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(edited by Daecollo.9578)
Some of the healing signets/non-stat (non-percent based.) could use a double buff as well.
For big example: Warrior Healing Signet, Ranger Signet of the Wild.
Signet of the Wild should get double its healing value and so should the warriors healing signet. They just are not up to par with the slots otherwise.
Signet of Malice could get a boost for thieves sustain in combat.
Signet of Restoration did get nerfed, but the healing could also use an improvement.
Signets should be a hard-choice to pick, not an immediate no lol.
I can understand not touching percent based effects and condition cure effects though, they are fine and already got buffed for the most part. (For example: all the movement speed ones got more then double the movement speed bonuses.)
(edited by Daecollo.9578)
Signet of Restoration is pretty strong, passive and active. Nerfing it was a good call IMO.
I would like to see a much larger passive number on the guardian signet res (i forgot the name of it) and a shorter activation time. Right now, along with many of the guardian signets, there is no reason to take it.
Signet of Restoration is pretty strong, passive and active. Nerfing it was a good call IMO.
I would like to see a much larger passive number on the guardian signet res (i forgot the name of it) and a shorter activation time. Right now, along with many of the guardian signets, there is no reason to take it.
They nerfed an exploit it had. It should only heal when they cast a spell, not heal over/over from the same little bug 100 times. After that change I think the base heal amount should be increased though to compensate. It would help staff/scepter eles.
Signet of Restoration is pretty strong, passive and active. Nerfing it was a good call IMO.
you must be joking… SoR active is imo THE WORST healing skill in the game, none ele use it, everyone just keep its passive due to spammy character of ele with many instant cast skills…
PS: even Written in stone works strange with it, this signet lose half of passive effect instead of keeping it as stated in trait…
Signet of Restoration is pretty strong, passive and active. Nerfing it was a good call IMO.
you must be joking… SoR active is imo THE WORST healing skill in the game, none ele use it, everyone just keep its passive due to spammy character of ele with many instant cast skills…
PS: even Written in stone works strange with it, this signet lose half of passive effect instead of keeping it as stated in trait…
All non-percent passive effects need improved pretty much IMO.
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive. With a clerics ammy you could heal for over 1k/sec. With a Valk ammy you could heal for about ~800/sec. Just way too strong.
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive. With a clerics ammy you could heal for over 1k/sec. With a Valk ammy you could heal for about ~800/sec. Just way too strong.
What heal are ya talking about? Plus Ele just got nerfed the heck out, they don’t have nearly the condition removal they had before.
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Signet of Restoration is in an interesting situation. For now, it’s used almost exclusively for its passive effect. And I don’t think it’s unbalanced, I feel that it’s fine as it is. But it’s interesting to note that increasing its active healing or decreasing its cooldown would hardly buff it, lol. I wouldn’t mind a (very slightly) lesser passive for, say, 5s less cooldown. Just so eles can, you know, actually use its active effect more often. :P
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
Its on 20sec cd so base healing per activation is a lot higher than the ele.
Thats just to correct you since i aknowledge that ele signet is a lot more powerful..But still bother to check the tooltips in wiki next time:P
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
what are you talking about? having signet with useless active which is never used because its the lowest heal in the game is just bad… they nerfed it to the ground and slightly increased passive, now everyone uses it ONLY for passive instead of active and they nerf it again? thats just stupid, we already use only half of skill, they will make it completely useless… its not even worth to get Written in stone for it because active is crap and not worth its cast time…
(edited by MaXi.3642)
Well, talking about SoM i wish it would scale a bit more with healing power for its passive, and i wish its active heal would actually scale with it to begin with.
Well, talking about SoM i wish it would scale a bit more with healing power for its passive, and i wish its active heal would actually scale with it to begin with.
Yes, especially for non-PW builds and non-Unload builds, it just does not heal enough unless you use those two skills.
