(edited by Amir.1570)
People have no clue how to "hold points"
People would rather zerg around than defend points they capped. It’s hilarious spending over a minute on a big team fight at mid and winning just to have everyone bail and go push far which eventually leads to losing mid and home. People struggle with map awareness.
This is probably the only solo queue game I’ve played where nobody bothers to discuss strategies before the match starts its every man for themselves. I can go queue up for a counter strike go or starcraft 2 Solon queue match and even though nobody knows each other we will start discussing builds and strategies beforehand. Here it is every man for themselves
However, you shouldnt forget, that it also isnt that great, when a bunker (guards) spends the whole time “holding” mid, without anybody attacking mid, as this will leave his team fighting outnumbered on close and far.
You are simply forcing your ideal of playing on the others. It is true that your way of playing is the best for Conquest mode but not everyone is playing the game to stress themselves over the idea “I must hold this point for over 10mins long game even if I don’t want to”
If holding, bunkering, a point is so much fun you wouldn’t even need to tell them what to do.
Well CS is much more simple and more fun because there is one objective like plant/defuse bomb. Players know what to do and they know that if they try to defuse bomb they can kill stuff.
Seafarer’s Rest EotM grinch
Its because they are either:
A. New to the game.
B. Don’t give a kitten about PPT.
C. Farming your kitten .
Umm it’s the same across MMO’s like WoW. People come to kill kittens, experiment with builds, or just go kitten all for a game or 2. You want teamwork, do tpvp.
Red circles heal you. Just relax.
Honestly, I’ve given up at this point. I used to try to communicate with my team, strategize etc… and 99% of the time everyone just runs around like headless chickens anyway. So until I get on a real team, I prioritize my blood pressure and just don’t worry about it.
In solo queue, you should try to say hi, and hopefully get to discuss some strategy - but you’re playing with randoms, and can never rely on them for anything. Play your best, have fun, get kitten ed off when you get facerolled by a hard counter or OP FotM!
If you really want to have organised play, go to teamq. Even just making a lfg and ending up in a pick-up-premade is much more organised than you can expect in most soloq - and you’ll sooner or later make some friends/find a guild that you can regularly form proper teams with.
its cause Conquest is to complicated/hard for most People in an MMO
you guyz should not always forget the micromanagement from spells/boons/conditions/utilities/Elite/Combos …. in an MMO is much more than in an shooter or moba
for most playerz is just playing the class in an mmo not easy and they trie there best to be better ….. even 1v1 duels have much depth and are for everyone not a piece of cake
Conquest is tooo much and too fast for an MMO mixed with the micromanagement people have to do with there spells and a lot people just cant do both at same time
so they follow the zerg (in hotjoin) and spam there spells on whatever they can and just dont see or understand whats going on on the map at the same time
this people think they are good and do fine and its how the game have to be palyed and its nothing wrong with this …
Complicated gamemodes like conquest should be a tactic/strategic game with brain and are in gw2 for an MMO to fast. The Designers tried to make a fastpaced game cause its cool in shooters mixed with alot objectives cause its cool in mobas and forgot while cooking they trie to make an MMO where peoples have to manage in 1 minute much more actions than any moba or shooter in a complete game.
gamemodes in an MMO have to be tactic/strategie like GvG in gw1 or have to be casual zerg mode like warsong/arathi/alterac in wow
but both mixed just dont work
have fun
Romek very low rated, would find advice from top rated players.
dont understand what you trie to say
its just a lot players even know how it works but they cant do all this so fast. so they conecentrate on playing there class and blind out the minimap or the thinking bout the nodes or whatever
its like playing tetris + streetfighter at same time^^
(edited by Romek.4201)
Honestly, I’ve given up at this point. I used to try to communicate with my team, strategize etc… and 99% of the time everyone just runs around like headless chickens anyway. So until I get on a real team, I prioritize my blood pressure and just don’t worry about it.
That’s all you can do with hot join. Enjoy beating up everyone and just Zerg lol or find a buddy or two and run around and control the map. That’s what we usually do. It’s honestly pointless to try and communicate to your team in hot join. Like someone else said most ppl are there to test builds, mess around, farm, have fun, etc. And honestly that’s the reason I’m there is just to kitten around. Lol if I want to wait in a que I’d wait in the que and sit around in the mists just bsing till mine popped.
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.
Not only do I agree with Stand The Wall, new players and point farmers don’t know or care about capturing points, I also feel that adding more game types would help with this. Then, only players who enjoy the conquest (point capture) maps will play them and play them the way they are intended. Players who just want a death match style game, or want to kill players just to farm points, can play a game type that fits their playstyle better. They can then farm to their hearts content without it negatively impacting on other players.
As well as simple deathmatch style matches, I would also love to see some assault maps like those in Team Fortress 1 or Fort Aspenwood like maps from GW1. The conquest maps are ok and fun for a quick blast, but for me they get boring very quickly and feel repetitive after only a few matches. We need game types to suit all types of PvPer and games that last longer than 15 minutes.
