never blinking “specialist”,
Post Traitrework Builds
never blinking “specialist”,
not sure mesmer pistol will be playable as thiefs are not realy less of a threat, depends a bit on how the 50% cooldown trait will work in the end, you might have to take torch or staff over it.
Pew Pew Power Ranger:
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=ranger&traits=“Marksmanship”,3,4,9-“Skirmishing”,2,5,7-“Wilderness Survival”,3,5,8
(edited by Sputti.8214)
So theres now the calculator tool on dulfy, so we can share builds
Here some builds that should be good(in my oppinion) for each class(except ranger cause like i know whats good on them xD), feel free to share oppinions/improvements.Ele
Dagger/Dagger
Guard
Hammer dps
Mesmer
PB Mesmer
Necro
Full debuff nec
Wellomancer
Thief
D/P
Warrior
Shoutbow
On the Wellomancer build, swap Bloodthirst for Mark of Evasion. Or swap Vampiric Precision for Quickening Thirst.
Mark of Evasion gives more damage and healing than all siphon traits combined in practical situations, and Bloodthirst is only worth it if you plan on making heavy use of our siphon skills (Life Siphon, Signet of Vampirism, Signet of the Locust).
So, while Bloodthirst and Vampiric Precision are intended to synergize, the most effective thing to do is never use them together.
Do we even know how elite specializations tie into this?
On the Wellomancer build, swap Bloodthirst for Mark of Evasion. Or swap Vampiric Precision for Quickening Thirst.
Mark of Evasion gives more damage and healing than all siphon traits combined in practical situations, and Bloodthirst is only worth it if you plan on making heavy use of our siphon skills (Life Siphon, Signet of Vampirism, Signet of the Locust).
So, while Bloodthirst and Vampiric Precision are intended to synergize, the most effective thing to do is never use them together.
Ye you can take quickening thirst and mark of evasion, but you shoudl consider that vampiric rituals life siphon got increased by quite a bit making bloodthirst also quite a bit more powerful, also you will be using dagger so dagger#2 will be betetr and your downedstate profits from it aswell, so it wont be a wasted or bad trait by any means, also you should always take into consideration that it only offers any healign at all when you dont have regeneration already. The quickening thirst trait is a bit wierd, yes the movement speed is nice of course but teh cooldown part is a bit iffy as you benefit from 1 skill only if you take no offhand dagger as dagger#2 is traditionaly used when below teh threshold for CD. Vampiric precision is not too bad of a dmg boost btw so its not too bad, yes it could be better but boosted with bloodthirst together with vampiric and vapmiric rituals it actualy offers more sustain and more dmg.
never blinking “specialist”,
going even more tanky for shoutbow is useless, you need more DPS
therefore this would be imho much more usefull
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=warrior&traits=“Defense”,2,6,8-“Tactics”,2,6,8-“Discipline”,2,5,9
Aurora Glade
why needle trap in deadly arts lol?
why descend in shadows o.o?
venom aura? what?
i thought the standard was something like this: http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=thief&traits=%22Deadly%20Arts%22,2,5,9-%22Shadow%20Arts%22,3,4,8-%22Trickery%22,3,4,8
[Teef] guild :>
(edited by Cynz.9437)
going even more tanky for shoutbow is useless, you need more DPS
Now that you don’t even need to go Discipline for shouts recharge, why not even going into something else ? Like Arms, to get massive amounts of Fury and bleeds on crits.
why needle trap in deadly arts lol?
why descend in shadows o.o?
venom aura? what?
i thought the standard was something like this: http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=thief&traits=%22Deadly%20Arts%22,2,5,9-%22Shadow%20Arts%22,3,4,8-%22Trickery%22,3,4,8
needle trap is incredibly potent, giving 3 1/4 secs immob, poison, bleeding, vulnerability(and weakness wioth traits) on a 10 sec cooldown.
descend in shadows is a nice aoe blind on steal and additional stealth(and apparently a blast finisher aswell).
and venemous aura means you get up to 5 stuns from basilisk venom isntead of 1.
