Please FIX Chill!

Please FIX Chill!

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

There are a lot of things wrong with Elementalists, Ride the Lightning just in general, Magnetic Grasp randomly failing, Staff water auto self healing insane amounts, Water Trident being a very slow projectile and lets not forget the really good sustain we have.

Out of all the bullkitten ele has, Chill is by far the worst. We are the ONLY class where our entire utility can be slowed by 66%. We rely on swapping HEAVILY attunements due to the long cooldowns on our skills.

I’m not okay when our weapon swapping is completely crippled by a single condition where other classes get a free ticket out just because F1-F4 doesn’t change your weapon skills (kinda, Death Shroud, but Necromancers can still weapon swap) .

Nerf ele’s, fine, we are OP, but for the love of Grenth, FIX CHILL.

(edited by Nova Stiker.8396)

Please FIX Chill!

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I totally agree, chill should not affect attunement swapping. With the Reaper we will be forced to trait cleansing water + geomancers freedom and diamond skin, and even that may not be enough.

On the elementalist at the moment Chill can literally leave you in a situation where everything is on cooldown and you cannot fight back.

Please FIX Chill!

in PvP

Posted by: zapv.8051

zapv.8051

I do think it is a little too strong against elementalists. Maybe if it just reduced attunement CD by 33% instead it would be more manageable.

I totally agree, chill should not affect attunement swapping. With the Reaper we will be forced to trait cleansing water + geomancers freedom and diamond skin, and even that may not be enough.

No one has actually played reaper. Stop saying what you will have to do against something that hasn’t been released please. The fact is you don’t know how strong reaper will be.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Boy are you going to have fun against reapers.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

As if Ele has bad cleanse to begin with lol.
It’s a “counter-play” that can also be countered.
How about nerf the sustain of Ele before you nullify your supposedly counter-play?

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: Xillllix.3485

Xillllix.3485

No one has actually played reaper. Stop saying what you will have to do against something that hasn’t been released please. The fact is you don’t know how strong reaper will be.

We’ve seen all the traits and skills. I would say we have a pretty good idea of how strong the Reaper will be, but honestly chill has been OP on ele for a while, and I wouldn’t even mind if they nerfed cleansing water honestly, as long as they removed chill on class mechanic on top of the normal chill on skills.

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

I do think it is a little too strong against elementalists. Maybe if it just reduced attunement CD by 33% instead it would be more manageable.

I totally agree, chill should not affect attunement swapping. With the Reaper we will be forced to trait cleansing water + geomancers freedom and diamond skin, and even that may not be enough.

No one has actually played reaper. Stop saying what you will have to do against something that hasn’t been released please. The fact is you don’t know how strong reaper will be.

Doesn’t matter if we’ve played Reaper or not, the entire theme to the spec is chilling, so, yeah.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: Muchacho.2390

Muchacho.2390

Well attunment swap should atleast work the same as weapon swap. Meaning chill ether effects both or none…

Please FIX Chill!

in PvP

Posted by: zapv.8051

zapv.8051

No one has actually played reaper. Stop saying what you will have to do against something that hasn’t been released please. The fact is you don’t know how strong reaper will be.

We’ve seen all the traits and skills. I would say we have a pretty good idea of how strong the Reaper will be, but honestly chill has been OP on ele for a while, and I wouldn’t even mind if they nerfed cleansing water honestly, as long as they removed chill on class mechanic on top of the normal chill on skills.

Really, so you know how much realistic uptime of chill reapers are going to be able to get on eles when they are still making changes to reapers?

You know how much damage they are going to be able to effectively land?

Are they going to be better for commanding than guards?

The fact of the matter is, you no very little about how the reaper will actually perform in game because all you’ve seen is the skills they aren’t even done balancing. Your trying to make them seem strong to justify buffs to your class, when in all actuality you know very little.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Please FIX Chill!

in PvP

Posted by: MyPuppy.8970

MyPuppy.8970

It’s just because eles have more useless tools to play with that they get punished more. It’s called balance.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

No one has actually played reaper. Stop saying what you will have to do against something that hasn’t been released please. The fact is you don’t know how strong reaper will be.

We’ve seen all the traits and skills. I would say we have a pretty good idea of how strong the Reaper will be, but honestly chill has been OP on ele for a while, and I wouldn’t even mind if they nerfed cleansing water honestly, as long as they removed chill on class mechanic on top of the normal chill on skills.

