Please split PvP and PvE balance
i got a better idea, please balance the skills based on sPvP, and not the other way around.
as it should be.
certain skills doing too much damage in PvE ?
increase the life of the mobs.
done.
not gut the skill in sPvP.
It seems a condition PvE ele will never be a thing as long as PvP dominates balance
Wait, you think PvP is the reason ice bow got nerfed?
…
It seems a condition PvE ele will never be a thing as long as PvP dominates balance
Wait, You think Condi PvP Ele is a thing?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
they need to split skills in pvp and pve for real , is dumb to have the same damage for a monster with 10000000000hp and for players with 13-20k hp
https://www.reddit.com/r/GuildWars2PvPTeams/
they need to split skills in pvp and pve for real , is dumb to have the same damage for a monster with 10000000000hp and for players with 13-20k hp
You mean the monsters that don’t dodge or heal and have to deal with constant 1v5 situations?
It seems a condition PvE ele will never be a thing as long as PvP dominates balance
Wait, you think PvP is the reason ice bow got nerfed?
…
…
…
Seriously? I am talking about Burning. Anet killing off the final used conjure (other than the greatsword for escape only) was because of PvE.
i got a better idea, please balance the skills based on sPvP, and not the other way around.
as it should be.certain skills doing too much damage in PvE ?
increase the life of the mobs.done.
not gut the skill in sPvP.
Then all other skills, for all classes, will be doing too little damage.
You really have not thought this out…
Agreed. There are already (or were) some minor differences, I wish they would keep adding balance changes to seperate gamemodes. I feel a lot of skills that are useful in say, pvp are useless in pve simply because they have to balance with pvp in mind as well (and vice versa). If they were to balance each seperately it would create for a more balanced pvp environment and hopefully more freedom in pve to run skills and traits that currently aren’t viable.
Yes please split them! Was one of the better moves in GW1!!!