@$20 an hour! It’s worth it!
Please nerf necro's
@$20 an hour! It’s worth it!
Anyone who thinks necros aren’t broke right now is insane.
There has never been a condi class as strong as necro is right now. The entire meta literally revolves around necros and will continue to do so until something is done.
Furthermore its a very easy class to pick up and play unlike the team-fighting condi engi that it replaced. As of right now playing a necro is like an ez-mode HGH on crack.
They are not “glass” cannons. Engis were far squishier than necros and performed the same role with substantially less damage. Necros have the benefit of plague form, death shroud and large amounts of hard and soft CC to stay alive unlike engis.
If you do not believe that necros are overpowered I emplore you to play a 30 20 0 10 10 engi and see how that works out for you. They simply eclipse all competition and dictate the meta currently.
Necros are currently even worse than pre-nerf eles.
They basically spam crap on the point and everything is dead. It’s impossible to hard ress due to the ridicolous pressure a SINGLE NECRO applies, if you stack 2 it becomes totally nonsense: you’re better off dying and zerging all the time.
The game is really unplayable as it is.
Kinda peculiar to see conditions “Burst” like this. Don’t recall Engi’s even doing it like this.
On an individual level there isn’t exactly a large difference in power. Hard to state anything on them when I’m fooling around atm. However as far as aoe is concerned? Fairly silly and tbh don’t think the game needed that aspect strengthened.
They have no idea how to balance this game in my opinion.
Over nerf some classes over buff others. “We don’t want to play whack-a-mole our balance”…Cool story Anet.
Pretty much this….
Necromancers are the attrition class, that’s just how they are built.
Funny thing is of these current Necro builds, I really don’t see any attrition.
It’s straight nuking with enough conditions to rival physical burst and in some cases surpass it.
I said it before, I’ll say it again, get rid of Dhuumfire, remove Terror from Spectral Wall, and replace it with Torment.
Or, another idea, nerf burning across all classes as a bonus, since it’s a rather overpowered condition to begin with.
TheMightyAltroll.3485
- Remove Fear from Spectral Wall
- Add Torment (6s) to Spectral Wall
- Remove “Dhuumfire”
- Add “Strength of the Underworld” to Grandmaster Spite tree.
Strength of the Underworld
Wells last 50% longer
- Make Greater Marks default on Staff
- Move Staff Mastery to replace Greater Marks
- Move “Death Nova” down to Master Traits
- Add “Vengeful Servants” to Grandmaster Death Magic tree
Vengeful Servants
When a Minion dies, you receive Fury(5s) and Vigor(5s) (Does not apply to Jagged horrors)
- Change “Vampiric Precision” to heal yourself for 20% of the damage you inflict from Critical Hits
- Move “Vampiric Precision” to Grandmaster Blood Magic tree
- Move “Vampiric Rituals” to Master Blood Magic tree.
- Move “Terror” to Grandmaster tree.
- Move “Withering Precision” to Master tree.
- Move “Target the Weak” to Grandmaster Spite trait
- Remove “Siphoned Power”
- Move “Furious Demise” to Minor Curses trait
- Move “Barbed Precision” to Master Curses Trait
- Increase bleed duration on “Barbed Precision” bleeds by 100%
- Add new trait “Myopathy” to Grandmaster Curses trait to replace “Target the Weak”
Myopathy
Apply 2 seconds of Immobilize and vulnerability when you apply Weakness (10 second CD)
- Remove trait “Reanimator”
- Move “Ritual of Protection” to replace “Reanimator” (Only applies protection once per well)
- Add new trait “Summoner” in Master Traits
Summoner
Summon 2 Jagged Horrors when you use a healing skill in combat. Capped at a maximum of 5 Jagged Horrors. (Remove the constant negative health effects from Jagged Horrors)
- Remove trait “Strength of Undeath”
- Add trait “Specter” to replace “Strength of Undeath”
Specter
You regenerate 50% of your life force when out of combat.Above is a nerf to the OP Terrormancer you see lately, and a buff to lesser used builds, also a buff to make Vampires viable. Numerous fixes to crappy traits too.
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Runeset of Lyssa & Elite. All conditions gone!