It should heal for 150-180 per hit. Warriors healing signet should be at least double, or more and heal for 465 per second (Or have a trait that doubles it.). Otherwise its not worth the slots.
People will counter and just say: No it needs a good active! Comparing it to things like the Guardian Signet when there is no comparing, the Guardian signet is better for its active because it can cure 4 conditions to 6 conditions in its time you use it and don’t use it during those times its not on its 10 second CD, this means they can wait for 2 conditions to be cured then use the heal because you have 9 seconds of downtime, its not a “Every second heal.” thing, the mechanics are completely in favor for the Guardian to use it. Now if the warriors healing signet was for example “Heals the warrior for 4000 (with a trait that doubles it.) every 10 seconds”, then you could use the active signet argument.
The passive effect for the warrior is absolute trash. If they want to add a unique flavor to it though, make it “Gain health when you gain adrenaline.”
(edited by Daecollo.9578)
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
Its on 20sec cd so base healing per activation is a lot higher than the ele.
Thats just to correct you since i aknowledge that ele signet is a lot more powerful..But still bother to check the tooltips in wiki next time:P
yup those wiki tool tips are playing the game for you. Those player updated wiki tips.
Heal sig is the worst in the game. Whether you believe it or not.
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
Its on 20sec cd so base healing per activation is a lot higher than the ele.
Thats just to correct you since i aknowledge that ele signet is a lot more powerful..But still bother to check the tooltips in wiki next time:Pyup those wiki tool tips are playing the game for you. Those player updated wiki tips.
Heal sig is the worst in the game. Whether you believe it or not.
I know its bad..thats not what i was saying
Signet of Undeath (Necromancer.)
Currently: 1% life force every 3 seconds. (Basicly worthless in all types of gameplay, it doesn’t even work out of combat. It should be atleast 1% every second forever regardless if your in combat or not, but that doesn’t even sound like its worse the slot either!
Or…
Passive: Steals health when you attack.
Healing: 62 (0.06)?
Damage: 62 (0.06)?
That gives the signet what necromancer desperately needs. “FLAVOR.”
Signet of Undeath (Necromancer.)
Currently: 1% life force every 3 seconds. (Basicly worthless in all types of gameplay, it doesn’t even work out of combat. It should be atleast 1% every second forever regardless if your in combat or not, but that doesn’t even sound like its worse the slot either!
Or…
Passive: Steals health when you attack.
Healing: 62 (0.06)?
Damage: 62 (0.06)?That gives the signet what necromancer desperately needs. “FLAVOR.”
While this idea would be cool, it would probably fall under a healing signet (which we oddly dont have).
Also signet of Locust has a clickable AE damage/healing ability, your idea also would make more sense with that one as well.
TBH signet of Undeath should A) be an elite, B ) be buffed significantly. Utility skill shouldnt have 180 second cd imo…
Perhaps
1. make it an elite
2. increase the lifeforce regen to out-of-combat as well.
3. Add – for reach teammate ressurected spawn a temporary pet.
(edited by Zinwrath.2049)
Signet of Undeath (Necromancer.)
Currently: 1% life force every 3 seconds. (Basicly worthless in all types of gameplay, it doesn’t even work out of combat. It should be atleast 1% every second forever regardless if your in combat or not, but that doesn’t even sound like its worse the slot either!
Or…
Passive: Steals health when you attack.
Healing: 62 (0.06)?
Damage: 62 (0.06)?That gives the signet what necromancer desperately needs. “FLAVOR.”
While this idea would be cool, it would probably fall under a healing signet (which we oddly dont have).
Also signet of Locust has a clickable AE damage/healing ability, your idea also would make more sense with that one as well.
TBH signet of Undeath should A) be an elite, B ) be buffed significantly. Utility skill shouldnt have 180 second cd imo…
Perhaps
1. make it an elite
2. increase the lifeforce regen to out-of-combat as well.
3. Add – for reach teammate ressurected spawn a temporary pet.
Necromancers claim to have attrition, but they do not have much. :/
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