Please Fix: Personal Scoring v Game Scoring

Please Fix: Personal Scoring v Game Scoring

in PvP

Posted by: hackks.3687

hackks.3687

Currently there are droves of new or less experienced PvP players in the queues, and the majority of them are assuming that using a strategy that focuses on their personal score will take them to victory. Yet this isn’t the reality. Teams win in Conquest by holding capture points, yet players get no reward for doing so. So they just don’t hold points. They cap and leave, which leads to less up time on held capture points which leads to lower team score.

Tl;Dr – there is a logical disconnect between the personal scoring and the game scoring and it’s misleading new players

Please address this.

Thank you

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Please Fix: Personal Scoring v Game Scoring

in PvP

Posted by: hackks.3687

hackks.3687

My suggestion:

Remove personal scoring altogether, and simply change the scorecard to show the various stats that are currently only available to ourselves after the match is over. Allow us to sort by each category as well. This would allow us to see how we’re performing in our specific roles, relative to other players in the match based on actual relevant data.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Please Fix: Personal Scoring v Game Scoring

in PvP

Posted by: JEFFARR.8163

JEFFARR.8163

I would love the above show decaps/caps kills stomps duration standing objectives