Hide in Shadows + Shadow’s Embrace trait (a trait that 90+% of thieves won’t try because it isn’t part of the lol I can instant gib you thanks to Arenanet’s “balance” design) this will effectively remove burning, poison, bleeding & one other condition upon stealthing! 4 Conditions, one heal. Still have 3 or 4 on you? Try shadow step / shadow return immediately to clear nasty conditions, it might seem like a “waste” but really, if those conditions are going to kill you, it’s not that much of a waste now is it?
For example, lets say you’re running S/D … your infiltrator strike is on shadow return. You’re in combat, just got hit with a full list of condis … shadow step utility, shadow return utility, then shadow return from sword 2. Hide in shadows + shadow’s embrace. 8 conditions removed!
^ Is one of many reasons why I think condition thief doesn’t really much of a place in this game. Condition removal in this game is very strong, and that’s on a class that apparently some people think can’t remove conditions very well. Then there’s elementalist … water attunement, I don’t need to say more, I think we all know well enough by now how that goes down (or doesn’t, at least to condis)
Lastly … burst damage. It’s way … too … stupidly … high. I mean it’s higher than I am on a good gaming night with friends and a fresh bag of lovely lovely greens. That’s pretty ridiculously high, if you ask me. Simply put though, the speed at which burst alters a team fight compared to condition, coupled with the fact that down state has conditions removed … man, I don’t even know. I’ve tried so many ways trying to make condition thief a “thing” that I’ve given up hope, more than once, yet I still entertain the idea in my head that someday it might be strong and not looked at as some stupid “troll build” thanks to other overwhelming factors.
It’s a dead game.
It seems like Anet forgot what good gameplay is, if they ever knew.
It’s a dead game.
It seems like Anet forgot what good gameplay is, if they ever knew.
They did, it was called Guild Wars 1
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
They basically spam crap on the point and everything is dead. It’s impossible to hard ress due to the ridicolous pressure
Sounds like the typical engi spam. But I guess it’s ok as long as the engi is blowing stuff up. I have yet too see a non-power/non-well necro achieving a similar kind of aoe pressure as grenade spam can do on downed targets, along with everyong trying to rez them up.
At Jesiah, yea, thieves’ cond removal can be really stupid when actually invested into, and fighting such specs is a terrible experience for a condi class. The only downside in tpvp is the relatively large amount of stealth uptime, which is why the evade and port spammers are taken over it.
(edited by KarlaGrey.5903)
Hopefully they announce some nerfs tomorrow.
I’m beginning to think Epidemic needs a nerf — probably through a longer cooldown. Its incredibly short cooldown doesn’t seem necessary with all the single-target pressure and default AOE necromancers are capable of now.
In fact, whatever happened to the AOE nerfs previously teased by ArenaNet?
Hate to say this, but; Any condition class has “0” chances against any necro out there.
Dagger and staff: “4” skills to return every condition the necro has on him/her, and return them to the target he chooses. Also Boon corruption into conditions.
Imagine your self, running a HGH engi. Or Teldo¡s build which imply condition damage.
You’re forced to use the trait to be immune to conditions once you get to 25%… and being forced to use one trait only because of one class it’s not a good sign my friends,
It is over the top! After having tested the 30 spite variation condition builds with terror before the patch i can safely say that it was very very very strong without the buffs that necromancer received. Now put torment, burning, longer poison on scepter AA, a buff to doom and a build that was strong suddenly becomes somewhat over powered.
Without these new conditions and buffs you had to rely purely on your bleed bombing with fear as a utility to keep your opponent from cleansing your damage. This required some skill and the condition burst was balanced since it would not one-shot people who actually knew what they were doing.
Now if only some of the old/new necromancer players had actually tested and learned to play a necromancer before deeming it unviable previous patch we would not have had the consensus that necromancer was under powered and needed an offensive buff. All that crap about having to run from elementalists and other professions because you did not stand a chance is just pure nonsense. I myself have beaten several top tier players without the recently received buffs and others would have been able to do the same if they had just put some time in to actually learning to play necromancer with the right offensive/defensive mentality.
Now what the necromancer actually needed was a better way of being an attrition based profession. A way of being able to regenerate life force faster and more reliably. Being able to get healed in death shroud etc.
(edited by djooceboxblast.9876)
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Runeset of Lyssa & Elite. All conditions gone!
