PoF Elite Specializations - Feedback

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

(I couldn’t find a Feedback post for all classes)
Now I have had the time to try all classes elite specializations so I am gonna give my take on them.

HoloSmith (Engineer is my main)
As this is my main i think I tried it the most, but I must say it was a little tricky to stay alive compaired to how it was as scrapper. But the damage is outstanding. I must say I find this Elite pretty balanced, a little bit over the top. But I couldn’t go full Holosmith to be good, I had to mix in old skills to be able to withstand the High conditions and Power that has arrived with the new specializations.

Soulbeast
This one started of as feeling weak and bad but I found out that bear gave me 2 invulnibily skills on top of using signet of stone… I went for full DPS with Longbow and I fealt more like a deadeye than a Thief. I found more builds that could do massive damage and well. Soulbeast is the class I saved the longest before I switched it out (Only two character slots to try with). I beleave that this Elite can be powerfull with an experienced player.

Spellbreaker
Actually this elite was really cool and it was good too. I managed to find a build that could keep me alive but still dish out a good amount of damage and Dazes. Once I got the elite of cooldown more or less everyone went down. It’s awesome to strip enemies Boons, Guardians and Engineers went down like flies. A very stong Elite and I liked it alot, still it wasnt better than Soulbeast for me but still was a mighty good contender.

Firenrand
First I tried a burn centered build combined with my old symbol guardian. Well that was not very good, there are just to many skills that goes through blocks nowdays. Then I though, what if I did a build that focused on healing and remove conditions. Now we are talking about a healer class, this one was fantastic. With healingpower, Staff/mace and focus and traited only to survive, heal and healing symbols I could withstand the most. I got problems when I faces 3 or more who focused me but I could keep other players alive very well as long as they didn’t run away from me (Wich they do all the time in HJ). In my opinion, Firebrand is a really good healer.

Renegade(I can’t play Revenant at all)
I am just so bad at Revenant that I can not make a good opinion about this. I did very good condition damage but I could not survive very long. I could not find any good condition cleanser as renegade and in my opinion, the best option was to use Legendary demon stance and well… It didn’t do much good. Not worst of all classes I played but it could be as I didn’t have any direct problem to win against any Renegade I met.

Deadeye
Realy fun to play, neat damage but I didn’t do a good job. I also noticed that most matches on HJ was atleast 3 Deadeyes. When playing HJ you don’t realy care to capture points, only to try out your Elite spec so everyone just jumped on top of high points and shot from there. I noticed that it was very easy to keep you stealthed so if I was in danger I used escape skills and stealthed to get to a new location and try again. Very good at soloing out targets but even so, I think that it needs alot of skill to be a usefull player in a real match.

Scourge
I will just say it from the start, this is the most OP Elite Spec ever. The condition it can dish out while at the same time gives it Barrier to not only itself but to everyone around it and the pillars. You can put pillars inside a whole cap point and make enourmous damage, boonstrip, condition cleanse, barrier and even direct damage. This is like the Warriors Spellbreaker but with large AoE’s and every boonstrip gives Torment. You almost don’t even have to aim to hit someone, it was so good that sometimes I was alone Vs four players I just dodged and put my Sandshades all over and started to give myself barrier and well just tried to stay alive while just clicking all my skills…. Suddenly all four players where downed, I didn’t realy understand how they died, maby there was a deadeye in my team that got them while they where chasing me.
The Scourge’s I have fought against had given me the most hard fights but they have not always been unbeatable.
This is in my opinion an over the top Elite spec.

Weaver(I am useless with an Elementalist)
Well for this Elite I can say that I didn’t do good at all. I modified the pre-build I start with a little as I almost don’t know any usefull things with Ele. Well it was bad, I died and died and died and didn’t do much damage at all as I almost ever managed to come close enough to hit. I did try it a few matches but becouse I am so useless with Ele I didn’t think it would do any difference anyway.
But the eles I fought was mostly easy but there was some who realy did heavy damage and could survive a long time fighting alone vs 3.
I think this Elite can be realy over the top with skilled Ele players.

Mirage
Another cool Elite and pretty usefull. It can dish out a rediculous amount of conditions and confuse enemies. I can’t manage it but most Mirage I fight throws illusions around them and I can never find the real one. Even so I did very good as Mirage and after a little training with it I managed to even stay alive against 3.
A realy strong Elite but if they get trapped and or can’t get away from players corsair they are doomed.

I dunno if this can be used or not, but this is my take on the Elit specs atleast.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

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Posted by: Abazigal.3679

Abazigal.3679

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

But that’s quite a common issue with DH guards nowadays, and what we had with turret engi meta too, it’s easy to counter in theory, but in practic, many people do not know. From a team queue point of view, i would say it won’t be that annoying. From a solo queue point of view, some matchs will be total blow outs. I’m afraid setups of scourge + holosmith may literraly faceroll poor setups or average soloqueue joe going mid point over and over.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

But that’s quite a common issue with DH guards nowadays, and what we had with turret engi meta too, it’s easy to counter in theory, but in practic, many people do not know. From a team queue point of view, i would say it won’t be that annoying. From a solo queue point of view, some matchs will be total blow outs. I’m afraid setups of scourge + holosmith may literraly faceroll poor setups or average soloqueue joe going mid point over and over.