Your build obviously will work aswell but i don’t thinks hadow protector will realy be meta
never blinking “specialist”,
On the Wellomancer build, swap Bloodthirst for Mark of Evasion. Or swap Vampiric Precision for Quickening Thirst.
Mark of Evasion gives more damage and healing than all siphon traits combined in practical situations, and Bloodthirst is only worth it if you plan on making heavy use of our siphon skills (Life Siphon, Signet of Vampirism, Signet of the Locust).
So, while Bloodthirst and Vampiric Precision are intended to synergize, the most effective thing to do is never use them together.
This made me laugh a little. Anet really doesn’t want blood necros to be good with such exclusive traits. I couldn’t find a single build that even looks fun after the changes. Merging the Spectral traits into one, and then making it exclusive to vital persistance is going to kill survivability (which was already low). Overall, every viable build for necro is getting a nerf to either survivability or damage. I guess there was too much QQ about necros dominating the top of the PvP ladder /sarcasm.
(edited by Kharr.5746)
On the Wellomancer build, swap Bloodthirst for Mark of Evasion. Or swap Vampiric Precision for Quickening Thirst.
Mark of Evasion gives more damage and healing than all siphon traits combined in practical situations, and Bloodthirst is only worth it if you plan on making heavy use of our siphon skills (Life Siphon, Signet of Vampirism, Signet of the Locust).
So, while Bloodthirst and Vampiric Precision are intended to synergize, the most effective thing to do is never use them together.
This made me laugh a little. Anet really doesn’t want blood necros to be good with such exclusive traits. I couldn’t find a single build that even looks fun after the changes. Merging the Spectral traits into one, and then making it exclusive to vital persistance is going to kill survivability (which was already low). Overall, every viable build for necro is getting a nerf to either survivability or damage. I guess there was too much QQ about necros dominating the top of the PvP ladder /sarcasm.
Well, my point there was that if you’re taking Bloodthirst, you should be using dagger mainhand, in which case Quickening Thirst is flat-out better than Vampiric Precision in that slot. If you’re not using dagger mainhand, you shouldn’t be using Bloodthirst because the siphons you will have suck horribly (or don’t suck enough, I guess) and Mark of Evasion does more for your sustain and damage. Of course, not using dagger means Quickening Thirst isn’t an option for you, so I guess Vampiric Precision can work there.
So you have two traits that are intended to synergize, and the most effective thing to do is always picking just one of them and forgetting the other.
On the Wellomancer build, swap Bloodthirst for Mark of Evasion. Or swap Vampiric Precision for Quickening Thirst.
Mark of Evasion gives more damage and healing than all siphon traits combined in practical situations, and Bloodthirst is only worth it if you plan on making heavy use of our siphon skills (Life Siphon, Signet of Vampirism, Signet of the Locust).
So, while Bloodthirst and Vampiric Precision are intended to synergize, the most effective thing to do is never use them together.
This made me laugh a little. Anet really doesn’t want blood necros to be good with such exclusive traits. I couldn’t find a single build that even looks fun after the changes. Merging the Spectral traits into one, and then making it exclusive to vital persistance is going to kill survivability (which was already low). Overall, every viable build for necro is getting a nerf to either survivability or damage. I guess there was too much QQ about necros dominating the top of the PvP ladder /sarcasm.
I agree about this killing some of our builds, especially condi builds. Now condi builds will have to sacrifice duration to get terror, dhuumfire is getting a nerf requiring you to stack dhuumfire to reach original damage levels we have now, and staff is STILL spread out over several trait lines (what class has traits for a weapon spread out over 3 different trait lines? Who knows how they will handle duration, now that condi duration is not on the spite line and some of us went into that line to get duration. Condi builds will be in a sad state, but who cares, its only necros.