Hide in Shadows + Shadow’s Embrace trait (a trait that 90+% of thieves won’t try because it isn’t part of the lol I can instant gib you thanks to Arenanet’s “balance” design) this will effectively remove burning, poison, bleeding & one other condition upon stealthing! 4 Conditions, one heal. Still have 3 or 4 on you? Try shadow step / shadow return immediately to clear nasty conditions, it might seem like a “waste” but really, if those conditions are going to kill you, it’s not that much of a waste now is it?
For example, lets say you’re running S/D … your infiltrator strike is on shadow return. You’re in combat, just got hit with a full list of condis … shadow step utility, shadow return utility, then shadow return from sword 2. Hide in shadows + shadow’s embrace. 8 conditions removed!
^ Is one of many reasons why I think condition thief doesn’t really much of a place in this game. Condition removal in this game is very strong, and that’s on a class that apparently some people think can’t remove conditions very well. Then there’s elementalist … water attunement, I don’t need to say more, I think we all know well enough by now how that goes down (or doesn’t, at least to condis)
Lastly … burst damage. It’s way … too … stupidly … high. I mean it’s higher than I am on a good gaming night with friends and a fresh bag of lovely lovely greens. That’s pretty ridiculously high, if you ask me. Simply put though, the speed at which burst alters a team fight compared to condition, coupled with the fact that down state has conditions removed … man, I don’t even know. I’ve tried so many ways trying to make condition thief a “thing” that I’ve given up hope, more than once, yet I still entertain the idea in my head that someday it might be strong and not looked at as some stupid “troll build” thanks to other overwhelming factors.
It’s not the condi clear that’s a problem, it’s the fact that necros have a large number of CCs, both hard and soft, and the fact that thieves have the lowest health pool in the game.
Necros eat thieves alive. If a thief gives up his damage he might as well reroll.
@$20 an hour! It’s worth it!
clarification for those who think that necro is OP
1) if necro can do more than most of the engi or conditions of another class, it is because necro is the king of the conditions, engi condizions should never beat a necro conditions because engi also invulnerability, + care, if it is not so OP
2) the mesmer good, killing a necro necro dps and conditions.
3) in the past months, the necro was considered useless and with little force, the player who played necro have learned to play well and now I do see the true power of necro, and you weep saying it is OP.
4) the programmers have done a good job on the necro, what gave them was missing.
5) do not complain of fear, Only because it is the main condition of the necro. this may be avoided in several ways. (1) stability, (2) brakstun.
if you can not take away the fear you at the right moment gazed upon her, ala your build is wrong or do not know how to play.
remember that necro does not have:
1) force
2) very few boon
3) 4 sec max stability
5) war, mesmer, thief, ele, engi, exceed the damage of necro
and remember that if necro puts many conditions, is the class of the conditions and must do so
All classes have the skiil conditions that remove, so you can protect you
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Runeset of Lyssa & Elite. All conditions gone!
Hide in Shadows + Shadow’s Embrace trait (a trait that 90+% of thieves won’t try because it isn’t part of the lol I can instant gib you thanks to Arenanet’s “balance” design) this will effectively remove burning, poison, bleeding & one other condition upon stealthing! 4 Conditions, one heal. Still have 3 or 4 on you? Try shadow step / shadow return immediately to clear nasty conditions, it might seem like a “waste” but really, if those conditions are going to kill you, it’s not that much of a waste now is it?
For example, lets say you’re running S/D … your infiltrator strike is on shadow return. You’re in combat, just got hit with a full list of condis … shadow step utility, shadow return utility, then shadow return from sword 2. Hide in shadows + shadow’s embrace. 8 conditions removed!
^ Is one of many reasons why I think condition thief doesn’t really much of a place in this game. Condition removal in this game is very strong, and that’s on a class that apparently some people think can’t remove conditions very well. Then there’s elementalist … water attunement, I don’t need to say more, I think we all know well enough by now how that goes down (or doesn’t, at least to condis)
Lastly … burst damage. It’s way … too … stupidly … high. I mean it’s higher than I am on a good gaming night with friends and a fresh bag of lovely lovely greens. That’s pretty ridiculously high, if you ask me. Simply put though, the speed at which burst alters a team fight compared to condition, coupled with the fact that down state has conditions removed … man, I don’t even know. I’ve tried so many ways trying to make condition thief a “thing” that I’ve given up hope, more than once, yet I still entertain the idea in my head that someday it might be strong and not looked at as some stupid “troll build” thanks to other overwhelming factors.
