(edited by Davinci.8027)
Poll : Are you happy with the Haste nerf?
No, haste needs a nerf but bunker needs to be nerfed equally. Not one without the other…
Yes, but I do think there needs to be additional changes to compensate what are effectively nerfs.
Tirydia – Scrapper
YES – haste felt somehow “broken” – I think it’s good they nerfed it – although that will implement reviewing some profession mechanics – as this is a nerf to some classes but not for others!
Engineer since BWE 1
Haste being nerfed is a good change, they just need to follow it up with a Bunker nerf soon.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
overall, yes, i still think warriors will be able to get their burst rotation off and same for thiefs, but while i agree quickness needed tweeks, so do bunkers. maybe make quickness apply some healing/boon debuff?
Yes
I am not a 15 char banana
Kind of mixed feelings yere, but I’m generally gonna say Yes.
Not dying in half a second is good, but this makes Elementalists and Bunkers even more immortal now.
NO, It is a change too small to affect attack that take 3/4 of a sec much but it affects sustained burst from people that rely on quickness procs and long attacks like hundred blade more. I can only assume this is aimed at the haste, basa venom, back stab combo which can be dodged with twitch( You should always be twitching if you know a thief is around.) This simply hurts weaker builds a loooot more then this one.
EDIT: IF YOU THOUGHT HUNDRED BLADES NEEDED A NERF THEN…I’m not gonna comment. guess i’ll play moar smite then >.>
(edited by Noctis Assassin.4035)
Yes, but they didn’t go about it the right way.
I think it is a “ kitten if we do, kitten if we dont” scenerio. Seems to me they want the meta to shift towards everyone having more balanced or tanky builds for long term survivabilty over having instagib anything….
BUT, obviously some classes will suffer in the mean time while they wait to make other changes. Kinda stinks if you ask me.
Yes & No
The nerf to quickness could be a positive change but from now on to get down bunker builds……..ppl must pray for some godly intervention
No.
As others have said, this nerf needed to happen in conjunction with other changes to compensate for it. As it is, all this straight-up nerf did was kill some builds.
You keep using that word. I do not think it means what you think it means.
I think the negative effects of the quickness should be removed or reduced…
Warriors still take 50% more damage but don’t get the same benefit. Yes, the duration is longer for the quickness but so is the debuff.
Thieves still loose all endurance and won’t start regenerating it until after the quickness wears off which is a much longer duration.
Time Warp is really the only quickness that got a fair nerf in this patch.
Personal quickness got an unfair nerf.
I’m not disagreeing with the nerf, just disagreeing with the way it was done. The individual skills were not looked at it, just quickness as a whole.
overall, yes, i still think warriors will be able to get their burst rotation off and same for thiefs, but while i agree quickness needed tweeks, so do bunkers. maybe make quickness apply some healing/boon debuff?
I totally disagree with this in so many ways. Warriors barely had any viability as a class in skilled tourneys. Not to mention, they were only viable if they ran frenzy with GS in one set. Now, their high-cd burst will be even more negligible meaning…
Yes, I think this is a good change overall. Longer lasting fights are more fun and make skill more important. However, as many other people have said, this will likely require further balancing of the classes most affected by this change to make up for it.
I think the negative effects of the quickness should be removed or reduced…
Warriors still take 50% more damage but don’t get the same benefit. Yes, the duration is longer for the quickness but so is the debuff.
Thieves still loose all endurance and won’t start regenerating it until after the quickness wears off which is a much longer duration.
Time Warp is really the only quickness that got a fair nerf in this patch.
Personal quickness got an unfair nerf.
I agree that Time Warp could have used a nerf, but then again this would create more problems because Mesmer’s viability lies in its 3 main utilities (Time Warp, Illusion of Life and Portal) and by nerfing this you now create other problems where mesmer needs to be more viable as a CLASS.
This game’s balance is like a game of JENGA… GG
Yes, definitely.
But i feel bad for warriors.
Yes.
Good point on taking more damage. I think the quickness nerf is appropriate, but the increased damage taken during frenzy should be reduced as well.
Good point on taking more damage. I think the quickness nerf is appropriate, but the increased damage taken during frenzy should be reduced as well.
This, definitely. The class as a whole needs to be revamped. The problem I have with the haste nerf is that it directly affects warriors much more than it does any other class. If the warrior had viability in other specs, or even if the GS spec didn’t rely heavily on Frenzy, then I wouldn’t be so appalled at this nerf. But implementing this change now, at this time, when warriors are so low on the totem pole, is just adding salt to the wound.
Good point on taking more damage. I think the quickness nerf is appropriate, but the increased damage taken during frenzy should be reduced as well.
This, definitely. The class as a whole needs to be revamped. The problem I have with the haste nerf is that it directly affects warriors much more than it does any other class. If the warrior had viability in other specs, or even if the GS spec didn’t rely heavily on Frenzy, then I wouldn’t be so appalled at this nerf. But implementing this change now, at this time, when warriors are so low on the totem pole, is just adding salt to the wound.
I agree with this completely.
While I do think haste at 100% was too much and 50% is better, the change to haste should not go live without equivalent buffs to warriors in particular.
I mean now with their one viable contribution destroyed, there really is no longer any reason for warriors to not have access to protection, regeneration and aegis.
Or just reroll to guardian and be done with it.
Yes absolutely. Anything that’s faster than what human reflexes can react to is just silly.
As an asura, I do this all the time.”
no…
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
I think the negative effects of the quickness should be removed or reduced…
Warriors still take 50% more damage but don’t get the same benefit. Yes, the duration is longer for the quickness but so is the debuff.
Thieves still loose all endurance and won’t start regenerating it until after the quickness wears off which is a much longer duration.
