(edited by SamTheGuardian.2938)
Popular GW2 streamer publicly banned.
Er, so you are blaming ArenaNet for their game to be hackable? That’s like blaming the tree for wrecking your car.
So far the biggest hack is the teleport, which is minor compared to other online games with completely game breaking cheats. Heck, there are bots in League of Legends at challenger rank. Just be happy the chronobunker isn’t a robot able to outplay a 1v5.
So uh, the lesson here is, don’t cheat. You’ll get your kitten banned.
Er, so you are blaming ArenaNet for their game to be hackable? That’s like blaming the tree for wrecking your car.
So far the biggest hack is the teleport, which is minor compared to other online games with completely game breaking cheats. Heck, there are bots in League of Legends at challenger rank. Just be happy the chronobunker isn’t a robot able to outplay a 1v5.
So uh, the lesson here is, don’t cheat. You’ll get your kitten banned.
Yes, securing the product (be it a game or an OS) is absolutely the responsibility of the software developer/publisher. There is an acceptable period of time where after a hack is known for the developer to address the problem. A quick google search reveals the current implementation of the “teleport hack” has been in use since HoT launched. So this has been lingering at least 2.5 months and considering how winning at sPvP is largely about mobility I can’t think of a more determental hack to the game than teleport. At least a bot can be easily detected. At least Riot Games communicates with their community and seems to have a handle on their product.
Er, so you are blaming ArenaNet for their game to be hackable? That’s like blaming the tree for wrecking your car.
So far the biggest hack is the teleport, which is minor compared to other online games with completely game breaking cheats. Heck, there are bots in League of Legends at challenger rank. Just be happy the chronobunker isn’t a robot able to outplay a 1v5.
So uh, the lesson here is, don’t cheat. You’ll get your kitten banned.
Yes, securing the product (be it a game or an OS) is absolutely the responsibility of the software developer/publisher. There is an acceptable period of time where after a hack is known for the developer to address the problem. A quick google search reveals the current implementation of the “teleport hack” has been in use since HoT launched. So this has been lingering at least 2.5 months and considering how winning at sPvP is largely about mobility I can’t think of a more determental hack to the game than teleport. At least a bot can be easily detected. At least Riot Games communicates with their community and seems to have a handle on their product.
Ok bear with me here I’m about to white knight like a Mo Fo which I never do. You’ve just seen them ban a metric ton of players. When this season is over look for another wave in PVP. Based on very recent (this week) experience, Anet give no warning they simply strike.
PvP is a more difficult area to hack check based solely on the wording used in another hack case. There aren’t map points in PvP, I’d guess that’s why these have yet to be dealt with. Of course there are other methods they could use we’ll see what happens but they’ve just shown how they deal with hackers.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
I’m just happy to see ANET banning people who are using this or any hack.
Now I hope they fix the issue, work on balance problem and change leagues so that people can’t cheese to legend status on stronghold.
When your code has been compromised by hackers, (my guess) disgruntled x-employees . Is just a downward spiral from here. RIP https://www.youtube.com/watch?v=DIvvPw1_em4
Er, so you are blaming ArenaNet for their game to be hackable? That’s like blaming the tree for wrecking your car.
So far the biggest hack is the teleport, which is minor compared to other online games with completely game breaking cheats. Heck, there are bots in League of Legends at challenger rank. Just be happy the chronobunker isn’t a robot able to outplay a 1v5.
So uh, the lesson here is, don’t cheat. You’ll get your kitten banned.
Yes, securing the product (be it a game or an OS) is absolutely the responsibility of the software developer/publisher. There is an acceptable period of time where after a hack is known for the developer to address the problem. A quick google search reveals the current implementation of the “teleport hack” has been in use since HoT launched. So this has been lingering at least 2.5 months and considering how winning at sPvP is largely about mobility I can’t think of a more determental hack to the game than teleport. At least a bot can be easily detected. At least Riot Games communicates with their community and seems to have a handle on their product.
Ok bear with me here I’m about to white knight like a Mo Fo which I never do. You’ve just seen them ban a metric ton of players. When this season is over look for another wave in PVP. Based on very recent (this week) experience, Anet give no warning they simply strike.
PvP is a more difficult area to hack check based solely on the wording used in another hack case. There aren’t map points in PvP, I’d guess that’s why these have yet to be dealt with. Of course there are other methods they could use we’ll see what happens but they’ve just shown how they deal with hackers.
While we are bared from discussing hack specifics. It’s pretty well documented the “teleport” hack is allowing players move to any position they desire utilizing the mini-map (no wp required) . When players do this in sPvP most of the time they don’t teleport in on cap point, but nearby. If they are organized they will have a Mesmer on team when makes it impossible to know if a portal has been dropped or if they are indeed hacking. Ever wonder how the Reaper managed to appear in mid so quickly after you finsihed him? If you are observant, you’ll see them.
(edited by SamTheGuardian.2938)
Those of you blaming anet for hacks existing.
Please understand you cannot stop people from reversing the client and making hacks work. Every online game has this issue, you can only fight it you cannot win.
I used to code hacks for Vindictus back in the day, the lengths they went through to unsuccessfully keep my progs blocked was amusing but never worked.
ArenaNet Communications Manager
The incident mentioned in the original post has been more than thoroughly discussed in the GW2 Discussion Forum. This topic, and the accusations contained within it, is inappropriate. The basis of the OP is inaccurate. Clearly, we are taking action on those who cheat, bot, and exploit our game. Obviously we are not “covering up” such incidents, or the situation as a whole. Any anecdotal “I saw this” stories should be relayed to Customer Support through a ticket, or sent to Exploits@Arena.Net.
This discussion is closed.
Edit: punctuation
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)