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Please make throw mine strip stability before it applies the knockback. That would be great! Thanks!
Or we could reduce powercreep and reduce stability uptime and the amount of CCs in the game. Then players will have to think about when to use stability and CC skills, instead of seemingly spamming them like now.
I want my necro corruption skills to focus on strip stability before every other boons, so I’m able to fear them easy! (joke)
The engi have already so much CC that there’s no need for a stability strip. Also, that will be OP as hell.
I want my necro corruption skills to focus on strip stability before every other boons, so I’m able to fear them easy! (joke)
The engi have already so much CC that there’s no need for a stability strip. Also, that will be OP as hell.
Oh I meant strip a BOON first. I said stab because it was what I encountered and I was like… “that doesn’t make any sense”. Why would a thing that strips a boon and knocks back, not strip the boon first AND THEN knock back.
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