Q:
Ping impact on game
A:
Important skills’ cast time is around 750-1000 ms so when you look at the avarage 60 ms ping that 40 ms +/- doesn’t make big changes.
While you don’t have something like 150-200 ms ping you all good in games like this.
Im from Latin America, ping to the server is 230. You realy do feal it, you have to be much more proactive and predictive.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Of course it makes a difference. After moving some time ago my ping went up 30ms, and I feel the difference.
Even if you got casting times of about 10 seconds, it is much harder to react. Btw, imo the most important of all skills has no casting time, the dodge.
It’s not a big difference, but it can change from dodged to just missed the dofge within these few ms. Quize easy to predict the statistics there. No big difference, bit a difference.
WoW handles this much much better. All skill that are interrupts, are instant cast with no exceptions. All skills that are succeptible to be interrupted have a casting time of 1.5s or longer again, no exceptions.
Added to it, you have much cleaner animations, less particles and cast bars and it does normalize the fight quite a bit. I wish such things were implemented here.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
WoW handles this much much better. All skill that are interrupts, are instant cast with no exceptions. All skills that are succeptible to be interrupted have a casting time of 1.5s or longer again, no exceptions.
Added to it, you have much cleaner animations, less particles and cast bars and it does normalize the fight quite a bit. I wish such things were implemented here.
WOW isn’t a action game or a hybrid, so ping is not a big deal.
I recently have some graphic card problems so have been getting unstable fps.
For some strange reason when my fps is bad, my ping is higher. Which technical dont’ make sense, since the two isn’t related. But thinking about it, if you have 20 fps, that is like a delay of 50ms.
Ironically when my fps is good I have 200ms. When my fps is bad 15-20 fps, my ping is 250-300.
If you are using a profession that uses gap closers, leaps, etc.. I would highly reccommend staying out of pvp unless your ping is ~10-13
Warrior for example, either does not connect with its target when using gs#5….. it will connect with something that isn’t even there, and not deal any damage to anything… or against a moving target who is approaching you…. you will be sent in the opposite direction.
If you are using a profession that uses gap closers, leaps, etc.. I would highly reccommend staying out of pvp unless your ping is ~10-13
I have 50-60 ping and do just fine on those classes. Even on NA with my 160 ping, I don’t suffer a huge amount, it causes me to miss about half my dodges on short cast skills such as earthquake, but that isn’t always game-changing.
Svanir Appreciation Society [SAS]
If i could avg 50-60 ping in this game I’d cry. I avg 80 ping and its good so if it was any lower it would be buttery smooth. Anything above 100 can show though and it is extremely annoying in pvp. You will get a dusting of salt, trust.
10-13ms ping means you are maximum 3-4 hop from the server geographicly, which is kinda limited.
Just some more technical side to those who are worried about the ping.
- Low FPS will keep you behind the reality e.g. 20 fps means you see a new picture every 50 ms.
- Keyboard / Mouse input, those devices can have up to 100 ms latency untill your pc actually sending out a new packet through the ethernet card, even if your client already rendering the action the packet is still on the line.
- Game ticks, the game isn’t a continious happening the servers taking the input for x ms and then processing a game tick where the events happen and then they send out the updates to the client. (I don’t know how many ticks the GW2 doing per second but you can look around 50 for a high speed action game like this.)
- Human factor, even tho we think we see and doing everything in real time your brain and your muscles have a latency too, the image you see is behind the image what your eyes are currently receiving. It takes time to process and move a muscle so you have to factor everything in.
The 200ms gate, those who are not familiar with this if you create a program which respond faster than 200ms to a mouse click the human brain will feel deceived and will think that the event happened before the click was made, because of the latency of our vision.
TL;DR: It’s always good to have less latency but small differents like 40-50ms in a scenario like this will never gona make any change.
90 ping is fine. What you have sounds similar to mine. I usually hover between 80-100 with occasional spikes up into 500-1000 if someone else decides to start streaming. Usually anything less than 100 is ok, at 100+ it starts interfering a bit and around 400+ it’ll start to be unplayable. Anything after and I apparently just start teleporting around the map or d/c.
I’m someone who routinely plays in ESL with an average of 150-200 ms. It is far more realistic to play a bunker/bruiser-type class when you’re dealing with this issue, as ping matters more to the “fast twitch” professions like thief and mesmer.
There’s a definite advantage that players with 30-60 ms have over you, and you end up having to predict burst combos and proactively respond. That being said, I don’t feel unable to compete at the highest level of play as my selected profession (staff elementalist), but I know if I tried to “get good” at thief or mesmer or even dps guard I’d still fall below the skill level of other players simply due to my ping.
I recently have some graphic card problems so have been getting unstable fps.
For some strange reason when my fps is bad, my ping is higher. Which technical dont’ make sense, since the two isn’t related.
I had this problem with an unstable overclock back when Call of Duty: Black Ops was a new and hot title game; the issue was with the VRAM and not the GPU overclock.