I read somewhere that a solution is “in the works” or something along those lines, or it’s going to be mentioned in “talks” at some point in the future. That’s a bit vague considering the sheer severity of the problem.
Meanwhile we’re having to endure 4v5 matches, the big Dec 10 patch did nothing about it. Why does the queuing system even allow a match to BEGIN when it knows that someone is AFK/disconnected? I don’t know.
This is an online game, AFK’s and disconnects are unavoidable….which is why every other game has at least some kind of system to preemptively deal with such issues and minimize their occurrences – otherwise that system is not ready to be released to the public. Why was the Solo Queue system implemented when it clearly wasn’t (and still isn’t) equipped to deal with such a common issue? I don’t know.
I hear people calling for harsh punishments for AFK’s/disconnects, but that’s not going to stop 4v5 matches from happening (see above point about online gaming). That’s not a SOLUTION, it’s a very weak band-aid.
The PvP community needs some kind of ETA on the actual fix please, so some of us will at least know how long we have to take a break from this game and when we can resume playing.
At this point ArenaNet have enough suggestions to make their harddrives explode, so this is not a matter of IF something will be implemented, it’s a matter of WHEN.