Hey all,
With all of the controversy around match making, its got me thinking about things ANET could possibly do without severely changing the algorithm. Algorithms can always be improved upon but they are behind the scenes and not as visual to the player when they are improved. With that, two “simple” ideas related to match making to give the player some say in what matches they get. (Yes simple is sarcastic here)
Longer queue versus tighter MMR slider
I think something like a 5 step slider between choosing longer queue times with a more tight match making requirement versus quick queues with a loose match making requirement would be beneficial. Not every player wants the same things from their matches and even the same player may not want the same thing each day. This would allow the player to give some kind of input in their matches. Behind the scenes, I imagine this would work like some kind of multiplier. For example, it could take the current considerations about MMR and player rank and multiply them by 0.5-1.5 off of what they are today. I don’t know how their algorithm works and this may not function at all, but you get the idea. Some kind of scaling variable that is based on player input.
Visual indicator of rank searching
I would like when searching for games if the game told me what ranking the game was currently searching over. This could be something like “Searching…1300-1500”. Depending on my mood, I could decide if this is okay for me, or if I want to play unranked instead (or something else for that matter)
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