Power Rangers > Rampage Wars?

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Posted by: mistsim.2748

mistsim.2748

ive come to conclude that a good power ranger is better than a rampage zerker warrior in every single way. we have more survivability, our sustained damage is higher, roaming is as good, cc is better with beastly warden, and we have much more burst compared to a zerker warrior who’s not in Rampage. Rampage is also too easy to counterplay. I think other players are also starting to realize this.

thoughts?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Power Ranger has generally very poor on point sustain. Sure, you can pew-pew off point but there are going to be times when you need to be on point to stop a stomp/deny a cap. Warrior isn’t great, but so long as you have double Endure Pain you can be decent on point. Warriors also have more access to Stability than Rangers.

Also, if used right Rampage can still destroy an entire team if used at the right time, predictable or not. Wait till someone goes down, pop Rampage and just wail on the revivers. Even with stability and all the damage mitigation, you’re going to at least put that reviver at half health and force them to use all their contermeasures against you, making finishing them off much easier.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: mistsim.2748

mistsim.2748

Wait till someone goes down, pop Rampage and just wail on the revivers. .

but good players don’t try to rez someone without popping their invulns and paying attention to the rampage. you see Rampage warriors wiping teams when going up against bad soloq’ers. and as I said, outside of rampage, what does a zerker warrior do except fight to stay alive? again, much more difficult against skilled players.

(edited by mistsim.2748)

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Posted by: Ragnar.3916

Ragnar.3916

ranger < everything in gw2

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Wait till someone goes down, pop Rampage and just wail on the revivers. .

but good players don’t try to rez someone without popping their invulns and paying attention to the rampage. you see Rampage warriors wiping teams when going up against bad soloq’ers. and as I said, outside of rampage, what does a zerker warrior do except fight to stay alive? again, much more difficult against skilled players.

Forcing them to use those countermeasures is an important role of Rampage. Without that pressure, they don’t always have to actually use those skills from just normal cleave. Even against good teams, Rampage can be effective. Also, if nothing else it forces the team to target the Warrior or at least play around them. If you have a bunker/support player on your team they can take care of the pressure the War will receive.

I’m not saying that Rampage can’t easily be countered, by what does Ranger bring in terms of Elites? Rampage as One is just OK, and Entangle is good but still doesn’t have the potential team crushing power.

Also, what does Ranger do besides fight and stay alive? Against quite a few classes, it’s not even great at that staying alive part. A good War being one of those classes. PvP is generally about fighting on point, and War does that better currently imo.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: mistsim.2748

mistsim.2748

I would say rangers bring to the table higher single target and higher sustained damage. the taunt every 15s is another selling point. with the right build u can survive on point for a while and dish out big numbers.

I guess im just hoping ANet gives warriors some more build variety. their only build shouldn’t revolve around an elite, which it does.

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Posted by: alain.1659

alain.1659

There are some facts that are not known about power rangers. First of all, they can have a %100 fury uptime (especially with rune of rage, which give %5 bonus damage when under fury). They have decent amount of condition cleansing (with wilderness survival), their ability to survive is on par with any zerker class (more than some, due to block-signet of stone- swoop away- pet fear combo).

I used to think that power rangers were weak. But they are not. They might be boring for some, and pets are really idiotic, but a power ranger should beat a moderate warrior with rampage. (personal skill levels not included).

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Posted by: alemfi.5107

alemfi.5107

ive come to conclude that a good power ranger is better than a rampage zerker warrior in every single way. we have more survivability, our sustained damage is higher, roaming is as good, cc is better with beastly warden, and we have much more burst compared to a zerker warrior who’s not in Rampage. Rampage is also too easy to counterplay. I think other players are also starting to realize this.

thoughts?

