Post group compositions for defeated matches

Post group compositions for defeated matches

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s my belief that some (not all) of the issues that people are blaming MMR for is actually due to poor group compositions than their MMR scores. You know, like teams with 4 reapers and a Druid while the other team is more balanced with an Ele. While players do have some control over their MMR, they have even more control over the group composition. Yes, there will be those that will not switch to another class but that’s really no different than the player that insists on repeatedly going for lord.

For those of you taking losses after losses, please post screenshots showing the team compositions of both teams for the matches. The hope is to see if there is a pattern in these losses such as if it is poor team compositions.

One suggestion I could make for this, if it turns out to actually be a factor, is to not allow more than two classes onto a team unless they are within a pre-made group. So if two Mesmers are in a pre-made group, they will not be matched to a team that already has a mesmer. If a team will have more than two Mesmers, additional Mesmers must be within that specific pre-made group. This forces better group compositions to a degree without removing the ability to stack certain classes if players feel a need to do so.

(edited by Ayrilana.1396)

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Posted by: Eater of Peeps.9062

Eater of Peeps.9062

I agree with this assessment. I have been on teams with 4 necros, and against teams with 4 necros. I have seen 3 mesmers a warrior and a necro against 3 necros an ele and a druid. Guess which teams wins?

In addition, now that I am in ruby, I find another thing really shocking. Since my mmr is presumably garbage (since my win loss ratio is now approaching something like 44%) with at least one 100 game losing streak, and since I do solo q, my teammates can be composed of anybody with a low mmr like me. I have lost games where all 5 opponents were rubies, but on my team, I was the only ruby player and the others were 2 sapphires and 2 ambers. How does this happen?

What does it mean to be in ruby division when I am paired with sapphire and amber players (cuz that’s all that’s available that has garbage mmr). Why am I not paired with ruby players with better mmr than me (cuz that’s all that’s available) to take on ruby players who by design have better mmr than me. Nope, the system gives me sapphires and ambers with low mmrs reflective of mine, in order to ensure I keep losing, rather than risk pairing me with a winning ruby player or players that might risk lowering their mmrs by playing with me (at least per the system design anyway) against all ruby opponents.

So really, I’m in ruby division now, but I’m still in mmr hell, cuz I’m still being paired with low mmr sapphire and emerald and amber players! What does it really mean to progress then? What does being ruby really mean?

What a system!

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Posted by: Hansen.3264

Hansen.3264

It’s my belief that some (not all) of the issues that people are blaming MMR for is actually due to poor group compositions than their MMR scores. You know, like teams with 4 reapers and a Druid while the other team is more balanced with an Ele. While players do have some control over their MMR, they have even more control over the group composition. Yes, there will be those that will not switch to another class but that’s really no different than the player that insists on repeatedly going for lord.

For those of you taking losses after losses, please post screenshots showing the team compositions of both teams for the matches. The hope is to see if there is a pattern in these losses such as if it is poor team compositions.

One suggestion I could make for this, if it turns out to actually be a factor, is to not allow more than two classes onto a team unless they are within a pre-made group. So if two Mesmers are in a pre-made group, they will not be matched to a team that already has a mesmer. If a team will have more than two Mesmers, additional Mesmers must be within that specific pre-made group. This forces better group compositions to a degree without removing the ability to stack certain classes if players feel a need to do so.

9 classes
5 different classes on each team in evry matchup

why would you even allow 2 players to stack classes on same team.

i hope for 1 class pr team . otherwise you will still be seeing examples of
2xnecro 2xengi
or 2xrex 2xmesmer ect ect .

it should not be difecult to manage the above. they can make visual the most played classes with the most waiting time if needed.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

teams with an ele and a reaper rarely loses to teams without both.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Mysticjedi.6053

Mysticjedi.6053

I think you’re right on. What makes the problem worse is the “win a game with X profession” dailies. Even by adding two to the description you can bet the 2-4 (I’ve seen it be the same 2 classes in a different order for both dailies) classes that day will be the move prevalent.

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Posted by: Loboling.5293

Loboling.5293

I lost a game against 3 ele, a reaper, and mesmer. Impossible to down anyone when 3 eles are around. Not sure what we had, but I know I was playing the only ele on my team, we had at least 1 reaper (probably that was it), a dh that I can remember, but not sure on the rest. I stayed mid for a long time, but once we lost mid fight, there was no coming back.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

I tend to find that the team with more thieves wins, and the score difference is decided by how many more thieves there were:

Attachments:

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Yasi.9065

Yasi.9065

2 DH, 1 rev, 1 ele, 1 necro vs 3 necros, 1 ele, 1 DH

guess who won

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Posted by: Caosaur.3871

Caosaur.3871

My losses seem to come from having 3 necros, 3 eles, or more than one mesmer while the other team is totally balanced…

Being a cancerous roamer on TC.

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Posted by: Yasi.9065

Yasi.9065

4 necros, 1 DH vs mes, thief, necro, rev, ele

Necros won, even though one necro was pretty much useless and nearly cost us win by first overextending to far and then dc’ing for over 2 min.

First match I ever won with more than three necros on my side.

I know, its not a defeated match… well it was for the other team… but it shows that clearly skill > teamcomp.

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Posted by: Cyanon.1928

Cyanon.1928

……………………………………

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Posted by: morrolan.9608

morrolan.9608

It’s my belief that some (not all) of the issues that people are blaming MMR for is actually due to poor group compositions than their MMR scores. You know, like teams with 4 reapers and a Druid while the other team is more balanced with an Ele. While players do have some control over their MMR, they have even more control over the group composition. Yes, there will be those that will not switch to another class but that’s really no different than the player that insists on repeatedly going for lord.

I agree its a factor but switching to another class is not just a snap of the fingers. It takes hundreds of matches to actually get good on a class.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s my belief that some (not all) of the issues that people are blaming MMR for is actually due to poor group compositions than their MMR scores. You know, like teams with 4 reapers and a Druid while the other team is more balanced with an Ele. While players do have some control over their MMR, they have even more control over the group composition. Yes, there will be those that will not switch to another class but that’s really no different than the player that insists on repeatedly going for lord.

I agree its a factor but switching to another class is not just a snap of the fingers. It takes hundreds of matches to actually get good on a class.

While that is true, you’re still in a bad position if you group lacks a class or composition to remain competitive. I you gave four reapers and 1 DH versus a given balanced team, the reaper team is better off have some people switch out even if they may not be highly skilled at another class.