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Posted by: Shadowstep.6049

Shadowstep.6049

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

(edited by Shadowstep.6049)

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Posted by: soulknight.9620

soulknight.9620

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

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Posted by: Shadowstep.6049

Shadowstep.6049

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

You do realize they don’t understand sarcasm? Last year we made nerf thief thread as a joke, the suggestion there were pretty absurd so it was pretty clear for anyone that knows the game that is was just for fun – devs actually look it serious and implemented changes proposed there.

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Posted by: soulknight.9620

soulknight.9620

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

You do realize they don’t understand sarcasm?

Sarcasm? Whats that?

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Posted by: Euthymias.7984

Euthymias.7984

Pets being a threat is fine – you’re supposed to actually consider them when dealing with a Ranger because without it, the Ranger’s own damage is laughable. The problem is that non-HoT pets are extremely underwhelming and need to be brought up to Smokescale/BB levels of viable. Most struggle to even hit or pursue a moving target as they are.

DHs didn’t get nerfed too badly. Really, I think the only thing they need changed is how traps “work” in general (for all professions). If you set a trap, there should be a secondary option to trigger it manually before going into CD (except for Purification)

Revenants change to ED, while understandable to keep in consistency with how other “charge” skills work, should have come with an increase to the base heal of the skill’s activation or faster use of the daggers themselves. The change to their Stability is also extremely questionable since it means their only -reliable- source of it is completely dependent on the opponent’s actions.

Jalis (still buggy), Ventari, and Mallyx are also considerably underwhelming, and the recent change did no favors for any of them.

Eles got some nice offensive buffs, but it still doesn’t allow them to run offensive builds as easily without being insta-downed by someone batting an eye at them

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Posted by: Shadowstep.6049

Shadowstep.6049

Pets being a threat is fine – you’re supposed to actually consider them when dealing with a Ranger because without it, the Ranger’s own damage is laughable. The problem is that non-HoT pets are extremely underwhelming and need to be brought up to Smokescale/BB levels of viable. Most struggle to even hit or pursue a moving target as they are.

DHs didn’t get nerfed too badly. Really, I think the only thing they need changed is how traps “work” in general (for all professions). If you set a trap, there should be a secondary option to trigger it manually before going into CD (except for Purification)

Revenants change to ED, while understandable to keep in consistency with how other “charge” skills work, should have come with an increase to the base heal of the skill’s activation or faster use of the daggers themselves. The change to their Stability is also extremely questionable since it means their only -reliable- source of it is completely dependent on the opponent’s actions.

Jalis (still buggy), Ventari, and Mallyx are also considerably underwhelming, and the recent change did no favors for any of them.

Eles got some nice offensive buffs, but it still doesn’t allow them to run offensive builds as easily without being insta-downed by someone batting an eye at them

Are you for real? Why shouldn’t healer/bunker druid damage be laughable? What the point of playing squishy dps when you can go bunker and dish out dmg? This is exactly what is wrong with HoT on first place.

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Posted by: Badmon.4503

Badmon.4503

So now that we’ve all had some time for the most recent balance iteration to sink in, I’m kinda curious about how the community feels balance is currently, and what classes are still over-performing/under-performing, and how this may effect the next season.

Personally I feel like balance is the best its been in a while, however IMO Warrior is slightly too good atm, primarily because of up-time on stability and invulnerability. Alternatively Elementalist using a damage oriented build (AKA anything other than Auramancer) still seem to be under-performing by a wide margin despite recent changes to their Dagger weapon-sets. Additionally Necros could use some VERY VERY slight buffs to their surviveability, they just seem a little too squishy especially in reaper shroud.

Previous over-performers, Druid and its cousin of complexity Dragon Hunter, seem to really be in a good spot atm. Specifically Druid, which I personally feel they balanced out perfectly. DH could use some slight adjustments to their above average defensive options but otherwise are balanced.

If warriors were just brought down a little bit, I would have great optimism about future seasons.

Very slight buffs to survivability… I can tell you probably play a high tier profession that doesn’t have to worry about such things.

From a Necromancer standpoint. The patches are all the same lackluster and don’t address any of the classes problems. Its sad really.

Druid perfectly balanced… Lmfao

Sroy .

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Posted by: Tomiyou.3790

Tomiyou.3790

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

I was taking you dead seriously, but then you came to the ele part and I was relieved that you were joking.
There’s just so much that could also be said about other useless specs too.

