Please at Least Decap Far!

Please at Least Decap Far!

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Posted by: bhagwad.4281

bhagwad.4281

Many times now I’m holding close only to have wave after wave of enemies come and contest it as well as mid. All the while, our far (their close) is lying happily vacant giving them a solid edge since no one from our team goes to at least decap it thereby distracting them and easing some pressure on us.

I understand trying to hold far might be a bad idea (though I’ve seen that happen as well). But at least backcap it for free without fighting or at least decap it without wasting the time to take it.

Keep them off balance and don’t let them take advantage of our complacency. The best defense is a solid offense.

Please at Least Decap Far!

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

That’s why I only ever play roamer in soloq. It’s just too frustrating as a bunker.

I command you to be AWESOME.

Please at Least Decap Far!

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Posted by: Lupanic.6502

Lupanic.6502

You do not need to decap far. Play defensive. Win mid and support close. gg

Please at Least Decap Far!

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Posted by: Ryan.9387

Ryan.9387

Depends on map. Forest is sometimes better only doing 2 points.

Ranger | Elementalist

Please at Least Decap Far!

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Posted by: bhagwad.4281

bhagwad.4281

You do not need to decap far. Play defensive. Win mid and support close. gg

And when their close (our far) always belongs to them, we’re pressurized to hold our points while they get theirs for free.

That’s very good for them.

Please at Least Decap Far!

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Posted by: bhagwad.4281

bhagwad.4281

You do not need to decap far. Play defensive. Win mid and support close. gg

Assuming equal skill on both teams, then mid will be ours half the time and half the time theirs. And say we hold close 80% of the time. They still win on an average by 1/3rd points (again, assuming equal skill) since their close (our far) is never decapped. They get theirs for free.

Holding just close and mid is therefore not a dominant strategy (“dominant” as used in game theoretical terms)

Please at Least Decap Far!

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Posted by: Lupanic.6502

Lupanic.6502

You do not need to decap far. Play defensive. Win mid and support close. gg

Assuming equal skill on both teams, then mid will be ours half the time and half the time theirs. And say we hold close 80% of the time. They still win on an average by 1/3rd points (again, assuming equal skill) since their close (our far) is never decapped. They get theirs for free.

Holding just close and mid is therefore not a dominant strategy (“dominant” as used in game theoretical terms)

Come on. If you fine at mid. Go decap close if it is for free or you know you win the 1on1 or you play a decap build.
If you lose mid rush far. I am fine with that.

What I mean is sometimes you have a hard time to win mid. Lets say you won a 4vs4 teamfight at mid and often 2 people rush far to decap it after the teamfight and the opponents repop and have easy fights with 5vs2 at far and 4 vs 2 at mid or things like that.

Do not try to decap far if you know you have to fight 1vsX (X>1)

Please at Least Decap Far!

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Posted by: Cynz.9437

Cynz.9437

OP you would wish you weren’t in my match yesterday
i am playing thief
got home since nobody wanted to
team wiped multiple times at mid
team runs to home, struggles to fight 1 guy for the rest of the match
i am trying to keep home or decap mid at least vs 4 guys from enemy team
all is vain ._.

All is Vain~
[Teef] guild :>

Please at Least Decap Far!

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Posted by: bhagwad.4281

bhagwad.4281

You do not need to decap far. Play defensive. Win mid and support close. gg

Assuming equal skill on both teams, then mid will be ours half the time and half the time theirs. And say we hold close 80% of the time. They still win on an average by 1/3rd points (again, assuming equal skill) since their close (our far) is never decapped. They get theirs for free.

Holding just close and mid is therefore not a dominant strategy (“dominant” as used in game theoretical terms)

Come on. If you fine at mid. Go decap close if it is for free or you know you win the 1on1 or you play a decap build.
If you lose mid rush far. I am fine with that.

What I mean is sometimes you have a hard time to win mid. Lets say you won a 4vs4 teamfight at mid and often 2 people rush far to decap it after the teamfight and the opponents repop and have easy fights with 5vs2 at far and 4 vs 2 at mid or things like that.

Do not try to decap far if you know you have to fight 1vsX (X>1)

I usually just wait till the person has left, then quickly decap and leave. I prefer not to fight at all. It takes me just 4 seconds to decap. I leave a portal, decap, and go back to what I was doing before.

