Just gathering thoughts on what people think about time to live and reflexes in PvP.
I was here since launch but changed as a gamer. I got older, my reflexes got slower, and getting into an accident where the stem of a wineglass stigmata’ed my hand didn’t help either.
My reflexes are not terrible. I can still react within a .25 second time window to most things.
Compared to most MMOs where some of the combat is “stat-based,” survival time in Gw2 is very low. This is against conditions and raw damage, most of the time you will get bombarded with both at once -even against a single player.
In low end matches you can make about 3 mistakes before you die. I would consider a common mistake being 1-2 seconds too late on a critical clear, burning a heal through poison or missing a stunbreak before half a burst lands.
Normal to high matches this cuts down to 1-2 mistakes, a single critical error can drop you from 100%-0% instantly or put you in a situation where the fight will end in the next split second attack.
An example would be to hit a dragonhunter trap stack without an immediate dodge or defensive CD or eat a single thief backstab without an instant response. One single interrupt on a heal -your only heal for most classes will kill you. Or getting hit by necro scythe 5 from a reaper is also a good example of an instant KO.
Because of this I find that Gw2 is more reflex and muscle memory than strategy. The game moves too quickly (around fighting game speed) to really “strategize.” The bottom line is when you are getting hit by something really critical and you don’t hit your “I want to live” button, you simply don’t.
This is true in WvW where stats are really overblown and you can get instagibbed even in soldier or dire. Also there is no middle ground because some builds allow for sustain on the level of being almost unkillable but will cause you to drop dead if you mess up a defensive rotation.
Some of the best parts of a game is being able to make a mistake and recover against impossible odds or somehow use a strategy to turn the tables. I don’t see that happen much here. It’s simply someone makes a mistake and then they explode.
Tells in this game are also still pretty bad, sometimes its hard to mentally process what’s going on -especially when getting full condition stacks. Where did they come from, what combination of skills caused this? Some are just due to passives that have no tells and are just attached on to normal attacks.
Personally I’m considering passing on PoF, I feel like power creep will get worse and getting 1 shotted from 1500 from Deadeyes doesn’t seem like a fun way to spent my limited gaming time.
What do people think? Is player damage too high? Is sustain too low? Is this where it should be?