Really, so you know how much realistic uptime of chill reapers are going to be able to get on eles when they are still making changes to reapers?

You know how much damage they are going to be able to effectively land?

Are they going to be better for commanding than guards?

The fact of the matter is, you no very little about how the reaper will actually perform in game because all you’ve seen is the skills they aren’t even done balancing. Your trying to make them seem strong to justify buffs to your class, when in all actuality you know very little.

This thread isn’t even about reapers. It’s about Chill and about how much it hinders the elementalist over every other class.

Reapers theme is chilling, thus they’re going to have a large amount of chill regardless of what you say, the theme of the class is chilling so that is what they’re going to be doing. Damage is irrelevant, throw a reaper into a +1 and that Elementalist is as good as done. Chill affects Elementalists more than any other class where-as on the opposite end of the spectrum, thieves are near immune to the bloody condition.

Chill just flat out needs a rework, it’s useless against some classes and insanely overpowered against others.

I don’t even play Elementalist in PvP, but all i need to do is wait for an Ele to leave water attunement, chill him, and he’s pretty much done.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: zapv.8051

zapv.8051

This thread isn’t even about reapers. It’s about Chill and about how much it hinders the elementalist over every other class.

I know the thread is about eles, that’s why it annoys me that someone brings up a specialization that isn’t done, whose performance in actual game settings we know nothing about.

Reapers theme is chilling, thus they’re going to have a large amount of chill regardless of what you say, the theme of the class is chilling so that is what they’re going to be doing. Damage is irrelevant, throw a reaper into a +1 and that Elementalist is as good as done. Chill affects Elementalists more than any other class where-as on the opposite end of the spectrum, thieves are near immune to the bloody condition.

Yes reaper’s will have a large amount of chill, this doesn’t automatically mean eles will fall over and die when a necro gets in combat with them. Your making a ton of assumptions that you can’t actually show to be true (It is logical not to make assumptions you can’t show to be true). I do think that something needs to be done about eles weakness to chill, but you shouldn’t justify that with a class that isn’t released, finalized, or tested by players. Furthermore, their attunement swapping should not be immune to it, attunement swapping is not the same as weapons swapping and rightly has some drawbacks.

Chill just flat out needs a rework, it’s useless against some classes and insanely overpowered against others.

I don’t even play Elementalist in PvP, but all i need to do is wait for an Ele to leave water attunement, chill him, and he’s pretty much done.

Chill does not need a rework, the only class that isn’t effected properly by it is thieves (reduced inititiative regen please). Ele attunement swapping is a skill usage regardless of what you all think, so those attunements should be effected. Having said that I do think they are a little too weak to chill, but maybe that is intentional. Also, eles have stop drop and roll which removes chill and burning on dodge roll. You aren’t fighting good eles if all it takes to kill them is a little bit of chill after water swap. Furthermore, what your stating is good design and gameplay in that properly timed skill usage should be strong.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Talking about chill affecting Ele too much, how about I argue that why retaliation, confusion, and reflection affecting ranger so much? All our main dps are 8~12 hits, and confusion and retaliation ticks every hit, and reflection 100% negates our damage for a very long duration. As for retaliation and reflection, we rangers have ZERO counter-play to this, as oppose to ele can simply just cleanse the chill. We simply have to just stop attacking and stand there waiting it out.

Same can be said to engineer, who suffers from confusion so much each time they swap a kit, and retaliation punishes grenade a great deal. Same can be said to Warrior, which their sustain greatly hindered by poison.

Do I have to argue a nerf to all of these? If everything is countered by each other so hard, do I have to argue a nerf in everything so everyone will fight with just a stick at last?

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Talking about chill affecting Ele too much, how about I argue that why retaliation, confusion, and reflection affecting ranger so much? All our main dps are 8~12 hits, and confusion and retaliation ticks every hit, and reflection 100% negates our damage for a very long duration. As for retaliation and reflection, we rangers have ZERO counter-play to this, as oppose to ele can simply just cleanse the chill. We simply have to just stop attacking and stand there waiting it out.

Same can be said to engineer, who suffers from confusion so much each time they swap a kit, and retaliation punishes grenade a great deal. Same can be said to Warrior, which their sustain greatly hindered by poison.

Do I have to argue a nerf to all of these? If everything is countered each other so hard, do I have to argue a nerf in everything so everyone will fight with just a stick at last?