Power builds look ok, if at best – proposed changes will marginally increase some power builds. That said, power builds still have to choose between a plethora of useless GM traits outside of SR and Spite. In addition, nothing really changed for power builds, as they same traits will likely always be taken, and to some degree, some of the traits we usually took in power builds are getting a nerf.
I don’t know about minion builds as I have chosen to avoid them because of the terrible AI, and as I run wvw a lot, they die in the aoe spam. To unreliable. However there are those who stick by minion builds and produce better opinions/observations.
Blood magic is a joke, has always been a joke, and will never be used in many builds, outside of minion perhaps. The entire trait line is blocked practically by our freakin class mechanic. Go into DS, traits are useless. Never got this line, and have not, in all my hours, ever used a build outside of experimentation that used this line. It’s crud in wvw, and pve imo.
All in all, I am not happy at all about the suggested trait changes. Anet simply got ride of the skills we dont used or combined them into multiple skills, and essentially did not change anything other than the addition of a grandmaster. They did nothing to increase build variety, outside of what we have now, and The forced choices we have to make now, will disrupt several builds (Not sure where Anet in their infinite wisdom decided terrormancer was distinct from condition buids, when almost every condi build uses terror given our low condi output. Every other condi class aside from necros can stack condi’s at a much more rapid rate). Guess they wanted to nerf our amazing condi output (uh, ok). In addition, when comparring the changes to other classes, necro went nowhere, while the other classes improved signficantly (i.e. thief, engie, guardian, etc.), and we are still held under the dev’s bias that the necro has two health pools, and as such “likes to be hit” and can take a hit. Ok, perhaps in a one v one, we can take a hit. But as Nemisis so eloquently pointed out, a class with a block/invuln can block an infinite amount of damage from an infinite amount of players for the duration of the block/invul, whereas we cannot, and it just depletes our hps at a exponential rate. Moreover, our only defense (i.e. lifeforce) has access to one traited stability/stun break, that lasts 3 seconds, hence our tendancy to look like a green glowing ping pong ball when we are essentially stun locked out of utility.
Focus the necro is not due to his power output, its due to the ease at which we can be locked down, stuned, and erased in seconds once focused. Its a joke, and no other class suffers from this.
(edited by Gryph.8237)
going even more tanky for shoutbow is useless, you need more DPS
Now that you don’t even need to go Discipline for shouts recharge, why not even going into something else ? Like Arms, to get massive amounts of Fury and bleeds on crits.
Becouse of Fast Hands. Realistically speaking, all Warrior builds only have 2 specializations to choose from.
I am extremely excited about two builds in particular, that could be very powerful, but are also interesting to play:
Powerblock Sustain-Mesmer
I would probably play the build with a semi-defensive setup of runes/amu, because it could be really good at sustaining itself with phantasmal healing, restorative illusions and shattered conditions. I’m absolutely hyped to try out powerblock, duelist discipline and evasive mirror (are they serious? this sounds so insanely powerful!)
The build could also easily played without interrupts and just more shatter-dmg, but I think the interrupts have potential.
Oh how I love quick draw already; it looks like it has so much versatility on a longbow/GS Ranger: Need interrupts/CC, just quick draw then LB 4 or GS 5, need to decap sth? Quick draw LB 4 and GS 4. Need dps? Quick draw LB 2 and GS 2. Need to survive: Quick draw LB 3 and GS 4. Need to run to a point quickly? Quick draw GS 3 while in fight and jump away! ^^’
I’d love to play the build with shortbow instead of longbow even more, but I don’t think the better daze/stun on shortbow compared to the longbow would make up for the loss of DPS.
(edited by PowerBottom.5796)
I’m thinking about something like this
Auramancer DD Ele
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=necromancer&traits=%22Spite%22,2,4,9-%22Curses%22,2,4,9-%22Soul%20Reaping%22,2,4,7 ………. ill wait till update to make a build.
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=necromancer&traits=%22Spite%22,1,6,9-%22Death%20Magic%22,2,6,9-%22Soul%20Reaping%22,3,5,8 probably will run something like this.
(edited by Zoso.8279)