Pips loss in leagues is a serious issue
because that 4-15 man queue has kitten mmr and was expected to lose to you event though they’re queued together. just because they’re a premade doesnt mean they have played much pvp, we quite regularly have guild members join us that dont play much
Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.
For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!
(edited by Interpretor.3091)
Be happy lol. You used to lose pips if you won a 4v5 due to it being counted as a “Forfeit” xP
Any coordinated team should be able to knock out a pug team regardless of who they are and what they do. If I lose to them, regardless of their MMR or mine, they still had a significant coordination advantage over myself and my teammates as solo Qers and pugs and we should NOT be losing more than 1 pip to them.
For example, I played Radioactive and friends today when I was SOLO queuing. They were a mixed team of PRO LEAGUE players, however, just because they had 1 player who was in emerald on their team, I lost two pips for losing against them. I have no problem with losing, I just don’t like losing more than I should!
Pip loss or gain is calculated from 50% division and 50% mmr. If they queue as a premade their mmr is inflated to compensate for their supposedly increased coordination. Not all premades are coordinated though. I find the pip loss/gain system fine as a solo q-er.
- Primordial Legend
Semi-active.