How often do you see anyone running around in Spvp with Wall of Reflection or Mesmers foci traited.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Talking about chill affecting Ele too much, how about I argue that why retaliation, confusion, and reflection affecting ranger so much? All our main dps are 8~12 hits, and confusion and retaliation ticks every hit, and reflection 100% negates our damage for a very long duration. As for retaliation and reflection, we rangers have ZERO counter-play to this, as oppose to ele can simply just cleanse the chill. We simply have to just stop attacking and stand there waiting it out.

Same can be said to engineer, who suffers from confusion so much each time they swap a kit, and retaliation punishes grenade a great deal. Same can be said to Warrior, which their sustain greatly hindered by poison.

Do I have to argue a nerf to all of these? If everything is countered each other so hard, do I have to argue a nerf in everything so everyone will fight with just a stick at last?

How often do you see anyone running around in Spvp with Wall of Reflection or Mesmer focuses traited.

Poison can be applied by simply wearing a sigil. Confusion can be applied by engineer and mesmer easily. (And thief in WvW) Retaliation can be applied by Guardian and the future Warrior (bark skin as minor trait). And Guardian do bring Wall of reflection if they see the other team has at least 2 rangers. Also reflection/projectile destruction can be used by Guardian, Warrior, Engineer, Ele, and Thief. (and quite common too) It’s not just a Guardian thing.

And you totally ignore my points.

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: Roe.3679

Roe.3679

Pretty sure multiple class mechanics are effected by chill, including necromancers, and I believe thieves (steal, not initiative), warriors, guardians, mesmers and engineers.

Please FIX Chill!

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powerfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Please FIX Chill!

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Still Chill is too strong.
Necro problems are not related with chill but with the lack of sustain outside DS.
They also have bad suport.
These are the things that need some work.

Chill is OP as a controll ability. It does too much for a single condition.

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

And people don’t post “endless threads of nerfing ranger mesmer and necro” they want the braindead builds gone, which they should be. No class should be rewarded as much as the Necromancer and rangers current cancer builds roaming SPvP. Yes, these classes have problems, but these builds aren’t a solution, they’re a short term band aid that encourages sloppy play that rewards the player far more than it should.

I could literally go and grab my girlfriend who’s never played this game before, stick her on a necro and go “get this bar to full and push this button, then keep hitting 1” and she’d be effective at it, same for a ranger “Go target someone and push 2, if you take too much damage, hit this ability to become immune for 8 seconds”

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

I’m going to quote this because this statement is too priceless.
“Ele barely in Meta”… LOL Funniest statement I’ve ever read.

Ele is the absolute top class in all game modes, in PVE, Dungeon, WVW, GVG, SPVP alike, with the most players playing it right now.

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

I’m going to quote this because this statement is too priceless.
“Ele barely in Meta”… LOL Funniest statement I’ve ever read.

Ele is the absolute top class in all game modes, in PVE, WVW, SPVP alike, with the most players playing it right now.

No, they’re really not.

Ele is viable in SPvP sure, but Shoutbow outperforms it’s role.
PvE? This isn’t the PvE sub forum. Staff ele’s hardly difficult to play, equip a staff, go fire, 2 1 1 1 2 1 1 1, drop an ice bow every now and then, but as i said, this isn’t the PvE sub forum, this is spvp.
WvW, Again, not the WvW subforum, completely different ballgame going on their with a lot more variables going on.

Ele is the absolute top class in all game modes, in PVE, Dungeon, WVW, GVG, SPVP alike, with the most players playing it right now.

Yeah? You can back up this claim then?

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

I’m going to quote this because this statement is too priceless.
“Ele barely in Meta”… LOL Funniest statement I’ve ever read.

Ele is the absolute top class in all game modes, in PVE, WVW, SPVP alike, with the most players playing it right now.

No, they’re really not.

Ele isn’t a top class in SPvP, why? Because Shoutbow outperforms it’s role.
PvE? This isn’t the PvE sub forum.
WvW, Again, not the WvW subforum, completely different ballgame going on their with a lot more variables going on.

Ignorant is bliss. You really can’t deny Ele is a must have in all game mode. Best dps/supporter in dgn, best dps and supporter of WvW, best sustain, dueler, and group fighter in PVP. This is FACT proven by statistic and numerous posts.

Proof of Ele is the most played class in all game modes:
https://docs.google.com/forms/d/1TrzMdL1gaT88VjusGSPPikM4R4thsD_pXpIDVQvasWA/viewanalytics?usp=form_confirm

This research is made “21 days ago”. Not some outdated information made by Anet 2 years ago. It also emphasize “what people play RIGHT NOW”, instead of simply adding all the classes created in the character bar and put them into count.