Shades behave differently than both turrets and traps, though. Unlike Traps, they’re visible. Unlike turrets, they have very short range. Unlike both traps and turrets, they require actual input from the Scourge to do anything.

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Posted by: Flumek.9043

Flumek.9043

Abazigal, reaper necro also kill stuff … in melee.

Its same thig again just worse.

More stupid cleave and more easy stupid ways to die to any real build.

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Posted by: Alek Seven.2374

Alek Seven.2374

I immediatly fell in love with Holosmith, Idk why but all the other elites became boring in 5 minutes. I’m still not sure about Spellbreaker, its a good concept to rip boons, even though i prefered to see the mesmer as the SB.

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Posted by: Xillllix.3485

Xillllix.3485

How they thought Weaver was ok for a video game like this is beyond my understanding.

“Hey let’s give this class an easy way to do 20k burst with 2 buttons… and let’s give this other class a million buttons to press to do 3k damage before having to wait 5 seconds to block.”

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Posted by: Zintrothen.1056

Zintrothen.1056

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

Considering the long charge recovery for shades and the tiny area they actually effect, they really can’t do much to “force you into a path you don’t want to go.” Sure, they can cut off going left, but you can go right just as easily. If you aren’t standing on the shades, you aren’t getting those “intense torment stacks” either.

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Posted by: Mikali.9651

Mikali.9651

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

Considering the long charge recovery for shades and the tiny area they actually effect, they really can’t do much to “force you into a path you don’t want to go.” Sure, they can cut off going left, but you can go right just as easily. If you aren’t standing on the shades, you aren’t getting those “intense torment stacks” either.

and while you are doing that Scourge decaps and caps and prevents you from doing it. Good job walking around trying to survive!

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

Considering the long charge recovery for shades and the tiny area they actually effect, they really can’t do much to “force you into a path you don’t want to go.” Sure, they can cut off going left, but you can go right just as easily. If you aren’t standing on the shades, you aren’t getting those “intense torment stacks” either.

and while you are doing that Scourge decaps and caps and prevents you from doing it. Good job walking around trying to survive!

Oh, so now the Scourge dropped all the shades on point? I thought they were using them to change your path? They don’t get to do both.

If they drop them all on point, cool. Just kill them at range and take the free point.

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Posted by: Brujeria.7536

Brujeria.7536

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

The damage is mostly tied to the shades, these are resources, the cooldown is 15 seconds per charge, that is kinda long. The game is fast moving and the range of these is rather low. In addition these replace the necro class mechanic and require a quite hefty amount of class resource to do anything.

So i think a class mechanic, limited by 2 separate resources, with a small, immobile range in such a movement heavy, quick game is allowed to deal damage if ignored and utilized well.

In addition to that, the condi duration is really low, so unless you screw up a lot and camp inside multiple skills you will mostly be able to recover. Especially because all of the damage is coming from only 2 conditions, which are easy to cleanse.

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Posted by: Mikali.9651

Mikali.9651

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

Considering the long charge recovery for shades and the tiny area they actually effect, they really can’t do much to “force you into a path you don’t want to go.” Sure, they can cut off going left, but you can go right just as easily. If you aren’t standing on the shades, you aren’t getting those “intense torment stacks” either.

and while you are doing that Scourge decaps and caps and prevents you from doing it. Good job walking around trying to survive!

Oh, so now the Scourge dropped all the shades on point? I thought they were using them to change your path? They don’t get to do both.

If they drop them all on point, cool. Just kill them at range and take the free point.

mmm yes, cuz every profession is range

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Once people learn to not stand in the Sand Shades, I think you’ll find Scourge is really not very strong. Torch is fine, but the Punishment skills and survival tools are incredibly weak. Its only real defense is killing your opponent before they can kill you (which, admittedly, it’s very good at if they stand near a shade).

And then Scourges will adapt and place their shades to force you into a path you don’t want to go. And if you keep moving, good luck surviving intense torment stacks.

Considering the long charge recovery for shades and the tiny area they actually effect, they really can’t do much to “force you into a path you don’t want to go.” Sure, they can cut off going left, but you can go right just as easily. If you aren’t standing on the shades, you aren’t getting those “intense torment stacks” either.

and while you are doing that Scourge decaps and caps and prevents you from doing it. Good job walking around trying to survive!

Oh, so now the Scourge dropped all the shades on point? I thought they were using them to change your path? They don’t get to do both.

If they drop them all on point, cool. Just kill them at range and take the free point.

mmm yes, cuz every profession is range

Yeah. Every profession IS ranged. And melee. No profession in the game doesn’t have the ability to do both.

If you’re not taking any ranged weapons, you don’t get to complain about area denial, because you are doing nothing to counter it.

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