Pips loss in leagues is a serious issue

Pips loss in leagues is a serious issue

in PvP

Posted by: Interpretor.3091

Interpretor.3091

How is it when I beat full 4-5 queued teams as a solo queue player, I am only getting one point?
We need to at least be consistent here ANET because this is getting extremely old.
I’m beating organized teams of 5 players as a solo Q player and not being properly rewarded, then vice-a-versa, when I lose to teams of 4-5 Q as a solo player and I am LOSING 2-3 points. WTF!?!?!?!

If I am queuing as solo, I shouldn’t be losing more than 1 pip per game VS enemy teams. That’s just unreal and bad design. If you’re not going to add solo queue into the game at least refine your system. IDC what their MMR is or what my MMR is, a coordinated enemy team can and should be able to take down ANY pug team without a problem.

This issue needs to be addressed next guys. Thank you for making the game at least semi-viable with nerfing mesmers and revenants to at least moderate OPness…I’m just saying that the league system has been out for two weeks now and it’s not fun or well designed, we need a change.

Warrior

Pips loss in leagues is a serious issue

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Posted by: zxstanyxz.8769

zxstanyxz.8769

because that 4-15 man queue has kitten mmr and was expected to lose to you event though they’re queued together. just because they’re a premade doesnt mean they have played much pvp, we quite regularly have guild members join us that dont play much

Pips loss in leagues is a serious issue

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Posted by: Interpretor.3091

Interpretor.3091

Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.

For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!

Warrior

(edited by Interpretor.3091)

Pips loss in leagues is a serious issue

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Posted by: ZachAttack.3957

ZachAttack.3957

Be happy lol. You used to lose pips if you won a 4v5 due to it being counted as a “Forfeit” xP

Pips loss in leagues is a serious issue

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Posted by: ReaperJr.5967

ReaperJr.5967

Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.

For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!

Pip loss or gain is calculated from 50% division and 50% mmr. If they queue as a premade their mmr is inflated to compensate for their supposedly increased coordination. Not all premades are coordinated though. I find the pip loss/gain system fine as a solo q-er.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.