Seriously you have no idea what you’re talking about.

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

I’m going to quote this because this statement is too priceless.
“Ele barely in Meta”… LOL Funniest statement I’ve ever read.

Ele is the absolute top class in all game modes, in PVE, WVW, SPVP alike, with the most players playing it right now.

No, they’re really not.

Ele isn’t a top class in SPvP, why? Because Shoutbow outperforms it’s role.
PvE? This isn’t the PvE sub forum.
WvW, Again, not the WvW subforum, completely different ballgame going on their with a lot more variables going on.

Ignorant is bliss. You really can’t deny Ele is a must have in all game mode. Best dps/supporter in dgn, best dps and supporter of WvW, best sustain, dueler, and group fighter in PVP. This is FACT proven by statistic and numerous posts.

Seriously you have no idea what you’re talking about.

Right, let’s break this down.

First, it’s ignoraNCE is bliss.

Ele isn’t a must have in all game modes.

Best DPS/Supporter? Barely, Guardian’s the best support class in-game, and even that’s stretching it, best DPS? Yeah sure, if you go the selfish staff zerker build in PvE, but then you lose a lot of your support. You can’t have them both.

Best DPS and Supporter of WvW? No, guardians and warriors are the best support there mate thanks to Shouts and soldier runes. Necro’s are the best DPS there too due to Staffs and wells.

We’re talking about SPvP, not duels, if you’re dueling in SPvP, then anything you have to say is null, because this is a team game, not a 1 on 1 boxing match.

Best group fighter? Nah, Shoutbow takes that role with shouts healing 2k+ per shout while also having mass condi removal from soldier runes and warhorn as well as warbanner.

It’s a fact huh? because i can provide an actual statistic that claims ele’s are infact the #3rd most played class.
http://guildwars2viz.com/
Can you provide actual evidence or just text that anyone can write?

I have no idea what I’m talking about? Considering i just countered everything you had to say, I’m going to hazard a guess in that i do.

You also only just started posting on the forums as of 2 months ago, either that means you’ve only just started utilizing the forums (Your first post was a troll too, might i add) or you’ve only been playing the game for a total of 2 months.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Chill is in fact too strong/op condition.

Cripple gives you less 50% speed.

Chill gives you less 66% speed (more powrfull than cripple) AND 66% cooldown increase.
This could be balanced if Chill didn´t affect speed or didn´t afect cooldowns. The 2 are too much. Maybe if the numbers were adjusted it would be balanced, like 20% less speed and 66% cooldown increase or 66% less speed and 20% cooldown increase.

That’s why the method of applying chills are limited, and the duration is usually quite short. Only Necro has more access to chill, but even then, it doesn’t help Necro makes into Meta, and it’s still the bottom class of the PVP.

Here comes the age old argument “it’s not in the meta, so it’s fine.”

And the usual “Meta classes trying to trash the bottom classes even more”, despite they already absolutely dominating the bottom classes right now. They’re so obsess with themselves that they want only 5 profession exist, and 3 inferior classes should just disappear, that’s why they post endless threads of nerfing ranger, mesmer and necro.

Ele’s are barely in the meta dude.

I’m going to quote this because this statement is too priceless.
“Ele barely in Meta”… LOL Funniest statement I’ve ever read.

Ele is the absolute top class in all game modes, in PVE, WVW, SPVP alike, with the most players playing it right now.

No, they’re really not.

Ele isn’t a top class in SPvP, why? Because Shoutbow outperforms it’s role.
PvE? This isn’t the PvE sub forum.
WvW, Again, not the WvW subforum, completely different ballgame going on their with a lot more variables going on.

Ignorant is bliss. You really can’t deny Ele is a must have in all game mode. Best dps/supporter in dgn, best dps and supporter of WvW, best sustain, dueler, and group fighter in PVP. This is FACT proven by statistic and numerous posts.

Seriously you have no idea what you’re talking about.

Right, let’s break this down.

First, it’s ignoraNCE is bliss.

Ele isn’t a must have in all game modes.

Best DPS/Supporter? Barely, Guardian’s the best support class in-game, and even that’s stretching it, best DPS? Yeah sure, if you go the selfish staff zerker build in PvE, but then you lose a lot of your support. You can’t have them both.

Best DPS and Supporter of WvW? No, guardians and warriors are the best support there mate thanks to Shouts and soldier runes. Necro’s are the best DPS there too due to Staffs and wells.

