Plans to add new Amulets?

Plans to add new Amulets?

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Posted by: Copenhagen.7015

Copenhagen.7015

Does anyone know if Arena Net plans to add more Amulets for pvp? There are certain stat combinations that aren’t available.

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Posted by: MaXi.3642

MaXi.3642

some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new

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Posted by: pullnointer.1476

pullnointer.1476

bump for justice

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Posted by: pullnointer.1476

pullnointer.1476

some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new

that’s ridiculous. you can’t balance a game around that.

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Posted by: Copenhagen.7015

Copenhagen.7015

I’d like to see an Amulet exact opposite of Berserker with defensive stats.

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Posted by: Demosthene.2195

Demosthene.2195

I’d like to see:

- power (main), healing, toughness
- power (main), healing, precision
- power (main), precision, toughness
- power (main), precision, condition
- power (main), precision, vitality
- condition (main), toughness, vitality
- condition (main), toughness, power
- condition (main), precision, power
- condition (main), toughness, healing

Berserker, Valkyrie and Rampager amulets should also get a second balance pass.

Berserker is too convenient even in not-so-zerky build with the inbuilt vitality, on the other hand the provided crit damage bonus is laughable in reliation to other stats, except for jewel. I suggest removing the vitality bonus and simply adding more crit damage for the amulet, leaving the jewel’s crit as it is (while removing it’s vitality bonus). If people want some hp on top of their zerker, they should be forced to switch out e.g. to soldier jewel.

Valkyrie is just plain old bad. Useless healing bonus could be exchanged for something of substance, like more precision, vitality or crit damage.

Rampager. Too little power to make any use of high precision. Precision alone doesn’t mean jack for on-proc damage sigils (air, fire) with low base power, whereas for condition proc there is a much better amulet available (rabid). Increase power, decrease precision, add half the crit damage of berserker, leave the vitality bonus as it is. Presto, you have a good hybrid damage amulet that is not totally useless.

I’d like to see an Amulet exact opposite of Berserker with defensive stats.

Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with ... pets, refusing himself to die. No, no, no! Just NO.

(edited by Demosthene.2195)

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Posted by: DaliIndica.9041

DaliIndica.9041

some stat combination are not available on purpose, because they would be too powerfull… but no idea if they plan to add some new

that’s ridiculous. you can’t balance a game around that.

Yeah but if they allowed free distribution of stats, we all know whats going to happen.

Power
Precision
Toughness

All maxed out, thats what people are talking about when they want to talk about stat allocation options in pvp. Then your jewel? just make a pure toughness one.

Take that stat set up, stick it on a power build necro (just because they have a high health pool, as do a few others) and boom, you have a class with lots of health, lots of armor, lots of power, lots of crit chance. That would be a nightmare, it would flood the games, and would be a nightmare.

The only way they could do it is if they scrapped armor types and all professions had the same base stats (specifically the base health pool). Then you could allow for total control over your stat distribution, but that would also mess up the current balance, which is both based around the health pools and full of issues.

So no, it shouldnt be done because its fine enough as it is, at least until all the traits are fixed.

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Posted by: Siva Mira.3546

Siva Mira.3546

^
You are talking like Rabid Amulet is not a nightmare already.

All is vain.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I’d like to see:

- power (main), healing, toughness
- power (main), healing, precision
- power (main), precision, toughness
- power (main), precision, condition
- power (main), precision, vitality
- condition (main), toughness, vitality
- condition (main), toughness, power
- condition (main), precision, power
- condition (main), toughness, healing

I would give my SOUL for that setup to be released.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: pullnointer.1476

pullnointer.1476

Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with … pets, refusing himself to die. No, no, no! Just NO.

again, you can’t balance a game around restricting gear

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Vitality, toughness, healing? I’m not sure I’d like to see claustrophobic points on Niflhel and Khylo even more clogged up than it is now by bunker engineers, guardians and eles. That, and invulnerable, constantly-regenerating beastmaster build, killing people with … pets, refusing himself to die. No, no, no! Just NO.

again, you can’t balance a game around restricting gear

Sounds like balance to me. Plus it is not restricting if it doesnt exist lol.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt