So I enjoy PVPing, and I’m in a guild that does mostly do PVE, so I am the de facto PVP Guild Mission organizer. After tonight, I think I’m done doing that.
The PVP (and WVW for that matter) Guild Missions are screwed up any which way.
They need to be DIFFERENT than standard PVE Guild Missions because of the timer – I understand giving a guild 15 minutes to get to 10 locations, or kill 3 bosses. But how can you reasonably give a guild a 30 minute time limit to complete any number of PVP tasks when they lose tons of that time to the Queue? Even if you wait until the last moment to pop the PVP Guild Mission, if you’ve got something like “Win 2 Stronghold matches”, you’ve got to be lucky with the queue to do it. We failed at that a few weeks ago despite getting two wins because we were in the queue for SEVEN MINUTES in between our two matches. How is that close to fair?
But I just accepted that and moved on, and decided not to bother with missions that require multiple iterations since the queue was so unreliable. (Or reliably long, I should say). Tonight, though, I lost my mind.
Why does participation require individual success??
If my guild is completing in the Guild Race, as long as I transform and attempt it, I don’t have to finish to get credit. If my guild does a bounty, I just need to tag a boss. If I literally WALK IN to the instance for a Guild Challenge, and they succeed, I get participation credit.
But if as part of a 5 person PVP team actively running around and trying to win I happen to not get one of the Top Stats for the match, I don’t get personal participation credit for being in the mission? Come ON!
PVP matches aren’t necessarily about who gets top stats. Sure, it’s nice, and I’m sure some folks will say “git gud” or something like that. In my particular case I got caught in a glitch and couldn’t move, and the other team seeing this decided not to do any damage since I could not get out. But even if I just flat out wasn’t very good (or at least, not as good as my colleages), why shouldn’t I get some reward too?
And apparently in reading some of the older reddit threads, the guild PVP mission ends as soon as a team succeeds and accomplishes the task, so if we have two teams going at the same time, one won’t get any credit at all after the other finishes?
I understand the desire for uniformity. And while I appreciate having the PVP and WVW guild missions to recognize the other areas of the game besides PVE, it’s clear that they are an ill-conceived after-thought.
Can you please put some effort into making them more reasonable? It wouldn’t even be hard.
You already have the “Team” system which has to be used for the Guild PVP Mission – just award everyone on the Team credit.
You have a timer system – why not just suspend the time of the Guild Mission count down during the time that the team is in the queue (your queue, which you can measure?)
I’ve always felt that one shouldn’t complain unless one has suggestions or solutions. Those, IMO, are two very reasonable remedies for the two problems I cited, and should be fairly easy to code from a dev standpoint.
That said, I think that you need someone with a PVP focus really take a look at the how the Guild Mission system works for PVP and WVW, and make it something that does actually work. Otherwise, it’s just too much aggravation to bother with, and that’s a shame.