We’re talking about SPvP, not duels, if you’re dueling in SPvP, then anything you have to say is null, because this is a team game, not a 1 on 1 boxing match.

Best group fighter? Nah, Shoutbow takes that role with shouts healing 2k+ per shout while also having mass condi removal from soldier runes and warhorn as well as warbanner.

It’s a fact huh? because i can provide an actual statistic that claims ele’s are infact the #3rd most played class.
http://guildwars2viz.com/
Can you provide actual evidence or just text that anyone can write?

I have no idea what I’m talking about? Considering i just countered everything you had to say, I’m going to hazard a guess in that i do.

You also only just started posting on the forums as of 2 months ago, either that means you’ve only just started utilizing the forums (Your first post was a troll too, might i add) or you’ve only been playing the game for a total of 2 months.

And you never considered I have an alt account and use alt account to post so trolls like you won’t hold grudge against people personally?

Let’s just wait until other veterans log on and point out how funny you stated Ele is not the top Meta class. Already quote your statement so you can’t change it.

Oh so I’m a troll now because i can provide arguments and facts against your baseless claims?

You claimed ele’s are the most played class, I provided evidence that says they’re not, you couldn’t provide evidence you just said “posts say so!”

But i’m the troll, okay.

Oh you edited your post providing a link that proves elementalists are the most played class?
Should’ve read this bit mate. “227 responses” Those 227 people out of the tens of thousands that play this game are an incredibly good benchmark to go on.. /sarcasm.

Please stop posting already.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

Please FIX Chill!

in PvP

Posted by: WhiteCrow.5310

WhiteCrow.5310

You guys need to chill out. Yup, I went there.

Actually, I think that will be my point. Chill keeps Ele’s in check. Like someone else mentioned, it’s a counter play that can also be countered. I hate to say it but: Working as intended. I’m not sure why you’re crying. You can swap attunements and have access to tons of skills, but guess what? It can also be your downfall.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

You guys need to chill out. Yup, I went there.

Actually, I think that will be my point. Chill keeps Ele’s in check. Like someone else mentioned, it’s a counter play that can also be countered. I hate to say it but: Working as intended. I’m not sure why you’re crying. You can swap attunements and have access to tons of skills, but guess what? It can also be your downfall.

Well played on the pun, not sure if I should be rewarding you for it though.

I agree, it’s a counterplay, especially when you get a chill out on an ele after he leaves water attunement, but it’s too strong for a condition and needs toning down just based on how much it effects ele’s alone, they’re already the lowest base health class in the game and the damage they dish out is balanced around having those 20 weapon skills.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

You guys need to chill out. Yup, I went there.

Actually, I think that will be my point. Chill keeps Ele’s in check. Like someone else mentioned, it’s a counter play that can also be countered. I hate to say it but: Working as intended. I’m not sure why you’re crying. You can swap attunements and have access to tons of skills, but guess what? It can also be your downfall.

I’m the one who pointed out it’s a counter-play that can be countered.
Thank you very much

Please FIX Chill!

in PvP

Posted by: Toxsa.2701

Toxsa.2701

You guys need to chill out. Yup, I went there.

Actually, I think that will be my point. Chill keeps Ele’s in check. Like someone else mentioned, it’s a counter play that can also be countered. I hate to say it but: Working as intended. I’m not sure why you’re crying. You can swap attunements and have access to tons of skills, but guess what? It can also be your downfall.

Well played on the pun, not sure if I should be rewarding you for it though.

I agree, it’s a counterplay, especially when you get a chill out on an ele after he leaves water attunement, but it’s too strong for a condition and needs toning down just based on how much it effects ele’s alone, they’re already the lowest base health class in the game and the damage they dish out is balanced around having those 20 weapon skills.

Thief and Guardian have the same health point as Ele.
You’re welcomed.

Oh, I hope you don’t bring armor difference into this, becaue Ele is bunkier than both of these classes in PVP. I bet you’re going to respond me with how wrong I am to say Ele is bunky (chuckle). Please go on so everyone can see.

(edited by Toxsa.2701)

Please FIX Chill!

in PvP

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

You guys need to chill out. Yup, I went there.

Actually, I think that will be my point. Chill keeps Ele’s in check. Like someone else mentioned, it’s a counter play that can also be countered. I hate to say it but: Working as intended. I’m not sure why you’re crying. You can swap attunements and have access to tons of skills, but guess what? It can also be your downfall.