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Posted by: Aza.2105

Aza.2105

The game pretty much feels the exact same as it did before the patch. Elite specs need a nerf and nothing will change until that is done.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Lazze.9870

Lazze.9870

Are you for real? Why shouldn’t healer/bunker druid damage be laughable? What the point of playing squishy dps when you can go bunker and dish out dmg? This is exactly what is wrong with HoT on first place.

Except it isn’t a pure bunker, it’s a build with the two most obvious traitlines you would pick if you wanted to maximise your pet damage. The “pure” bunker build should in theory pick wilderness survival over beastmastery.

The flaws of the ranger design just became more glaring with the introduction of elite specs. It isn’t as easy as “nerf base pet damage, make them scale with ranger stats”.

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Posted by: Pyriall.1683

Pyriall.1683

The patch didn’t shift anything, it was an embarrassment of a “balance” patch. The game is stale and these patches should shake things up. Unfortunately, it fell flat.

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Posted by: Hirasaki.6208

Hirasaki.6208

The balance patch motivated Revenants to play other classes and move on from the overnerfed class.

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Posted by: Shadowstep.6049

Shadowstep.6049

The balance patch motivated bad Revenants to leave with bandwagon and move on from the more skillful class.

fix’d

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Posted by: Yannir.4132

Yannir.4132

Warrior – Nothing PvP important changed.
Guardian – Got some slight nerfs, but is still very viable.
Revenant – Rev is now weak against condis AND CC. Will probably drop out of ESL teams and top lvl play.
Thief – No major changes in regards to PvP. Maybe some niche build will emerge with the venom changes.
Ranger – Slightly nerfed, is actually pretty balanced now with the increased cooldowns in the top-pick abilities.
Engineer – Losing the gyro dazes was a big hit, and got absolutely nothing in return. May drop out of meta, but not sure on this one. Haven’t played it since patch so I’m relying on what I’ve heard.
Necromancer – Nothing much changed in regards to PvP. Power builds may return to low tiers of PvP.
Elementalist – The damage buffs were not enough to bring ele out of the Auramancer meta. Not much has changed.
Mesmer – No clue. This is a class I’ve never seriously played in PvP. Some fun combo’s might emerge with Mimic and CS if you play around with Chaos traits.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Mr Godlike.6098

Mr Godlike.6098

True… nothing changed at least for druid and ele (ehh)…i guess we need to wait until pvp balance team will drop some new (working!!!) amulets…if not 5th season will be so boring

…this meta is really getting old…

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Pyriall.1683

Pyriall.1683

Revenant – Rev is now weak against condis AND CC. Will probably drop out of ESL teams and top lvl play.

Why would it drop out? Retribution wasn’t the trait line of choice AND there is nothing to replace Revenant except thieves. Revenant, despite its nerfs, is still the top tier power build; which shows you how ridiculously over tuned they were to begin with.

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Posted by: Burtnik.5218

Burtnik.5218

balance team

???
Gw doesnt have a “balance team” They are called “skill team”

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Mr Godlike.6098

Mr Godlike.6098

balance team

???
Gw doesnt have a “balance team” They are called “skill team”

If you don’t know there are two teams – balance skill team as you said and pvp balance team and that one deal’s with amulet’s for example.

Edit: check dev response https://forum-en.gw2archive.eu/forum/game/pvp/Removing-Amulets-will-NOT-Solve-the-Problem-Merged/page/3

Was depressed ele…now depressed druid
Kawaleria (KW)

(edited by Mr Godlike.6098)

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Posted by: Yannir.4132

Yannir.4132

If you don’t know there are two teams – balance skill team as you said and pvp balance team and that one deal’s with amulet’s for example.

Edit: check dev response https://forum-en.gw2archive.eu/forum/game/pvp/Removing-Amulets-will-NOT-Solve-the-Problem-Merged/page/3

And that’s exactly why PvP balance is screwed. They should merge these teams.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Pyriall.1683

Pyriall.1683

I often wonder how many on the pvp team bite their tongues in speaking out against the company for the direction the game has gone. I bet most of them want to just come out and say it isn’t them, but it’s their supervisor’s decisions that has led the game down this path.

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Posted by: Mr Godlike.6098

Mr Godlike.6098

If you don’t know there are two teams – balance skill team as you said and pvp balance team and that one deal’s with amulet’s for example.

Edit: check dev response https://forum-en.gw2archive.eu/forum/game/pvp/Removing-Amulets-will-NOT-Solve-the-Problem-Merged/page/3

And that’s exactly why PvP balance is screwed. They should merge these teams.

At least they should be aware what other team is doing like ,,ow they made skill’s useless without healing power…maybe we should wait with cleric removal"

Was depressed ele…now depressed druid
Kawaleria (KW)