Please allow resign as an option.
While I’d love it myself, I think the concern is that people might use it for matchfixing to farm PvP rewards – there was a period in GW1 where there was a problem where a lot of players had a collusive agreement that the red team would resign, as that resulted in more wins in a given length of time overall than actually playing out the match.
I generally take that approach that if someone drops for a long enough period of time that it turns the match unwinnable, I start asking the other players in my team if they have any objection to AFKing it out.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
It opens up the possibility for players to troll matches or perfectly winnable matches to fail because players gave up too easily.
It opens up the possibility for players to troll matches or perfectly winnable matches to fail because players gave up too easily.
Well they could just eliminate any reward for the match if your team resigns. Or reduce it to like 5 silver and no reward track progress. It would make resigning pretty uncommon, but at least having the option would be nice. And if everybody (not counting DCs) has to resign then I don’t think it would result in trolling.
It opens up the possibility for players to troll matches or perfectly winnable matches to fail because players gave up too easily.
Well they could just eliminate any reward for the match if your team resigns. Or reduce it to like 5 silver and no reward track progress. It would make resigning pretty uncommon, but at least having the option would be nice. And if everybody (not counting DCs) has to resign then I don’t think it would result in trolling.
Who would resign at all if you won’t get any reward? In that case it wouldn’t matter at all.
And if all players agree to resign, the match is really fast done if the enemy got 3 points – if that’s still to slow, be stomped and speed it up
It opens up the possibility for players to troll matches or perfectly winnable matches to fail because players gave up too easily.
Well they could just eliminate any reward for the match if your team resigns. Or reduce it to like 5 silver and no reward track progress. It would make resigning pretty uncommon, but at least having the option would be nice. And if everybody (not counting DCs) has to resign then I don’t think it would result in trolling.
Who would resign at all if you won’t get any reward? In that case it wouldn’t matter at all.
And if all players agree to resign, the match is really fast done if the enemy got 3 points – if that’s still to slow, be stomped and speed it up
To finish the match more quickly, that’s the point of this post dude. You’re not wrong about getting stomped and allowing 3-caps and such, resigning would just speed up the process.
Who would resign at all if you won’t get any reward? In that case it wouldn’t matter at all.
Oh no I don’t want to lose my few silvers reward. I rather want to sit 6 minutes afk in spawn and use the time to write another QQ post in the forum than getting in the next que and having fun in my next match.
/s
All we wanted was a GvG.
Rather than resigning, don’t screw over those that want to fight, gather at one point and have fun defending it. You have joined a group pvp arena, enjoy that pvp content and make it what you want it, having great fights in a battle you lose badly is just as much fun than winning if you have the right mindset. as for the ‘resign button’ The weak and frustrated will press it far too often, aborting potentially great fights.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
While I’d love it myself, I think the concern is that people might use it for matchfixing to farm PvP rewards
GW2 actually already has a system in-place that combats this. If a match is ‘too short’ you get proportionally reduced rank points (and thus rewards) for how short it is. You can already see this in effect if a team gives up and AFKs at base for a 500-0 win.
While I’d love it myself, I think the concern is that people might use it for matchfixing to farm PvP rewards
GW2 actually already has a system in-place that combats this. If a match is ‘too short’ you get proportionally reduced rank points (and thus rewards) for how short it is. You can already see this in effect if a team gives up and AFKs at base for a 500-0 win.
The existing system doesn’t account for external rewards such as achievement progress (e.g. Beta map achievements, PvP category, and league).
A resign button that lets the oponent win if ALL five in a team press it can be good.
But i am not shure if this might bring some negativ psychological effect by people press the button and AFK more.
Other question, if your enemy resigns the match, does it still feel like a good win or would the winner lose something as well?
It opens up the possibility for players to troll matches or perfectly winnable matches to fail because players gave up too easily.
Well they could just eliminate any reward for the match if your team resigns. Or reduce it to like 5 silver and no reward track progress. It would make resigning pretty uncommon, but at least having the option would be nice. And if everybody (not counting DCs) has to resign then I don’t think it would result in trolling.
Who would resign at all if you won’t get any reward? In that case it wouldn’t matter at all.
And if all players agree to resign, the match is really fast done if the enemy got 3 points – if that’s still to slow, be stomped and speed it up
Actually I have one more point on this topic: the biggest reward we all get out of this game is fun and a sense of accomplishment. Reward-track progress is nbd in my mind compared to fun. And spending time in a game that’s already 100-300 is not fun unless you like dying. I’d rather get out as quickly as possible and into a better-balanced match.
well so let A-net implement the following new win criteria.
If a side takes a 200+ lead it wins. Otherwise it´s the usual 500 point goal.
well so let A-net implement the following new win criteria.
If a side takes a 200+ lead it wins. Otherwise it´s the usual 500 point goal.
‘Okay 4 of us make the lord rush and one takes close – ignore mid’
i expected a foefire comment will come ^^.
I don´t see a probleme there. If it´s then reduce lord points to 100. A team going with 4 on loard at start might loose annyway. And this tactic is easily visible. Maybe three shall go for defence at that moment.
While I’d love it myself, I think the concern is that people might use it for matchfixing to farm PvP rewards – there was a period in GW1 where there was a problem where a lot of players had a collusive agreement that the red team would resign, as that resulted in more wins in a given length of time overall than actually playing out the match.
I generally take that approach that if someone drops for a long enough period of time that it turns the match unwinnable, I start asking the other players in my team if they have any objection to AFKing it out.
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Black Gate
Ruthless Legend
If a side takes a 200+ lead it wins. Otherwise it´s the usual 500 point goal.
I’ve had matches where I was 200 up and lost and matches where I was 200 behind and won. That’s not an insurmountable lead.