Poor skill being rewarded in PvP

Poor skill being rewarded in PvP

in PvP

Posted by: Fellknight.4820

Fellknight.4820

1. The Fact that skirmisher, defender, and assaulter +10 pts are rewarded by last hit before downed state, instead of majority of dmg dealt to player. This rewards a random button mashing player, any thief can sit back and spam heartseeker on near dead targets and reap massive glory per match. It also defeats the ideal of versatility as condition spec are clearly penalized over burst in this system.

2. Abilities like hundred blades, pistol whip, should never be placed in a game the ranged weapons unload, rapid fire, volley have exceptable amounts of dmg but the other two when combined with haste are just stupid. You reward players far to much for pressing a button. Sure they can be dodged, countered etc etc but they aren’t being used in 1v1 combat there being spammed in large combat encounters on players already engaged on multiple foes.

3. Your initiative system is so bad I don’t know where to begin. Only 3 innitiative for heartseeker that teleports you onto a target and deals massive dmg. your literally asking players to spam this for insane dps pressing a button. Why would you make crappy unload and weaker death blossom be 5 innitiative and make the most brainless skilless high dmg ability be only 3.

4. Alot of players say ladder system arena death match etc etc is the reason for pvp recent decline but it is truely terrible balance in mechanics that rewards players for using lil to no skill in pvp. So even when you win you feel like you cheated. This is an exploiters paradise.

5. So many of these things are such common sense I doubt they will ever be fixed because anyone using a logical mind would have never implemented them in the first place.

Poor skill being rewarded in PvP

in PvP

Posted by: Raijinn.9065

Raijinn.9065

I agree 100%. Here on the we see constant complaints and L2P comments. But people overlook the fact that none of this stuff had a place in this game in the first place? With all this insane damage you would think the average player have 50k health pool.

Poor skill being rewarded in PvP

in PvP

Posted by: Infectious.4836

Infectious.4836

Your #1 point is 100% incorrect.
So is #2, so is #3 (heartseeker does not teleport you, and I can tell you have no idea about theives apart from generic D/D glass cannon), so is #4, and to round it off nicely, so is #5.

Balance isn’t that bad, its more broken skills/traits as well as the game mechanics around capturing nodes that causes issues in tPvP where people, ya’know, play to win, that are causing “issues” and mass exodus.

Poor skill being rewarded in PvP

in PvP

Posted by: Fellknight.4820

Fellknight.4820

Thanks guys and your right Infectious heartseeker is more of a spammable leap. It’s definitely not the players fault for using the quickest route to a win. If you give an easy mode system to defeat other players in pvp of course it will be exploited. It’s up to designers to make sure these things don’t exist, to create an even playing field where skill not broken class mechanics dictates a winner.

Poor skill being rewarded in PvP

in PvP

Posted by: Raijinn.9065

Raijinn.9065

Thanks guys and your right Infectious heartseeker is more of a spammable leap. It’s definitely not the players fault for using the quickest route to a win. If you give an easy mode system to defeat other players in pvp of course it will be exploited. It’s up to designers to make sure these things don’t exist, to create an even playing field where skill not broken class mechanics dictates a winner.

I like to categorize heartseeker more as “homing”. When the thief health gets low and panics he can press this 2 or 3 or 4 times to launch him straight to the target for a guaranteed strike if the target uses no counter (hard to counter 3 or 4 times in a row), evade all incoming damage, and do big numbers normally. With all the different mechanics these abilities do in 1 strike (spammable combo finisher, evade, gap closer, conditions, etc) why does it have to evade as well? Make it a possible penalty for jumping right on top of someone or in the fray of battle.

(edited by Raijinn.9065)

Poor skill being rewarded in PvP

in PvP

Posted by: Psikerlord.2569

Psikerlord.2569

re: 2 – I resisted using haste for a long time, expecting it to be removed from the game, but it hasnt been. So… if you’re a thief and not running backstab burst combo, you are probably running a haste combo of some kind (or going condition damage). In any event, quickness is there for a few classes, its on a sigil, and i think a rune set i cant rem – but point is, the Devs have had plenty of chances to remove it and they havent. Seems like it’s here to stay. Personally i would prefer a game without any super crazy burst (or bunker – the two are related) in any form. But we have to work with what we’ve got. Still a fun game.