Post Ready Up 20! Elementalist Perspective

Post Ready Up 20! Elementalist Perspective

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Posted by: Candar.8140

Candar.8140

ArenaNet: “The balance team has given the ranger a lot of love during this balance update”

I watched the Ready UP 20 video with the view to see what changes have been to the elementalist in the wake of Rangers “love”.

I was hoping to see whether the Focus weapon will be addressed but was dutifully disappointed.

So I want to get my concerns on table:-

• Gale — 50 seconds cooldown
This is too long especially when Updraft on the dagger is 40 seconds. I suggest to reduce to 40 seconds.

• Flamewall — consider making this a ranged Ring of Flames, of course change the name. I find it somewhat inaccurate when placing the wall, which seem to be affected badly by ones angle to the opponent and/or elevation of the ground. Besides it is much easier to surround the foes with a ring of flames.

I was also hoping you guys would look at some other issues that I and many others have been calling for.

• Ride-the-lightning — why penalise when elementalist misses the target, especially when the target suddenly goes invisible?

Here is some lifestyle ideas that would benefit all classes:-

Targeting
• When cycling through targets with Foe-Nearest or Foe-Next, provide an option that will ignore the foe’s “adds/equipment”, unless selected with the cursor. Of course, this does not apply to mesmers.

• How about prioritising targets by class? In other words, a list of classes indicating priority will be applied when cycling through targets.

Still thinkinga about other ideas because I care.

Regards

Candar

(edited by Candar.8140)

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Posted by: Duran.3196

Duran.3196

The “Problem” with Scepter is in my opinion not the strength of the weapon but the difficulty to use it properly.
Ive seen very powerful scepter Eles in PvP, though i rarely see any scepter Eles.

Actually the most powerful Ele builds I’ve seen so far were scepter Eles

#ELEtism

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Posted by: style.6173

style.6173

Be happy if you see any PvP related buffs for ele. The class is in a good spot right now, and will be even better after the next patch with the nerfs to thief. It is a good time to be an ele.

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Posted by: Wyrden.4713

Wyrden.4713

i play scepter ele and can confirm, scepter is awesome the way it currently is, currently teaching it to my friend, and it seems its difficult to manage(i kind of think its pretty easy tbh)

just my ytb channel

FeintFate~

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Posted by: Candar.8140

Candar.8140

Indeed I acknowledge some improvements to the Elementalist in the past few months, but the Focus weapon has been sidelined for a long time. The scepter/focus or dagger/focus elementalist is more concerned about CCing the opponent. Why? Because they have less mobility with these weapon sets. So let’s see some “love” offered to the Focus weapon.

My point about targeting the opponents with AI “adds/equipment” still stands. If you have problems targeting your opponent because the “adds/equipment” are selected first, (1) it’s a DPS loss; (2) it can be certain death. There are ways to minimise this problem, but quite simply, the targeting design can be considerably improved.

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Posted by: NeXeD.3042

NeXeD.3042

Basically you want it to be easier to target people, essentially making it “easier” maybe the current targeting system is the way it is to make it not quite so idiot proof ad force the player to be active.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: cheese.4739

cheese.4739

Basically you want it to be easier to target people, essentially making it "easier" maybe the current targeting system is the way it is to make it not quite so idiot proof ad force the player to be active.

No, it’s the way it is because it’s not been improved further yet.

We didn’t originally have player-priority - that was added as a quality-of-life feature and it’s pretty great, especially with all the adds running around. Taking it further and allowing us to choose not to tab-target adds at all? That’s just the next logical step.

It’s hard enough to reliably tab to a player when there are four of them all moving around and some popping in and out of stealth - having to then tab past a bunch of adds is just another of the big clutter issues that this game’s UI has.

A change like this certainly wouldn’t stop players from needing to be ’active’ (whatever that means in this context) but it would definitely make AI-tastic builds feel that little bit less annoying.