(edited by Zelulose.8695)
Possibility in pvp
I definitely agree. There are, what? 6 usable classes (everything except dh / thief / war) in competitive pvp? Sure, each class if played really well can be an asset, but the meta classes are outshining them on a much easier learning curve.
To be honest, I would like to see the old trait system come back, even if the stats aren’t a part of it.
There was so much more a person could do and be halfway okay with it. I came up with a junk condi survival ranger build and it worked really well. When I won a 1v1, people were shocked that a build that far off the meta beat their meta build in a fair fight.
It also rewarded the trait investment for grandmaster traits instead of automatically having them for whatever trait line you choose. Right now the only place where you might not have them on a trait line is in pve (where you haven’t unlocked it yet). Only having 3 options per tier is not healthy for the fun of a game.
To solve the problem of elite specs, you would have to invest 6 points in the trait line in order to get the benefit. For example, daredevil wouldn’t get 3 dodges or staff until they had invested all 6 points needed. They would just have 2 dodges unless the trait line is filled out, and wouldn’t be able to use staff
I hope that ANET would re-instate the old trait system, even if it excluded the stat portion of it. I feel it would be a step in the right direction.
Would anyone be for / against it?
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(edited by Topher.5631)