Pips and full 5-men premades

Pips and full 5-men premades

in PvP

Posted by: Galandil.9641

Galandil.9641

It happened twice this evening. I was duoqueuing with a friend, and we got matched vs such full premade teams.

First one hade one ruby, 3 emeralds and 1 amber. We were both sapphire and had 3 emerald with us. We won something like 5xx-19×. Just 1 pip.

Second one, we were 3 sapphires and 2 emerald, while opposing team was ruby, 3 sapphires and 1 amber. Won 53x-298. Again, only 1 pip.

Ofc our teammates were all soloqueuing.

This doesn’t make any sense. Any full premade team should be at a huge loss of pips vs duo/soloq players, at least +2.

I want back the ELO (simple) system of GW1, not this utter crap. Plz.

Pips and full 5-men premades

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Posted by: philheat.3956

philheat.3956

Pseudo-code

// Return the spread between two values normalized to -1..1.
def calculateSpread (red, blue, maxSpread):
spread = (blue – red) / maxSpread
return clamp(spread, -1, +1);

// Returns a prediction value between -1 and 1, where -1 means red dominate,
// and +1 means blue dominate.
def predict(red, blue, config):
ladder = calculateSpread(red.averageLadder, blue.averageLadder, config.ladderSpread) * config.ladderWeight
rank = calculateSpread(red.averageRank, blue.averageRank, config.rankSpread) * config.rankWeight
rating = calculateSpread(red.averageRatingLow, blue.averageRatingLow, config.ratingSpread) * config.ratingWeight
roster = calculateSpread(red.maxRosterSize, blue.maxRosterSize, config.rosterSpread) * config.rosterWeight
totalScore = ladder + rank + rating + roster
totalWeight = config.ladderWeight + config.rankWeight + config.ratingWeight + config.rosterWeight
return clamp(totalScore / totalWeight, -1, +1)

// Returns the team’s odds of victory as a ratio of 0..1, where 0 means
// minimal chance of victory and 1 means minimal chance of defeat.
def predictionToOddsOfVictory (prediction, team):
normalized = prediction / 2 + 0.5;
if team == ‘red’:
return 1 – normalized
else:
return normalized

How you see to calculate odds, system uses more parameters (ladder,rank,roster and rating), not only ladder.

Basically you see roster, ladder and rank (many times 80) at the end of the match, what you don’t see is the rating (basically mmr) of each player.

System calculates odds for each side (with this parameters) and the final score decides how many pips, you win/lose

You find everything in the http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Pips and full 5-men premades

in PvP

Posted by: Galandil.9641

Galandil.9641

Then the roster size (if this is the part regarding how many players entered the match as a party) should have a way bigger weight than it has now.

Pips and full 5-men premades

in PvP

Posted by: philheat.3956

philheat.3956

Then the roster size (if this is the part regarding how many players entered the match as a party) should have a way bigger weight than it has now.

I Agree.

I think Roster Size and ranking should have max priority.

And Ladders should be important but not so heavy like now, when we have ridicolous situations with super huge solo queues for diamond and (most of all) legendary players (basically they can’t play solo, they have a 1h+ queue).