Give me epic struggles and long battles as well as the option of quick 5-15 minute fights. I know we have WvW for the big battles, but even in that fights can be short lived and are mainly down to numbers. In the restricted arena of sPvP, with limited player counts and on demand access to instant battles, we really need more options.
/end ramble
If a team is all glass cannon, why aren’t people roaming and out-numbering on certain points?
If a team has a bunker, that guy needs to hold what point a team has and maybe rotate to what needs help depending on head count on that area.
People not holding or watching points on bunkers and staying on point with DPS builds is absurdly annoying to have in your team. This game really needs infrastructure or it will fail, sigh.
Problem is: when you capture a point, what should you do?
If you are a bunker:
Should I stay here and guard the point, with the risk no enemy will come here and wasting the entire match there while the enemy holds the other two points?
Or should I get away with the risk the enemy comes right after me and gets the point?
As a DPS (let’s assume a DPS build that is also crafted with 1v1 in mind, who just captured alone a point left empty):
Should I go away and help my team elsewhere, leaving this point to his destiny, or should I guard it, having a chance to defend it if only one enemy comes to defend it?
And then you run around like a headless chicken when you have no idea what your team is doing, and going on any point would be either useless (point already guarded) or suicide (point heavily guarded by the enemy, or contested by outnumbered teammates that are about to get downed.)
But if all the strategy people talk about is “k guize all go mid we win mid we win match EZ lel”, then you can expect an epic fail IMHO, because you can’t take a win at mid for granted and just bail the game if you don’t succeed.
because he doesn’t know it himself
This is why I almost always play a roamer. Even in tPvP, guys can be so fanatic about fighting in mid they hardly have the time to check DAT SINGLE ENGINEER who just stole their home point
I think blaming the game design is a bit hyperbole on this. Maybe persuade those new players that this is not their WvW park and they should~~I don’t know, read the chat more and zerg less?
Champion Slayer | sPvP Rank 90
Dragonbrand
It is frustrating because you can’t carry. Atleast not ‘hard’ enough.
In Cs or Starcraft, and lots of other games theres a low skill floor and a very high skill ceiling. This allows for ‘carrying’. Ofcourse you try to strategize, but even in those games (in the lower ranks) it’s not always that easy and sometimes you get teamed up with lower skilled players. Difference there is that you can still carry.
In gw2 you’re pretty much screwed if you got ‘baddies’ (bad as in map/gameplay tactic – with the right build you’re pretty much set already -.-). A wrong team comp is enough to have lost before it even started.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Simple solution: Increase the points you get for holding points and make everything else like kills give zero points. So if people refuse to play the game as intended they loose.
Simple solution: Increase the points you get for holding points and make everything else like kills give zero points. So if people refuse to play the game as intended they loose.
Better yet, remove personal glory from match and add 150 or so more to the winnig team while also reduceing glory gained for losing.
To force people to try to win
That will lead to a lot more rage-quitting both of games and of PvP as a whole. If my progress depended only on the behavior of the people I see on most of my teams, I’d have left PvP permanently a month ago.
There are always secondary effects.
Also, not all Guardians are bunkers.
I know you think we all are, or all should be, but I’m DPS with powerful team wide boons, dangit.
You don’t know me. You can’t JUDGE ME! /throws chair
Also, not all Guardians are bunkers.
I know you think we all are, or all should be, but I’m DPS with powerful team wide boons, dangit.
You don’t know me. You can’t JUDGE ME! /throws chair
I can’t judge anyone, because I never changed my class for a bunker. Nobody ever asked me and I never asked anyone.
because he doesn’t know it himself
Simple solution: Increase the points you get for holding points and make everything else like kills give zero points. So if people refuse to play the game as intended they loose.
Even better would be to remove cap points and make pvp about player vs player and not player vs point.
Even better would be to remove cap points and make pvp about player vs player and not player vs point.
Oh man, I could REALLY go for some 20v20 death match right about now. Could make the maps really interesting for it, with hazards or siege weapons of some type. Could institute a time limit of 4 minutes, so that the battles are quick and bloody, but if the game nears a conclusion with just a handful of tank builds left standing around, not killing each other, the match can be determined by points. Go into spectate mode once dead.
In fact, it can still be a point based game. Just shorter and with no rezzing. Killing an enemy grants points, entire enemy team’s death should be enough points to end the game, but there can be a few more objectives on the map, near the center of the map, that could yield a few points. The way killing Svanir gives a team wide buff plus points, etc.
But the emphasis would be on killing more of them, then they of you, not on point holding. Make it quick and bloody.
Simple solution: Increase the points you get for holding points and make everything else like kills give zero points. So if people refuse to play the game as intended they loose.
Even better would be to remove cap points and make pvp about player vs player and not player vs point.
Its conquest, what you are requesting is a new game mode.