I’m the one who pointed out it’s a counter-play that can be countered.
Thank you very much

No one said it wasn’t a counter, we’re merely stating that it’s too strong of one.

Thief and Guardian have the same health point as Ele.
You’re welcomed.

Oh, I hope you don’t bring armor difference into this, becaue Ele are bunkier than both of these classes in PVP.

Oh dear, here we go again..

Right:

Thief can decide what fights he engages in with his plethora of escape mechanics and stealths, thief can also flat out avoid damage entirely with the amount of evades and blinds it has, ele takes the hits and mitigates it with Water attunement and
Cantrips.

Guardians also flat out negate the damage with the amount of blinds and blocks they have access too.

Both classes you mentioned can avoid the damage entirely. An elementalist has to take it, meaning that poison thrown into the mix is also more effective against them than the other 2 classes because they have to heal back what they take, they don’t avoid the damage entirely.

You’re also comparing 3 classes against each other that are all played completely differently.

What does chill do to a thief? Nothing, slow him down a bit, doesn’t affect his abilities nearly as much as any other class.

What does chill do to a guardian? Not much, standard stuff, as it should.

What does chill to do an Elementalist? Locks him out of his attunements for an extended period of time which is the classes main mechanic. As i’ve already stated, an Elementalist that is stuck in the same attunement for too long, is a dead elementalist, if they can’t or won’t swap attunements, they are severely hindered and at a huge disadvantage. This is why chill is stronger on the Elementalist than it is any other class.

I’m not going to be posting in this thread anymore, I’ll read through any new posts, but I’m done now, trying to debate with you is just foolish, you can’t bring any evidence to the table and you just resort to insults and petty remarks.

I do however still stand by what i originally said and i have a quick question before i drop out of this thread entirely.

First, i still believe that Elementalist is barely in the meta anymore, Shoutbow outperforms it in the teamplay environment and bunkering on a point that the D/D cele ele once claimed.

Second, I am curious as to what your main class and build is in SPvP toxsa, i assume ranger based on previous comments, if this is the case, i have a question.
You state you’re completely prevented from doing anything as soon as anyone drops reflects into the mix, to which i have to ask.. why don’t you just swap weapons?

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

Please FIX Chill!

in PvP

Posted by: Ehecatl.9172

Ehecatl.9172

Chill is fine. It’s very strong compared to cripple, true, but chill as a general rule has a really short duration, and only a few builds are able to stack long duration chill. Usually they have to build around the condition to do it.

When chill starts getting applied at 6-12 second duration per skill it’ll be too strong. Right now chill barely flickers on your bar for longer than 4 seconds at a time.

Please FIX Chill!

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

In b4 thieves see this thread and take this as a threat even though there class is not mentioned by the OP

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Please FIX Chill!

in PvP

Posted by: Sagat.3285

Sagat.3285

In b4 thieves see this thread and take this as a threat even though there class is not mentioned by the OP

Lol as a main thief I got to say if the condition wasn’t by design dangerous to us we wouldn’t have skills dedicated to remove it instead of normal cleansing same way war and reaper have reduction of it. If the slow part of chill goes away or is lessened reaper will turn turn to trash others users will be affected but not as much as him and chill is soft cc so it’s not going away.

Without the recharge debuff it’s too close to cripple, we could make it stronger by making it 1 sec interval but reducing the debuff to 33% or less if needed. About ele I’m undecided necro by design should be natural counter to any boon based or rotation spec so…yeah…I do have an ele but if attu. would become immune to chill I would support the interval change.

The thread title is also misleading.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Please FIX Chill!

in PvP

Posted by: WhiteCrow.5310

WhiteCrow.5310

Chill is fine. It’s very strong compared to cripple, true, but chill as a general rule has a really short duration, and only a few builds are able to stack long duration chill. Usually they have to build around the condition to do it.

When chill starts getting applied at 6-12 second duration per skill it’ll be too strong. Right now chill barely flickers on your bar for longer than 4 seconds at a time.

Nailed it. If the average duration of Chill were a few seconds longer in the game I might agree with OP, but as it stands now Chill is more like a soft interrupt that lasts a few seconds. It definitely isn’t gamebreaking, and at most just stalls fights.

Though, I’ve had Engineers a few times apply a Chill on me over ten seconds long. I just transfer it to someone else. Thanks!