My point is…if you ignore far, you allow them to leave it unattended and that effectively makes it a 4v5 battle.

Please at Least Decap Far!

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Posted by: mini.6018

mini.6018

i always go straight for far in soloq.Most of the times i kill the defender and decap it or i can manage a 2v1 fight for quite a long time giving my team the numbers edge on mid.Unfortunately numbers is not everything and there is no guarantee that you will keep mid because your team has 4v3 against it but if the team is decent should have no proble stomping everyone and send one to help.If you are a decent duelist and can hold your own going far is always the better choice.50% of the times i chose to stay and help mid because someone else is going far we end up losing both mostly because there is no presure and they can throw everything at mid.

Please at Least Decap Far!

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Posted by: gesho.9468

gesho.9468

i always go straight for far in soloq.Most of the times i kill the defender and decap it or i can manage a 2v1 fight for quite a long time giving my team the numbers edge on mid.Unfortunately numbers is not everything and there is no guarantee that you will keep mid because your team has 4v3 against it but if the team is decent should have no proble stomping everyone and send one to help.If you are a decent duelist and can hold your own going far is always the better choice.50% of the times i chose to stay and help mid because someone else is going far we end up losing both mostly because there is no presure and they can throw everything at mid.

one may pull this (1v2) off stimes, but overall id argue against this. you hardly want to create 2v1 against you, that’s where the edge of the game is. the time you gain distracting 2 enemies is supposed to be more then compensated by them prevailing in mid after. may be if your team has several guardians/bunkers, but overall – no.

decapping far may result both, in net gain or loss. imo it is a valid move if done right. depends on what encounters are happening at home/far, and situation in the mid.

Please at Least Decap Far!

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Posted by: mini.6018

mini.6018

i always go straight for far in soloq.Most of the times i kill the defender and decap it or i can manage a 2v1 fight for quite a long time giving my team the numbers edge on mid.Unfortunately numbers is not everything and there is no guarantee that you will keep mid because your team has 4v3 against it but if the team is decent should have no proble stomping everyone and send one to help.If you are a decent duelist and can hold your own going far is always the better choice.50% of the times i chose to stay and help mid because someone else is going far we end up losing both mostly because there is no presure and they can throw everything at mid.

one may pull this (1v2) off stimes, but overall id argue against this. you hardly want to create 2v1 against you, that’s where the edge of the game is. the time you gain distracting 2 enemies is supposed to be more then compensated by them prevailing in mid after. may be if your team has several guardians/bunkers, but overall – no.

decapping far may result both, in net gain or loss. imo it is a valid move if done right. depends on what encounters are happening at home/far, and situation in the mid.

Well it all consists that the player/build pushing on far to be really effective.You can’t just send a bunker because then you will only be stuck
in a 1v1 concluding nothing and if you are too bad and die then you just crippled your team more than just sticking to mid.

Please at Least Decap Far!

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Posted by: gesho.9468

gesho.9468

Well it all consists that the player/build pushing on far to be really effective.You can’t just send a bunker because then you will only be stuck
in a 1v1 concluding nothing and if you are too bad and die then you just crippled your team more than just sticking to mid.

wouldn’t bunky build (with knockbacks and stability) make more sense for decapping? you decapp, help mid, decap, help mid… you can tie one player to far while being able to help mid once in a while. that’s using time difference edge between capping/decapping. and bunk can live through 1v2.

Please at Least Decap Far!

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Posted by: bhagwad.4281

bhagwad.4281

Well it all consists that the player/build pushing on far to be really effective.You can’t just send a bunker because then you will only be stuck
in a 1v1 concluding nothing and if you are too bad and die then you just crippled your team more than just sticking to mid.

wouldn’t bunky build (with knockbacks and stability) make more sense for decapping? you decapp, help mid, decap, help mid… you can tie one player to far while being able to help mid once in a while. that’s using time difference edge between capping/decapping. and bunk can live through 1v2.

I guess it’s whether or not you believe a bunker can survive a 2(or 3)v1 against people of equal skill. I personally think not, but if you’re confident, go for it.

Personally, I don’t like to tempt fate. I’ll quickly backcap, and run away. Why fight when you can get away with not fighting after all eh?