It’s not the condi clear that’s a problem, it’s the fact that necros have a large number of CCs, both hard and soft, and the fact that thieves have the lowest health pool in the game.
Necros eat thieves alive. If a thief gives up his damage he might as well reroll.
Oh wait, how long can Thief use Lysaa runes with Elite to cleanse Conds? kitten . How long can Thief use Hide in Shadow to cleanse Conds? 30s. How long can Thief cleanse Conds with Shadow Embrace trait? 3s in STEALTH to remove conds, but hey he is not immune to the new Conds that applied to him while in stealth. How long can thief use Shadow Step to cleanse Conds? 50s. Now back to Necros, how frequent can Necro applied 5+ Conditions on Enemy? Less than every 10s. Kudos to you. Now tell me, between a thief and a Bunker D/D Eles, who has more Conds removal? And I as a D/D bunker Eles still has trouble to cleanse them, save Thief. GG…
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
Oh wait, how long can Thief use Lysaa runes with Elite to cleanse Conds? kitten . How long can Thief use Hide in Shadow to cleanse Conds? 30s. How long can Thief cleanse Conds with Shadow Embrace trait? 3s in STEALTH to remove conds, but hey he is not immune to the new Conds that applied to him while in stealth. How long can thief use Shadow Step to cleanse Conds? 50s. Now back to Necros, how frequent can Necro applied 5+ Conditions on Enemy? Less than every 10s. Kudos to you. Now tell me, between a thief and a Bunker D/D Eles, who has more Conds removal? And I as a D/D bunker Eles still has trouble to cleanse them, save Thief. GG…
Yeah. A thief isn’t going to cleanse effectively enough on a Necro if they get loaded up. They can beat necros by dodgespamming in close quarters, bursting and then retreating. Thieves can burst more often than Necros can heal, and they can still disengage from Necros at will. In conquest you don’t really want to burn too much time off point, but as a thief if you stay within 900 on a Necro for about 12s you are going to die and there isn’t anything you can do about it. You’ve got to stealth smartly, dive and burst, back off if you don’t get the down and repeat until they drop. It is risky business with the low health pool to go after a condition burster. This isn’t really new though. Terror Necros could still give thieves fits if they were overly aggressive before the patch. Now that they have protection from the wall + another Fear it is just harder. A patient Thief actually still holds his own against Necros in Kill v Kill (and probably will kill more than be killed), but they can’t hold a node while doing it, and the amount of time it takes to get the kill is probably a poor trade-off.
It would mega suck if they removed burning all together from the necro. I cant see them doing this. it is hard to be good as a condition class without burning.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Hate to say this, but; Any condition class has “0” chances against any necro out there.
Dagger and staff: “4” skills to return three condition the necro has on him/her, and return them to the target he chooses. Also Boon corruption into conditions.,
Fixed.
And… how is this new? People are just not used to fighting necros.
http://www.thecivilrebels.com
What about lich form? They just spam 1 for 4k damage every second and lolwhut at you.
What about lich form? They just spam 1 for 4k damage every second and lolwhut at you.
Yeah what this guys said also!!!
Nerf power necros toooo!!!
And minions!!!!!!!
And bunker necros!!!!
And their unicorn build!!
What about lich form? They just spam 1 for 4k damage every second and lolwhut at you.
Lich form didnt changed!
Its used mostly in power build.
In condi build it is dealing about 2-3k.
Easily dodgable, since attack is slow.
plz plz nerf necros, we cant play vs 2 or 3 necros..
Oh wait, how long can Thief use Lysaa runes with Elite to cleanse Conds? kitten . How long can Thief use Hide in Shadow to cleanse Conds? 30s. How long can Thief cleanse Conds with Shadow Embrace trait? 3s in STEALTH to remove conds, but hey he is not immune to the new Conds that applied to him while in stealth. How long can thief use Shadow Step to cleanse Conds? 50s. Now back to Necros, how frequent can Necro applied 5+ Conditions on Enemy? Less than every 10s. Kudos to you. Now tell me, between a thief and a Bunker D/D Eles, who has more Conds removal? And I as a D/D bunker Eles still has trouble to cleanse them, save Thief. GG…
How long does it take to capture a point while a dumb Thief is hiding around in Stealth?