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

Please FIX Chill!

in PvP

Posted by: Akikaze.1307

Akikaze.1307

Like most status effects in a mmorpg, they tend to hinder one class more than another, this is referred to as counterplay. Method to stop a pesky archer kiting you? Solution: you snare them. Method to stop a sorcerer nukng you? Solution: you silence them.

Chill is a counter to Elementalist with that comparison. Yes, it cripples Ele but you can still rotate through attunements due to the short debuff duration. Least it’s not a silence that nullifies all skills, Elementalists also have better condition cleanse than most professions for the chill to be quickly removed.

I can see reapers being a major obstacle for Ele but it isn’t the first time we have professions countering each other i.e. Thief > Mesmer.

(edited by Akikaze.1307)

Please FIX Chill!

in PvP

Posted by: Sigmoid.7082

Sigmoid.7082

Steal usually gives you something that helps you counter classes. Wonder why the devs have it be an ice shard for chill instead of something else…

Please FIX Chill!

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Like most status effects in a mmorpg, they tend to hinder one class more than another, this is referred to as counterplay. Method to stop a pesky archer kiting you? Solution: you snare them. Method to stop a sorcerer nukng you? Solution: you silence them.

Chill is a counter to Elementalist with that comparison. Yes, it cripples Ele but you can still rotate through attunements due to the short debuff duration. Least it’s not a silence that nullifies all skills, Elementalists also have better condition cleanse than most professions for the chill to be quickly removed.

I can see reapers being a major obstacle for Ele but it isn’t the first time we have professions countering each other i.e. Thief > Mesmer.

You are confusing ‘counterplay’ with ‘countering.’
One is good, the other is not.

_

As for ele’s condition cleansing, remove the ability for some classes to proc 4-5 different conditions from their auto attack. THEN tone down the amount of cleansing.

(edited by Nova Stiker.8396)

Please FIX Chill!

in PvP

Posted by: Sagat.3285

Sagat.3285

Steal usually gives you something that helps you counter classes. Wonder why the devs have it be an ice shard for chill instead of something else…

Waiting on the one for revenant.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Please FIX Chill!

in PvP

Posted by: Akikaze.1307

Akikaze.1307

Like most status effects in a mmorpg, they tend to hinder one class more than another, this is referred to as counterplay. Method to stop a pesky archer kiting you? Solution: you snare them. Method to stop a sorcerer nukng you? Solution: you silence them.

Chill is a counter to Elementalist with that comparison. Yes, it cripples Ele but you can still rotate through attunements due to the short debuff duration. Least it’s not a silence that nullifies all skills, Elementalists also have better condition cleanse than most professions for the chill to be quickly removed.

I can see reapers being a major obstacle for Ele but it isn’t the first time we have professions countering each other i.e. Thief > Mesmer.

You are confusing ‘counterplay’ with ‘countering.’
One is good, the other is not.

_

As for ele’s condition cleansing, remove the ability for some classes to proc 4-5 different conditions from their auto attack. THEN tone down the amount of cleansing.

Excuse my wording for the ‘countering’, it’s 3am as I type this.

As for the proc’ing 4-5 different conditions from auto attack alone is VERY situational. Only mesmers with staff have a chance of achieving that. Most condition applying auto attack focuses on stacking a particular condition. Even with sigil procs, 5 from spamming 1 alone is unlikely.

Please FIX Chill!

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Like most status effects in a mmorpg, they tend to hinder one class more than another, this is referred to as counterplay. Method to stop a pesky archer kiting you? Solution: you snare them. Method to stop a sorcerer nukng you? Solution: you silence them.

Chill is a counter to Elementalist with that comparison. Yes, it cripples Ele but you can still rotate through attunements due to the short debuff duration. Least it’s not a silence that nullifies all skills, Elementalists also have better condition cleanse than most professions for the chill to be quickly removed.

I can see reapers being a major obstacle for Ele but it isn’t the first time we have professions countering each other i.e. Thief > Mesmer.

You are confusing ‘counterplay’ with ‘countering.’
One is good, the other is not.

_

As for ele’s condition cleansing, remove the ability for some classes to proc 4-5 different conditions from their auto attack. THEN tone down the amount of cleansing.

Excuse my wording for the ‘countering’, it’s 3am as I type this.

As for the proc’ing 4-5 different conditions from auto attack alone is VERY situational. Only mesmers with staff have a chance of achieving that. Most condition applying auto attack focuses on stacking a particular condition. Even with sigil procs, 5 from spamming 1 alone is unlikely.

Very situational? Try every meta engineer build.

