he doesn’t even run Tool Kit to defend himself.
Wise words. I don’t play DP and I duel on cap or get myself focused by 2-3 and use my deceiving abilities to slowdown the enemies (its hilarious how one thief can tunnel vision so many opponents and make them chase like fools) while my teammates capture points but a turret engineer is like a brick wall to me I don’t know, I suppose the issue is that the turrets deal high DPS even if the engi is built for sustain. This gives them an advantage because if they were zerkers I’d take them out in few blows, like most other zerkers with medium to low health pools.
And there is the occasional decent turret engineer that is not semi-braindead and runs caps as well dropping turrets everywhere.
I suppose I’ll have to remove my mesmer rust and go as that the next time I see a team of 5 engineers. I already switch to hambow whenever I go to courtyard so that’s that. Bring the best tool for the job eh?