Champion Illusionist
Stormbluff Isle
Yes
Yes, but buffs should be made in other areas. I can’t imagine that they won’t do this in the future.
I was expecting more of a buff for banners though. Maybe if it did damage or cured conditions or something.
Regardless of ways to avoid it, i’m really not a fan of one class being able to global someone in the first place. I think people are really underestimating the power of a non-frenzied 100b when you apply the right amount of CC to the target.
Maybe instead of 1 class globaling a class you should bring 2 classes with burst to burst someone down.
with no quickness involved:
- mesmer: 2 sword, proc immobilize meanwhile he use blurred frenzy. let’s say u are immobilized for entire duration (alomst full damage taken)
- thief: 2 sword, proc immobilize, then use pw which stun opponent dor a 1/2sec afaik then after a short pause it does the combo. basically the time immobilize expire u do a 1/2sec stun which extend the cc duration but does almost no damage(just spam dodge and when stun ends u are free from damage).
hence , pw alone is almost useless against a normal player and above.
But you forget that you can’t spam Illusionary Leap. You can however spam PW until you run out of initiative, which means it’s so much stronger for doing a lot of CC.
with no quickness involved:
- mesmer: 2 sword, proc immobilize meanwhile he use blurred frenzy. let’s say u are immobilized for entire duration (alomst full damage taken)
- thief: 2 sword, proc immobilize, then use pw which stun opponent dor a 1/2sec afaik then after a short pause it does the combo. basically the time immobilize expire u do a 1/2sec stun which extend the cc duration but does almost no damage(just spam dodge and when stun ends u are free from damage).
hence , pw alone is almost useless against a normal player and above.
But you forget that you can’t spam Illusionary Leap. You can however spam PW until you run out of initiative, which means it’s so much stronger for doing a lot of CC.
what is the reason of spamming a skill which can be avoided just by dodging? i mean u are stuck when channeling, u dodge it , then? grats, u have outplayed a thief just by dodging.
no
+1 useless utilite for ranger except traps
Now the ele will have enough time to react
So, you’re saying it was ok to kill a bunker faster than a human can physically react to the attack?
From this point forward, all of your opinions are invalid.
It seems you don’t understand.
“current balance level can’t afford a quickness nerf”.
it means that till bunker eles can facetank 2/3 people and leave, heal, come back at will ( and till bunkering is still so strong overall), this nerf will simply get balance WORSE.
Or rather, now 4 eles+ guardian comps will become viable.
No matter how you slice it, I would much rather fight a bunker Ele face tanking me then the quickness inspired rubbish that thieves had. You know why? At least you get to fight the Ele.
50% nerf wasnt near enough. This game has infinitely more chance of achieving a more balanced state (current state is actually pretty good IMO) without quickness in the game.
Add that to scrub mechanics like Confusion and Retaliation. Way to go there. I do t care too much, just hate passive mechanics that help bad players more than anything.
Confusion depends on scrubs behaving like scrubs… “Oh you wanna keep spamming and not paying attention BAM confusion” Let me laugh while you kill yourself in stupidity!
No.
They need to compensate this nerf.
Also with out burst how will we kill our bunkers?
with no quickness involved:
- mesmer: 2 sword, proc immobilize meanwhile he use blurred frenzy. let’s say u are immobilized for entire duration (alomst full damage taken)
- thief: 2 sword, proc immobilize, then use pw which stun opponent dor a 1/2sec afaik then after a short pause it does the combo. basically the time immobilize expire u do a 1/2sec stun which extend the cc duration but does almost no damage(just spam dodge and when stun ends u are free from damage).
hence , pw alone is almost useless against a normal player and above.
But you forget that you can’t spam Illusionary Leap. You can however spam PW until you run out of initiative, which means it’s so much stronger for doing a lot of CC.
what is the reason of spamming a skill which can be avoided just by dodging? i mean u are stuck when channeling, u dodge it , then? grats, u have outplayed a thief just by dodging.
I might be wrong here, but can’t you dodge every skill? Why even bother attacking anything at all, when your opponent can outplay you just by dodging.
with no quickness involved:
- mesmer: 2 sword, proc immobilize meanwhile he use blurred frenzy. let’s say u are immobilized for entire duration (alomst full damage taken)
- thief: 2 sword, proc immobilize, then use pw which stun opponent dor a 1/2sec afaik then after a short pause it does the combo. basically the time immobilize expire u do a 1/2sec stun which extend the cc duration but does almost no damage(just spam dodge and when stun ends u are free from damage).
hence , pw alone is almost useless against a normal player and above.
But you forget that you can’t spam Illusionary Leap. You can however spam PW until you run out of initiative, which means it’s so much stronger for doing a lot of CC.
what is the reason of spamming a skill which can be avoided just by dodging? i mean u are stuck when channeling, u dodge it , then? grats, u have outplayed a thief just by dodging.
I might be wrong here, but can’t you dodge every skill? Why even bother attacking anything at all, when your opponent can outplay you just by dodging.
u must be wrong because u quoted the wrong answer of a quote chain. maybe reading some post above would make it clear.
Yes but the duration of new has could have been increased by an extra second or two. And the negatives (esp. warriors) decreased as well (50% extra damage for 5-6 sec ouchies, drop this to 25% -30% at least)
Yes i am, i relied quite heavily in it but thought it was kinda stupid.