In a real game a warrior stuns you before he uses frenzy and hundred blades so that 50% damage penalty doesn’t affect them because you’re either dead or evading. They changed the way endurance works too so now you can’t have negative endurance which is actually a good change for thieves.
Yes, but they should make it like a 25% damage increase for warriors.
Yes,
but they also ruined the warrior.
Ascension [WAR] Officer | [ÆÆÆÆ] | Driver of BP’s GvG guild [BB]
Yes, BUT its really a double nerf, the first to the skill directly, but since all haste skills (minus timewarp) have a debuff effect that now lasts longer for less effect its really a much bigger nerf than it appears.
This shoudl be mitigated by reducing the debuff effect of using haste. Ie frenzy only giving 25% extra damage debuff not 50%.
Just wait for the “hidden” patch notes where warriors get a decent damage buff.
Just wait for the “hidden” patch notes where warriors get a decent damage buff.
gl
As a mesmer i don’t care, time warp is 90% for the team, and we can go with 50%.
As a thief i don’t care, i don’t need haste for backstab so badly.
As a bunker guardian i’m happy cause less dmg coming.
So…definately…yes to the quickness nerf.
Just wait for the “hidden” patch notes where warriors get a decent damage buff.
Kick: Damage increased by 20%.
Banners: Size of banner model increased by 50%. Banner cooldowns reduced by 5%.
Frenzy: renamed to “Kill me plx”.
25 charracters
Yes but,
Frenzy penalty needs to be reworked, and possibly other warrior buffs.
No.
I don’t mind the time warp quickness nerf if bunkers get tweaked accordingly. I used to main mesmer, but I’d rather have the option to replace my elite skill with an additional utility skill than actually use time warp.
I recently switched to warrior since I tend to enjoy it more and there was more diversity in builds (unlike 20-20-0-0-30 or 10-30-0-0-30, with one legion build being close but underwhelming to shatter), but I’m not particularly happy that:
1) Sigil of rage is now further decreased in value.
2) Warrior XII trait is now not worth taking over 30 in discipline.
3) Frenzy has technically been removed from the game.
Nothing has been done about mobility issues for warrior, but getting even footing to escape (slow behind you) has been made harder on top of it. 100blades was balanced to cater for quickness. Eviscerate is extremely easy to dodge. It feels they meant warriors to be PvE only since mobs can’t dodge (yet). They just killed off 3 of my builds that did not rely on Frenzy and were already marginal compared to what elementalist, ranger or guardian bring. Feels great. They could at least have fixed something else or tweaked our condition cleanses to keep us up to par with the rest.
If they wanted to touch mesmers and the thief backstabs, they could have individually changed those. Burst is too strong, I know. But they didn’t fix any core issue of the warrior at all, while making certain item upgrades, utilities and traits fairly useless.
(edited by Spearox.4395)
It needed to happen, just in beta.
Right now its gonna take months to rebalance everything to deal with this ‘new haste’.
The game was supposed to be not very twitch based to help people with latency and make it more friendly in general (at least that’s what Anet said they wanted). Haste warriors just slaughtered anyone who was new or with any latency, or even just down a few CDs… either that or was roflestomped in return, not fun either way.
I think its better happening than not.
^ If they’re not being lazy it’ll take them just a week to look at haste on Warrior/Thief/ (not so much Ranger/Engi since they have new buffs to account for).
and change some numbers around the following week to hot-fix in…
Probably even sooner if that’s what they wanted to focus on.
Yes, but I do think there needs to be additional changes to compensate what are effectively nerfs.
this.
/15asurasagainst asuras
Yes, but I do think there needs to be additional changes to compensate what are effectively nerfs.
this.
/15asurasagainst asuras
asura* is singular and plural. :P
No. I play a power/crit ranger. I need my quickness. Quickness skills have serious drawbacks and make the player highly vulnerable to a counter spike. I understand this when I can insta melt anyone in wvw because of the higher stats but in tPvP to afford to run power/crit I need to be on the offensive to keep players off of me and therefore I need the quickness. I have not tested it but this sounds like a nightmare and like I wasted a lot of time gearing in PvE to run a build that is no longer viable.
Am I good?… I’m good.
Yes, but they need to compensate for it, i expect the boon hate thing to do it but they didnt implement it yet for whatever reason.
Yes!!!!
Haste brings little to the game in terms of skill, there is no reason for 100% dps increase for 4 seconds or 10 seconds even sorry it has to go.
Yes, but they need to nerf bunkers as well. Otherwise they become unkillable.
Yes, if it means mesmer / ranger nerfs, yes.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Yes, absolutely. Quickness is dumb.
They can buff warriors in other ways that doesn’t involve a skillless playstyle.
Yes.. and quickness should be removed from the game.. and give us some classes revamp
No, because it means yet another big nerf to ranger.
They can buff warriors in other ways that doesn’t involve a skillless playstyle.
Warriors will always appear to have a skill-free playstyle because they are completely one dimensional in their approaches; they run up to you and hit you with metal. Other classes get quickness without taking increased damage but I don’t see as much complaining about them being too easy to play.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Is there evidence that this was PvP-related? My suspicion is that it probably wasn’t (I have a feeling it was to do with TW), and that sadly PvP got hit by it regardless.
It’d be nice if the devs could at least communicate a little clearer about changing game mechanics like this.
Reduced quickness from 100% attack speed to 50%.
As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.
Which is all true.
Problem is
“as we push to improve balance” kinda knocked some things out of favor.
No.
They need to compensate this nerf.
I am very happy with the changes.
The only time i ever used quickness before was on my ranger because i couldn’t not get the pet swap trait.
I might consider using it now.