Plans to add new Amulets?
some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new
bump for justice
some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new
that’s ridiculous. you can’t balance a game around that.
I’d like to see an Amulet exact opposite of Berserker with defensive stats.
I’d like to see:
- power (main), healing, toughness
- power (main), healing, precision
- power (main), precision, toughness
- power (main), precision, condition
- power (main), precision, vitality
- condition (main), toughness, vitality
- condition (main), toughness, power
- condition (main), precision, power
- condition (main), toughness, healing
Berserker, Valkyrie and Rampager amulets should also get a second balance pass.
Berserker is too convenient even in not-so-zerky build with the inbuilt vitality, on the other hand the provided crit damage bonus is laughable in reliation to other stats, except for jewel. I suggest removing the vitality bonus and simply adding more crit damage for the amulet, leaving the jewel’s crit as it is (while removing it’s vitality bonus). If people want some hp on top of their zerker, they should be forced to switch out e.g. to soldier jewel.
Valkyrie is just plain old bad. Useless healing bonus could be exchanged for something of substance, like more precision, vitality or crit damage.
Rampager. Too little power to make any use of high precision. Precision alone doesn’t mean jack for on-proc damage sigils (air, fire) with low base power, whereas for condition proc there is a much better amulet available (rabid). Increase power, decrease precision, add half the crit damage of berserker, leave the vitality bonus as it is. Presto, you have a good hybrid damage amulet that is not totally useless.
I’d like to see an Amulet exact opposite of Berserker with defensive stats.
Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with ... pets, refusing himself to die. No, no, no! Just NO.
(edited by Demosthene.2195)
some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new
that’s ridiculous. you can’t balance a game around that.
Yeah but if they allowed free distribution of stats, we all know whats going to happen.
Power
Precision
Toughness
All maxed out, thats what people are talking about when they want to talk about stat allocation options in pvp. Then your jewel? just make a pure toughness one.
Take that stat set up, stick it on a power build necro (just because they have a high health pool, as do a few others) and boom, you have a class with lots of health, lots of armor, lots of power, lots of crit chance. That would be a nightmare, it would flood the games, and would be a nightmare.
The only way they could do it is if they scrapped armor types and all professions had the same base stats (specifically the base health pool). Then you could allow for total control over your stat distribution, but that would also mess up the current balance, which is both based around the health pools and full of issues.
So no, it shouldnt be done because its fine enough as it is, at least until all the traits are fixed.
^
You are talking like Rabid Amulet is not a nightmare already.
I’d like to see:
- power (main), healing, toughness
- power (main), healing, precision
- power (main), precision, toughness
- power (main), precision, condition
- power (main), precision, vitality
- condition (main), toughness, vitality
- condition (main), toughness, power
- condition (main), precision, power
- condition (main), toughness, healing
I would give my SOUL for that setup to be released.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with … pets, refusing himself to die. No, no, no! Just NO.
again, you can’t balance a game around restricting gear
Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with … pets, refusing himself to die. No, no, no! Just NO.
again, you can’t balance a game around restricting gear
Sounds like balance to me. Plus it is not restricting if it doesnt exist lol.