(edited by Lukas.7159)
Ports + Changes
Removing the CS effect on elites would further invalidate Chronomancer.
Moa has already been nerfed to the point it’s seldom used and given to Engineer.
Alacrity, ( the primary application of Chronomancy, ) was given to Revenant.
Portal is no longer the sole domain of Mesmer.
In short Mesmer no longer “owns” a single thing that is uniquely Mesmer.
The fact that some are unable to play effectively against Mesmer is not a reason to hit the class yet again.
(edited by Ithilwen.1529)
Don’t know about the mesmer stuff but I agree that the scrapper and druid are way too overbuffed.
well thief and mes is still the best roaming comp and a stealth moa is almost guaranteed an instant kill on the enemy plus a fullcapped node from start on, on which the mes can leave a portal then…
but since CS is shown on the ground even if the mes is stealthed, the enemy would have a short time to react and dodge the stealth moa
Yo,
Druid:
- nerf druidic clarity, imo a full condi clear PLUS stun break is too overpowered
im fine with it being a stun break, but it should only remove like 4 condis at max, not all 13 in this game
the thing is, in a 1-1 a druid can just outsustain every dps class and their weakness are condis, BUT any decent player can kite around for 15 secs till he can basically press the reset button, clear everything and heal himself full in less than 3 seconds, then proceed to stealth and disengage to a safe distance and re-engage with full HP….rinse and repeat
oh and where we are at it, i think that pet damage should get nerfed in general and druid damage should be increased, that way the druid need to actually do something and not let the pet do all the work, simply survive 15secs till he can full reset and kite on spots where e.g. thiefs that want to +1 cant steal him
Couple things wrong here:
How is druidic clarity OP when guards can turn ALL 13 conditions to boons on 32 second CD?
Hows it OP when necros can transfer ALL 13 conditions to their foes?
Need I go on….
Druidic clarity is the only reliable condi cleanse that druids have. Nerf it and we’ll get kittened.
Neither pet nor druid damage needs to be nerfed or buffed. Druids are currently locked into Menders amulet since we depend on our healing for survivability. Because of that, our pets do lots of damage for us since we can’t do much ourselves. A nerf to pets without providing more build diversity/damage will kill druid. Thus far, pet damage has been nerfed in every patch since the launch of HoT. You want more?
yeah please tell me about a skill that maybe a handful guards use
tell me the name of the skill that transfers all 13 condis
you got a signet that clears a condi every 10secs plus you can use the trait where you remove 2 condis on dodge on a 10sec cd plus the active signet effect gives you another FULL condi clear
im not saying that druidic clarity should be nerfed to the ground, but it being a stunbreak plus a full condi clear on such a short cd is too much
thats why i said, let it remove 3-4 condis (maybe 2 cc condis and 2 dmg condis) and it would be in a better state for the game
look, there are only a few builds that can kill druid in a fair 1-1, though a well played druid never dies in a 1-1 and stalemates a 1-2 for so long that his team wins the other nodes or let the +1er waste time till he leaves and engages the 1-1 again
i dont even wanna talk about endure pain getting nerfed heavily while signet of stone has an active AND a passive effect AND a full kittening 6 (!) seconds invuln to dmg….
Well, yes … Druid CAN trait specifically for condi removal much like any other class can. It’s not new that you can situate all of your traits to be pro-condition removal , the part you don’t realize is that druid might be the biggest class to take a massive sacrifice in offensive prowess and team support by doing so.
We all know selfishly traiting for only a specific defensive in one specific facet of the game will not work for yourself or your teammates. It’s super selfish and you get no trade off speccing for only condi clear. Druidic Clarity is a fine balance between the 2.
Also, your point is moot because DC, while it is good it is also one of the easiest setups for yourself in the game. There is a risk going into DC half-hazardly against condi heavy classes as they can just condi burst you right after going into DC and it nulled that “broken ass op” condi removal that just procced.
In short, I would learn counters before asking to screw over other classes.
Thief is in a good spot, I would suggest seeing players like Sindrenerr play to build a good foundational base on how thief works in PvP.
“i dont even wanna talk about endure pain getting nerfed heavily while signet of stone has an active AND a passive effect AND a full kittening 6 (!) seconds invuln to dmg….”
This is sort of highlights your lack of knowledge on signets for the ranger class and how they work. You are not invulnerable in Stone signet’s active and the passive is garbage. Condition is a form of damage and control effects, which stone signet does not protect against. There’s many ways to simply bypass this signet, and it is mostly used as a panic method to help revive or escape massive burst damage. The obvious counter to that is , again, condition damage.