Conditions need to be balanced in PVP. The fact the current meta is conditions is proof of this. Conditions are pretty much completely unavoidable damage that slowly kills you, and in necros case, bursts you in a fear. They are not “damage over time” anymore, they’re simply a burst class that applies conditions. I am getting sick of ONLY dying to condition damage, everyone being condition spec, and conditions being pretty much unavoidable. I can hold a node(as staff bunker ele) vs any burst build forever 1v1, condition specs slowly kill me, but I can live for a bit, necros just destroy me once cleansing fire is on cooldown.
I would not mind conditions so much if you could do ANYTHING to outplay them, no, do not say “remove conditions”, because I have tried that, I am playing the most spec and class with the most condition removal in the game, and it’s still not enough to handle necromancers.
you can out play condition builds. it’s called CC + Burst. every condition/attrition build, even the ones with condi burst, relies on time and outliving their opponent. you beat them by denying them the time it takes to apply and kill you with conditions. Necros are supposed to be the kings of attrition, which is true to a degree, however, this is also why they can get blown the kitten up even with a huge HP pool to Thieves, Mesmers, and even Warriors (when they aren’t sucking), because they deny the Necro the ability to extend the fight by stunning and bursting them down. It’s the same concept for killing HGH Engis or any attrition based build in the game.
I’m not saying some of Necro’s damage output isn’t broken at the moment, or that condis themselves might be a little out of hand, but people are trying to beat attrition builds with their own attrition builds it seems, and that in itself is a huge mistake
I’ve stayed at this party entirely too long
@Shiyo-And yet there is a thread above or below with necros whining about automated response.
@hackks- the problem is that the necro currently fits that description perfectly!
They burst you while keeping you CCed from fear (breaking one is followed by another).
The sheer dps put up in such a low amount of time with the CC and base durability they got puts the fight in their favor in both 1 vs 1 and teamfights. Who will do the job you described above better than another necro?
The counter is basically to train them before he realizes he is in a bad spot.
The problem is that as it is now they win the war of burst/CC and the war of attrition, 1vs1 or xvsx.
(edited by miriforst.1290)
Conditions need to be balanced in PVP. The fact the current meta is conditions is proof of this. Conditions are pretty much completely unavoidable damage that slowly kills you, and in necros case, bursts you in a fear. They are not “damage over time” anymore, they’re simply a burst class that applies conditions. I am getting sick of ONLY dying to condition damage, everyone being condition spec, and conditions being pretty much unavoidable. I can hold a node(as staff bunker ele) vs any burst build forever 1v1, condition specs slowly kill me, but I can live for a bit, necros just destroy me once cleansing fire is on cooldown.
I would not mind conditions so much if you could do ANYTHING to outplay them, no, do not say “remove conditions”, because I have tried that, I am playing the most spec and class with the most condition removal in the game, and it’s still not enough to handle necromancers.
so, there’s a class able to beat your build?
Mmmm anet definitely should nerf it. This is unacceptable, right?
They basically spam crap on the point and everything is dead. It’s impossible to hard ress due to the ridicolous pressure
Sounds like the typical engi spam. But I guess it’s ok as long as the engi is blowing stuff up. I have yet too see a non-power/non-well necro achieving a similar kind of aoe pressure as grenade spam can do on downed targets, along with everyong trying to rez them up.
At Jesiah, yea, thieves’ cond removal can be really stupid when actually invested into, and fighting such specs is a terrible experience for a condi class. The only downside in tpvp is the relatively large amount of stealth uptime, which is why the evade and port spammers are taken over it.
Yeah … unfortunately thanks to Arenanet’s inability to design better weaponsets, it feels like S/D is easily the most superior weapon set thieves have available even after nerfs. 1/2 second evade. Condi removal / get the eff out of death mechanic. A daze from stealth, or blind if you screw that up. Strong immediate damage.
Even with buffs to death blossom, it’s purely a joke of a skill. When do you actually evade in that 1/4th second window, at the peak of the flip?
