Please SPLIT sPVP and PVE skills
Then just use something else in PvE. I say this completely seriously and unironically when I say that PvP balance is more important than PvE balance because PvP is player versus player, meaning at least two players bring a set of advantage to the table and fight each other, or a big group of players. If a couple of abilities break the gamemode then it isn’t fun for anyone and class mechanics carry a person and can serve as a substitution for skill if sufficiently broken. In PvE it doesn’t really matter, just buff or nerf difficulty according to net nerf/buff from PvP or better yet like the title suggests separate the balances.
Skills and traitlines would be the same only the numbers would be different, and that’s good enough. Instead of a 4 second AoE CC (great for PvE where mobs can have way more HP than players) make it 1.5 seconds in PvP for example. Cooldown time and stun duration are the most important things to separate, maybe even nerfing trap radius or increasing node sizes so a guardian doesn’t get free decap progress when you’re defending a node and have stability on a long CD.