Please FIX Chill!

in PvP

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I hate to say this but to me, Chill is specifically designed as a counter to Elementalist that it is working as intended. ArenaNet even gave Thieves Ice Shard Stab as a stolen item from Elementalists as a tool to counter them.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Please FIX Chill!

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

I hate to say this but to me, Chill is specifically designed as a counter to Elementalist that it is working as intended. ArenaNet even gave Thieves Ice Shard Stab as a stolen item from Elementalists as a tool to counter them.

Ah yes, Gunk throw is also the engineers counter steal.

/sarcasm.

That doesn’t explain mesmer steal, the extremely useful when fighting against anything.

(edited by Nova Stiker.8396)

Please FIX Chill!

in PvP

Posted by: Tman.6349

Tman.6349

What are all of these ‘amazing chill spam’ builds that are dominating meta Eles everywhere? We just trying to take a different route to our daily nerf Chill of Death thread err?

Please FIX Chill!

in PvP

Posted by: Sagat.3285

Sagat.3285

I hate to say this but to me, Chill is specifically designed as a counter to Elementalist that it is working as intended. ArenaNet even gave Thieves Ice Shard Stab as a stolen item from Elementalists as a tool to counter them.

Ah yes, Gunk throw is also the engineers counter steal.

/sarcasm.

That doesn’t explain mesmer steal, the extremely useful when fighting against anything.

Actually gunk is good against engi except that it can reveal you but used it definitely has a big effect, CP seems to just fits mesmer theme but I see the pattern for each stolen item.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Please FIX Chill!

in PvP

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I hate to say this but to me, Chill is specifically designed as a counter to Elementalist that it is working as intended. ArenaNet even gave Thieves Ice Shard Stab as a stolen item from Elementalists as a tool to counter them.

Ah yes, Gunk throw is also the engineers counter steal.

/sarcasm.

It is typical noobie error to just throw the gunk and not leap through it — so I understand the confusion.

That doesn’t explain mesmer steal, the extremely useful when fighting against anything.

Stolen item from Mesmer is one of the best stolen items — but we’re getting off track here.

Just because you question other stolen items doesn’t change the fact that Chill is a counter to Elementalist — else we wouldn’t have this thread.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Please FIX Chill!

in PvP

Posted by: Aomine.5012

Aomine.5012

I hate to say this but to me, Chill is specifically designed as a counter to Elementalist that it is working as intended. ArenaNet even gave Thieves Ice Shard Stab as a stolen item from Elementalists as a tool to counter them.

Ah yes, Gunk throw is also the engineers counter steal.

/sarcasm.

It is typical noobie error to just throw the gunk and not leap through it — so I understand the confusion.

That doesn’t explain mesmer steal, the extremely useful when fighting against anything.

Stolen item from Mesmer is one of the best stolen items — but we’re getting off track here.

Just because you question other stolen items doesn’t change the fact that Chill is a counter to Elementalist — else we wouldn’t have this thread.

And it’s not even a “hardcounter” like reflection and retaliation vs ranger, which ranger has 0 counter-play to it. Ele can overcome this by
1. Rotate attunement more precisely
2. Use focus so you also have cleanse when switch to earth
3. Burn any cantrap to cleanse
4. Bring ether renewel
5. Wait for your shoutbow Warrior , engi, or guardian to help you cleanse.

In case of ranger, it has no boon removal whatsoever (if you use sigil you sacrifices ALOTTT of dps, and it’s not reliable at all), and there’s currently no skill that can make projectile penetrates through ANY source of projectile block/reflect. The only option ranger has is to wait it out. That’s exactly why ranger is not in the top scene, because they’re so easily “hard-countered” by many many things.

I really think instead of QQ about chill, how about you try to improve you game-play and use your skills more precisely, like when someone throw a chill at you? There’re so many things countering each other, Anet can’t just nerf all of them so it pleases you.

(edited by Aomine.5012)

Please FIX Chill!

in PvP

Posted by: nekretaal.6485

nekretaal.6485

If Chill is nerfed, then thieves should get a stolen skill that counters elementalists even more than chill does.

Anyways what’s problematic about chill is that chill has zero effect on most thief and revenant kills. A condition that counters some hard, but that others get to ignore is bad Rock Paper Scissors design.

#24 leaderboard rank North America.

Please FIX Chill!

in PvP

Posted by: MAN.9046

MAN.9046

OP: omg there is counterplay to my build NERF ASAP.

RIP
FeelsBadMan