But ofcourse alot of balancing outside haste needs to be done.. :P
(edited by Gathslan.1870)
Venom Share build does, yeah. You could also just go Forever Alone and bring Thieve’s Guild, Ogre runes and Ambush and share venoms within your own little army. Not super viable, but can be very fun to try.
That would be funny. We’ll call it the elusive minion thief. “Elusive” because it sits in the respawn point, waiting for thieves guild on CD.
:p Nah, I jest; it would be fun to try. Thanks for the idea.
And I can’t follow where this potential argument about dodging is going, but I just want to point out that it’s a moot point anyway, because you don’t have to dodge PW, you can just walk out of it. It’s kinda funny to see, actually. Opponent: “OH MY WHAT IS HITTING M- oh wait, never mind.” Yeah, it’s just some asura testing out her anti-gravity device, which apparently requires her to swing a sword frantically in front of her face. Nothing to see here.
yes and they should nerf it even more
Venom Share build does, yeah. You could also just go Forever Alone and bring Thieve’s Guild, Ogre runes and Ambush and share venoms within your own little army. Not super viable, but can be very fun to try.
That would be funny. We’ll call it the elusive minion thief. “Elusive” because it sits in the respawn point, waiting for thieves guild on CD.
:p Nah, I jest; it would be fun to try. Thanks for the idea.And I can’t follow where this potential argument about dodging is going, but I just want to point out that it’s a moot point anyway, because you don’t have to dodge PW, you can just walk out of it. It’s kinda funny to see, actually. Opponent: “OH MY WHAT IS HITTING M- oh wait, never mind.” Yeah, it’s just some asura testing out her anti-gravity device, which apparently requires her to swing a sword frantically in front of her face. Nothing to see here.
The Elusive Thief is very good name, indeed! It is by no mean one of the best builds out there, but when you once in a while fight a Guardian 1v1 and Thieve’s Guild is up, it’s a lot of fun. The only problem is that it is not happening very often.
I don’t know where the dodging argument is heading either, but I also think that dodging was just meant as getting out of the PW, not necessarily dodging. If that makes any sense. I still don’t feel the haste nerf is that big of a deal when it comes to PW, because as I said, it still offers a lot of CC and you might even get the guy you’re hitting to step off the point for a few seconds + you’re evading all attacks while doing it.
Yes. It was completely broken.
Yes
22222222222222 thieves and111111111111111 rangers
became
2 2 2 2 2 2 2 2 2 2 thieves and 1 1 1 1 1 1 1 1 1 rangers.
Not that it makes such a difference for the gameplay’s depth.
No.
Anyone who thinks this changes burst for anyone but warrior, is wrong. Every class hits just as hard and just as fast*except warrior*. There were clear alternatives to haste for theifs and rangers, even in the same spec. A simple utility/trait swap and boom now only warriors are punished.
Just to be clear, burst is still the same. Anyone relying on hast except for warriors has an easy fix in utility or trait. Thanks, anet, nerf the warriors for no reason because we were on the lowest tier.
Yes
/15Chars
Yes. Nerfing quickness was definitely a good change. 100% DPS increase is/was far too much.
This all came from crying about mesmer TW. I think it’s a bit funny that it ended up the way it did.
Yes, it should had been done sooner. The rate of which things get changed in this game, is what really worries me. It feels like ArenaNet are 3 months behind the community, when it comes to balancing.
Yes, it should had been done sooner. The rate of which things get changed in this game, is what really worries me. It feels like ArenaNet are 3 months behind the community, when it comes to balancing.
let s make a deal: 7 months behind the community
OMG.
So… bunkers were already the main problem in this game and … they nerf haste but leave bunkers just as they were. WTF?
Since when was Quickness a counter to Bunkers? No bunker I know of that’s worth a kitten would get caught by a quickness burst. Conditions, interrupts, and sustained dmg are how you kill bunker. Not quickness.
And let’s be honest, those of us that have stuck around all this time may be accustomed to Quickness as just part of the game but you can’t build a successful game with this pitifully small player base let alone make it into an esport (not that I care about esports, but it is a significant ambition of the devs and players, both). Casual player experience is critical to the success of this game, and if temporarily marginalizing the loyal few in order to draw the unfamiliar masses is the best recipe for the game’s success, then there’s not really much of a decision to be made. In other words, this tone of self-entitlement that’s so prominent on these boards at the moment is horribly misplaced.
Relax though! It’s obvious that there’s a good number of balance changes needed from this but other than reducing quickness’ debuff effectiveness by 50% as well, there’s really no other changes warranted without a further look at what the quickness change will incur. In other words, ANet are looking before they leap with the appropriate balance changes intended to compensate for the loss of quickness in certain classes (sorry warriors, i know it hurts. hang in there though! you’ll get the love you need sooner or later). And while that might not be popular at the moment, it is without a doubt the correct approach.
In all honesty there were other changes from this last patch that are more ire-worthy than the quickness change IMO, but that’s for other threads…
12: Yes
I have said they should get rid of haste from the start. It is too powerful, which basically means everyone has to be balanced around it. Just go ahead and take it out completely and start re-balancing.
Yes! Finally, a chance to realize you are dying and not “blink once and you’re downed.”
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