Points earned from kills must be boosted
Trust me, a team with 3 bunkers isn’t going to get anywhere facing a balanced team in tPvP. I’ve tried it and failed. The other team will always focus the bunker and take him out eventually. Bunkers can hold a point for a long time, but then there just comes a time when they have all their cds running and they die (at least if you’re skilled enough to kill them) assuming you’re running a decent dps build. Every profession has its own mechanics to make it viable in PvP. Once the bunkers are down, it’s hard for them to cap a defended point back, since they can’t kill the guy standing on it. Sometimes they still achieve it by constantly knocking the opponent out though.
What he said ^
also in basic sPvP it would just turn into even more of a zergfest with the nodes being completely ignored rather than only mostly ignored.
And, to put it in LoL laymans terms: Imagine the game being stuck in lane-phase for the entirety of the game. It would basically be which lane can snowball all the way to the base without getting a roam/jungler help to defend, all the while everyone is still holding true to their respective lanes.
E.g. Top stays top until game ends UNLESS he is needed mid for a quick sortie. And I mean quick.
1 bunker can hold for a decent time 2 dmgers..so one team has 4 players to do cap-defend-whatever while the other has 3.in a 5v5 match the -1 matters.In LoL you dont have to be under a tower or in stragegic points to fight.But in GW2 if you find someone in a non strategic point you just ignore him.i mean how much do you earn by killing him?i dont remember..5 points?lets say you kill em all at once.25 points and they got a 15 sec respawn.You dont have to kill someone to win,its just cap and defend and thats what takes away my fun
^ You forgot stall/delay.
…if you find someone in a non strategic point you just ignore him.i mean how much do you earn by killing him?i dont remember..5 points?lets say you kill em all at once.25 points and they got a 15 sec respawn.You dont have to kill someone to win,its just cap and defend and thats what takes away my fun
I understand what you’re saying and I agree. I don’t find conquest to be very enjoyable either, but raising the kill value any amount that is substantial enough to matter would probably take away from the objective play for those who do enjoy the gameplay and strategic intriciacies that conquest mode offers. I think that they just need to implement a DM/arena gametype so that everyone will have something.
LoL did a conquest map and as i know it failed big time..People imo need the satisfaction of making an effort and be rewarded.Defending a base for a long time its giving you that satisfaction but i believe in every game and always killing>surviving