SSSHHHH we are trying to keep it on the down low here. Let every one keep thinking warrior is op.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: SlayerSixx.5763

SlayerSixx.5763

On what planet is rapid fire better than w.e a good warrior can put out on his own? Like, lets not talk about rampage for a second. Practically every warrior GS ability can do 5k+ on a crit, while being incredibly mobile when doing it and god forbid they bait your stunbreaks and lock you down with a bulls charge + 100b. When properly done, GS/Hammer is insanity on wheels. Now, that still isn’t stopping warrior from getting rekt by all of the stealthlords and immortal eles, but even without rampage warrior is still a more reliable class than ranger. WITH a properly timed rampage (just got a lil mass invis, or an engi tossed elixir s, or some shadow refuge, or people are focus firing your friendly bunker guardian) lives get rekt. People talk about how easy it is to avoid rampage and you’re right, it is. Thing is though, you can’t kill em in direct combat like you can with some specs vs lich, so that means a cool 20s of points in the warrior’s team’s favoyr.

As far as I’m concerned, I’d rather have a warrior fighting on my team than a ranger.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I guess im just hoping ANet gives warriors some more build variety. their only build shouldn’t revolve around an elite, which it does.

This I agree with. I’m trying to be constructive about it here.

I’ve still yet to see a Ranger that can reliably deal with the CC Warrior puts out in a team fight. In a 1v1, sure a decent Ranger can kite a GS/Hammer Warrior, but on a point fight there’s generally not enough room for that.

When I see a Ranger, I’m going to use a weak CC to force Shared Anguish, then I’m going to use a low Adren Earthshaker to force Lightning Reflexes (generally have Sigil of Hydromancy to make that easy). After that, it’s Open season. Once I start CCing I’ll pop Stability to avoid Taunt and it’s generally either a dead Ranger or a fleeing Ranger.

If i get focused on a Warrior, I have 2 skills that reduce all power damage to 0, a trait that makes me immune to condis, and 1-2 sources of Stability. I’m a good stomper while under pressure.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Salamander.2504

Salamander.2504

There are great rangers out there, although I’m not sure whats gained by replacing a warrior with them. A good player can replace any class.

That being said, I generally frown when I see a solo-que ranger on my team, because too frequently they fight offpoint and let the opponent decap (in a 1v1) without a second thought. It’s very frustrating.

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Posted by: Zatoichi.1049

Zatoichi.1049

warrior is one of the easiest classes to kill to me on my power ranger, along with necros, mostly cuz u never lose target on them as you do with say thief or Mesmer, or engie even. Lets not even go there with ele.

I just keep stealthed or block til they pop their stab, wait it out, and go to town on them with my cc chains (Beastly warden, spike trap, wolf fear/knockdown, Point blank shot, hiltbash/maul). our ccs are much easier to land on a warrior than warriors ccs are to land on us.

if they land CCs, like on hammer or bulls, we can just stun break with lightning reflexes and double swoop away and range, and they are still on hammer for a few more seconds so they wont be able to catch up.

but the thing about rampage, is its just in a tier of its own now. Warrior isn’t so good, but warrior with rampage is very good.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

most players of a low MMR only tend to see one skill doing the majority of the damage and never see the bigger picture (pointing at the RF comment).

I agree that Rampage warroir is like that of the old One trick pony Ranger build.

its easy to play , easy to pressure uses Endure pain and other stances or Hard damage Migration beserkers stance to Channel all that power into the Rampage just like how Full glass Power rangers of the " old trait system" use to run.

they would pop Signet of the wild , then SoS for defence and just RF same goes for Rampage warroir pop a few stances , make sure your defences are not lax all for the preperation of the next Rampage.

the different between the current ranger and warroir on a Pvp point of view is pretty much Warroir fights on point it is required to fight on point means it has less Decision making to consider its only concerned with what is infront of it or what is on the point meaning it has less Choices.

though a Well played ranger needs to consider if he should risk his like to a fight that he can not win so he has 3 choices.

stay off point hoping that one target is low enough to pressure down the target to turn the tide.

go down to the cap , and dely for what he can but Glass power Ranger running signets can not do this he will last for 10secs then die while under heavy condi pressure as to which that is where the current pvp is sitting burst types be it power or condi the job to lower or down someone before they heal up or gain team support making that 3vs2 into a rock and a hard place.