The whole point of why I’m even complaining is the game feels SO completely pigeonholed as a thief. And that of course just complicates issues with fighting against a faceroll, condi spamming death cannon like necro.
This whole kittening game is the most pathetic trash I’ve ever seen when it comes to ‘balance’. Because being able to down someone in under 2 seconds is a skillful, well fought battle.
Arenanet needs to get their head out of their arses, or perhaps out of NCSoft’s, since they’re apparently NCSoft’s pathetikittentle scrubs. I’m going to just disappear again for the next however many months until they come out with the next attrocious “balance” patch which will probably just make some other class a ridiculous powerhouse as well.
There will be no class diversity, just 100% burst builds. Burn them down instantly first, or you will. GG WP Arenanet. JK. Lrn2suckless
How are you not glad, that we are slowly moving away from the horrid bunker meta? Those immortal builds have finally been introduced to a counter, now everyone is crying about it? PvP should be about killing too, not just kiting 2-3 people forever over a node till help arrives. If the new Necro can accomplish that shift, we are on the right way.
That said about PvP, i would like everyone who is crying for Necro nerfs play a Condition Necro in WvW vs Players who use Melandru with Lemongrass. Or Play a Necro in PvE trying to compete in damage with other classes which are not capped thanks to Bleed Stacks. Ok, still crying for nerfs? No? Thought so!
@Shiyo-And yet there is a thread above or below with necros whining about automated response.
@hackks- the problem is that the necro currently fits thqat description perfectly!
They burst you while keeping you CCed from fear (breaking one is followed by another).
The sheer dps put up in such a low amount of time with the CC and base durability they got puts the fight in their favor in both 1 vs 1 and teamfights. Who will do the job you described above better than another necro?
The counter is basically to train them before he realizes he is in a bad spot.The problem is that as it is now they win the war of burst/CC and the war of attrition, 1vs1 or xvsx.
Necro’s aren’t really effected nearly as much by other Necro burst, mostly due to their already massive HP pool – people really undervalue Vitality and it’s effectiveness against condi’s. Eating a terror burst with 24k+ HP (that’s what my Necro has currently) really isn’t all that devastating. When I play a condi build on my Engi the last thing I want to fight is a condi Necro, just because I know I won’t hurt their massive HP pool with my condi burst unless they totally kitten up. No one should want to fight a Necro as a condi based attrition build without something that exploits one of their major weaknesses. The CC chain from a Necro is fairly easily broken as well. A Shatter Mesmer or Theif are far more efficient at killing a Necro.
Sure, 1v1 a Necro is stonger now than they were previously, but still no where near the efficacy of some other classes. There’s nothing wrong with Necros being a competent 1v1 class. They’re designed to make your life hell if you engage one on your own without a proper build designed to exploit their vast and gaping weaknesses.
And as I said, I’m not advocating that Necro damage is fine as is. They got a lot of buffs that reshaped the way they do damage, and they didn’t get anything toned down from their previous design to accommodate balance. Their bleed application rate is far too high atm (specially with Scepter), and this is a carry over from their previous iterations where bleed was their primary/sole source of condi damage. Terror’s bonus damage is likely overkill now as well with the addition of Burning, as Terror was originally a bandaid fix to help bolster Necro’s formerly lacking condi damage output. Burn in general, not necessarily specific to Necros, is likely in need of toning down as well – there’s a reason so many people include it in their builds atm.
That being said, by and large the complaints coming from people about Necros shows they have little to no understanding of how the class actually works. Not to mention this mass breakout of amnesia across the entire community of what Necro’s massive weaknesses are.
This thread in general is just a giant QQ fest that wreaks of L2P. Yes, the damage is fubar’d atm, but not one post in this thread has actually pointed to anyone tangible aspect of their mechanics/skills as being the culprit. Hence, “I died in PvP to a Necro, this never happened before, Nerf Necros!!!!111”. <sigh>
I’ve stayed at this party entirely too long
The only thing that annoys me at necros is their frikking zoo of pets. If you get two necros together I cant see a godkitten thing through the zerg swarming all over the place. Before it was viable to take your time and clear the zoo with AoE but now when necros got their damage potential up, its detrimental becouse you need to focus on necro himself ASAP.