Original Post:
http://www.anook.com/post/821
Interesting post from one of the TOP DKs on US. On his stream he said that he quit and was thinking of coming back to GW2 but after 20-25 hours of playing he gave up. His Tournament win ratio was pretty high 70+% and he played with some of the top players from Team Paradigm.
Here is his post:
I am working on a review video for it and right now I decided to also add another show to my youtube channel – PvP game reviews. Playing multiple games for over 12 years PvP exclusive content being in top 1%-3% of multiple games (from MOBA, Strategy games and MMOS) I think I can provide a decent reviews, entertainment and suggestions and balance fixes.
DISCLAIMER: I am not here to offend anybody here, and I understand that there are tons of fanboys that will higher an assassin to take me out… Well lets not go that far, but ALL I ASK from fanboys here is that to give my post a benefit of the doubt and try to understand that this is MY and most of my subscriber’s opinions and most of us quit playing the game therefore we are giving reasons why we did.
Just getting started!
Please do not wave a fanboy exclusive patented “This Game just came out” flag right in front of my face because it won’t simply work.
Arenas:
With new added battle grounds, warzones, warfronts whatever they called I cannot simply believe that developers did not have time to design a 4 walled structure for people to PvP. To be frank Arena “Room Design” is a lot simplier than battle ground design, the problem lies in not developers having not time to design Arena Room its because the meta system of the game is different.
99.999999% of the PvPers who were “hardcore” in GW1 and some new people who came into GW2 were expecting Arenas when it came for structured PvP, and instead we got shoved with battle grounds and node capping right into our throats and it tastes monotone!
The problem with Arenas not being introcuded right now are due some of the core class structural errors on top of the system “no holy trinity” system that back fired. Arenas are all about crowd control or focus fire, they are also about healing and healing prevention.
Not having a healer right now in GW2 will make Arena matches too fast and it will be basically best defensives cookie cutter builds vs best defensives cookie cutter builds. THAT IS THE MAIN PROBLEM. Imagine 3-5 people focus firing Necromancer (profession with decent tankiness but absolutely worst possible escapes) Necros will get plastered. Imagine 3-5 people focus firing Mesmer with 3-4 different vanish / stealths?!
Yeah – that is a problem of not having a healer in arena. Classes with most escapes and burst will prevail in the arena environment where classes even with amazing sustain damage, and condition control will be left behind.
SUGGESTION ABOUT ARENA:
I would strongly suggest Arena Net (GW2 Devs) to introduce the Arena mechanics and if they still feel strongly against healers then add NPC that heals people or introduce passive 6,000 healing per second (arbitrary number) in 5v5 match done to the entire team and the way that 6,000 will heal will be based on the lowest HP class getting most healing. (Example you have 4 people at 80% HP and 1 person at 20% then 4 people will receive 750 healing per second to top them off and 1 person at 20% will receive 3,000 healing per second (FYI 3,000 is decent but vs 5 people you will still die and do not forget about posion))
This way I feel like we can have fun in arenas, they will take decent amount of time, classes will be decently balanced due to their over all utility they bring rather than who has the best escapes / defensives / burst.
(edited by Shadowblade.4316)