Please don't forget us Solo Qers

Please don't forget us Solo Qers

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Posted by: Forestgreen.7981

Forestgreen.7981

A-Net seems to have literally forgotten about how solo q’ers are left in the dust. Until you separate solo and team queues ranking games, you need to give solo q’ers some incentives to play otherwise you’re forcing people to group up or lose.
Pip gains/loss is the real reward, either make it so solo q’ers gain additional pips on wins or no loss on pips when they get 300 points in a game.

This issue has been bought up so many times I have no idea how A-Net literally mentioned absolutely nothing about it in their changes.

Keep this thread alive till at least A-Net even bothers to acknowledge it.

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Posted by: Lexander.4579

Lexander.4579

Anet is still tryharding to get their game into a cesspool known as esports and playing with your own team is a foundation of every esport game

so logically they will continue to allow full premades to kitten all over soloq since that is oh so fun for the premades

Alex Shadowdagger – Thief – Blacktide

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Posted by: SoPP.7034

SoPP.7034

Anet is still tryharding to get their game into a cesspool known as esports and playing with your own team is a foundation of every esport game

so logically they will continue to allow full premades to kitten all over soloq since that is oh so fun for the premades

^ what he said

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Sorel.4870

Sorel.4870

Drop the tinfoil hats boys. Soloq is just a bad system for team games, compared to dynamic queues. Even LoL dropped it.

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Posted by: Sunshine.5014

Sunshine.5014

I’d rather not have a soloq, especially with the new improvements coming to the League system. After a while all the top team will rank up because of the win streak.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: DaShi.1368

DaShi.1368

Anet has forgotten the basic rules of game design. Don’t punish players for the designer’s mistakes. Leagues as implemented in season 1 has done that. And season 2 will be no different.

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Posted by: Midi.8359

Midi.8359

According to the recent Dev thread. Season 2 will rank groups by highest division. Meaning if one Diamond queues up with four Ambers. They’ll be facing five Diamonds.

Considering how groups are already weighed in with the current system. I don’t see how the solo queue experience needs additional rewards for queue’ing up as an individual.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

According to the recent Dev thread. Season 2 will rank groups by highest division. Meaning if one Diamond queues up with four Ambers. They’ll be facing five Diamonds.

Considering how groups are already weighed in with the current system. I don’t see how the solo queue experience needs additional rewards for queue’ing up as an individual.

Not added rewards…. Protection. Solo Q needs to not be matched against premades. It’s common sense and used to be in game.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: Lexander.4579

Lexander.4579

According to the recent Dev thread. Season 2 will rank groups by highest division. Meaning if one Diamond queues up with four Ambers. They’ll be facing five Diamonds.

Considering how groups are already weighed in with the current system. I don’t see how the solo queue experience needs additional rewards for queue’ing up as an individual.

5 premade diamond players on voice chat and with clearly defined roles are going to perform far better as a team than 5 random soloq diamond players, thats the point of that topic

premades should be matched against premades but i honestly cant see that happening

Alex Shadowdagger – Thief – Blacktide

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Posted by: Forestgreen.7981

Forestgreen.7981

According to the recent Dev thread. Season 2 will rank groups by highest division. Meaning if one Diamond queues up with four Ambers. They’ll be facing five Diamonds.

Considering how groups are already weighed in with the current system. I don’t see how the solo queue experience needs additional rewards for queue’ing up as an individual.

Not added rewards…. Protection. Solo Q needs to not be matched against premades. It’s common sense and used to be in game.

This ^.

Protection. I’m saying that people shouldn’t just lose pips left and right because premades are going to most of the time stomp all over your randoms. Also wins against premades when solo Q’ing should provide additional pips because they were at a severe disadvantage. Solo Qers shouldn’t get shafted because they can’t be bothered to seperate the two leagues. Every game does it for good reason, why A-Net hasn’t is beyond me.

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Posted by: Syde.5961

Syde.5961

There isn’t a large enough population of PvPers in GW2. So unless you want to increase your already long queue times, I wouldn’t separate team queue and solo queue and I don’t think Anet should. Just learn a couple more classes and builds so you can swap out in order to improve your solo queue composition.

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: SoPP.7034

SoPP.7034

Drop the tinfoil hats boys.

So you can put yours on?

We can do hot join if soloq is ‘broken’ and will be fixed this way (ahem).

Clearly the only ones benefiting now are coordinated team who use smurfs for quick wins, oh sorry reduce queue times. Stomping someone is better than waiting for a decent game after all.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Lucifer.7289

Lucifer.7289

Drop the tinfoil hats boys. Soloq is just a bad system for team games, compared to dynamic queues. Even LoL dropped it.

That’s not “tin foil hat” that’s exactly what they are trying to do, use common sense and logic. Solo Q is a great system for games like Guild wars 2. What is logically good about Premades farming random players? There is no skill or competitive play being created with a non Solo Q system in place. A System with Premade vs premade and solo q vs solo q is a far healthier environment that promotes more competition.

The fact is the Spvp population is low compared to other game modes, not to mention this game’s majority playerbase are casual players, this is a MMO not a Moba, stop comparing with other game genres, it’s irrelevant.

So sick and tired of people who have no clue what they are talking about, trying to compare different genre’s to this games MMO genre, aka stop bringing up “league of legends” and how Riot conducts business on their MOBA product.

Hellion

(edited by Lucifer.7289)

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Posted by: Forestgreen.7981

Forestgreen.7981

Bump. Yes sPvP population is low, but telling everyone either to team queue or lose is NOT how it should work.
A lot of people are good only in 1-2 professions and it defines them, getting dumped into a game where 3 of the players are the same profession vs a well composited team shouldn’t be punishment.

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Posted by: Israel.7056

Israel.7056

I’ve wanted solo queue back since they removed it but I get the feeling that they’re still far more inclined to focus on reiterating their matchmaking system than split queues.

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Posted by: steppres.9046

steppres.9046

Anet hasn’t forgotten about solo queuers, we’re used as bait to allow team queues to pop quicker and also to farm us.