third and final by being off point for a reason e.g stay to the far side of mid away from home helps prevent +1’s even prevent pressure from other rangers on the opposing team and covering two cap points , since the ranger is holding this postion , if anyone on the opposing team leaves the Far cap alone it will be de-capped and or capped very quickly so that forces the 5vs4 play leaving the opposing team little Flexability to go after your teams home point.

but by that it all comes down to Pvp experience what may seem like just standing off point is really learning how to play a Rangers Rotations on the map and those players are just learning that not even considering the timing needed or when to go into Melee since they don’t have the experience to notice a loosing or winning fight.

on the other hand all a Rampage warroir has to do is go from point to point offering Hard pressure and CC its a +1 fighter or dely build the change there is it fights on point never off point which leaves him with one choice cap the node.

where as the ranger has multipul choices he must wisely decide upon and that requires a larger knowledge of map awareness , knowing his team or the type of builds they use.

in Spvp with random people it is much easier for a Rampage warroir to be effective since it requires nearly no team co-operation to competatively be successful in Lower Teir MMR fights.

so im my experience they are both on par with each other .but as blurr king says it all comes down to player experience , take that out of the Equation the rampage warroir is clearly more effective play with noTeam to consider.

though you can just run away from it and leave him on the point come back after a rotation de-cap far bring 2 friendly’s to mid for the recap easly killing him as the CC of rampage is on a long cooldown.

on the map if someone sees a easy cap point like mid , its easly Accessable makes a great converging point and letting a rampage warroir cap this point is like shining the bat signal and half your team will come to help and quickly deal with the problem.

i find that a well build Ranger offers more than a Rampage warroir in teams , but a Rampage warroir in Spvp offers more due to less complications and decision making.

(edited by Zenos Osgorma.2936)

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Posted by: StickerHappy.8052

StickerHappy.8052

If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.

Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.

Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.

your comment just showed my point of players with lack of experience only see Damage not the bigger picture , its easy for a Power LB + Sword+Dagger ranger to deal with a rampager , though the classic Lb/Gs has limited ways of stopping attacks .

worse thing to do is lol people trying to counter attack a rampage warroir after that all defences are Nul and void and the rampager wins unless the ranger runs which to why i suggested the ranger abbadons mid goes to far for a easy de-cap for the opposing team into play move rotations and return to kill the Rampager , that LB/Gs build is just not Desgined to deal with that amout of CC.

though ironicly they could keep each other on even playing ground in competitive play when both teams have Teamspeak or have played enough with each other.

its not about the damage its about how effective the builds are compaired to each other .

if the op really wanted to compair who has the most Jarva juice he would of said “who does the most damage” in the title.

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Posted by: StickerHappy.8052

StickerHappy.8052

If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.

Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.

your comment just showed my point of players with lack of experience only see Damage not the bigger picture , its easy for a Power LB + Sword+Dagger ranger to deal with a rampager , though the classic Lb/Gs has limited ways of stopping attacks .

worse thing to do is lol people trying to counter attack a rampage warroir after that all defences are Nul and void and the rampager wins unless the ranger runs which to why i suggested the ranger abbadons mid goes to far for a easy de-cap for the opposing team into play move rotations and return to kill the Rampager , that LB/Gs build is just not Desgined to deal with that amout of CC.

though ironicly they could keep each other on even playing ground in competitive play when both teams have Teamspeak or have played enough with each other.

its not about the damage its about how effective the builds are compaired to each other .

if the op really wanted to compair who has the most Jarva juice he would of said “who does the most damage” in the title.

But isnt that rampage is all about?

The trait is op + Peak Performance (which also is a damage trait). Also please do not attack my pvp experience here. I have played more than matches to know. You can search me in gw2score if you wanna know.

Also, I do not get why are you attacking me, I only answered the OP, Rampage is all about damage, isn’t that what is being complained about?

The OP was saying roles (I think) so its not Power ranger vs Rampage

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.

Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.

your comment just showed my point of players with lack of experience only see Damage not the bigger picture , its easy for a Power LB + Sword+Dagger ranger to deal with a rampager , though the classic Lb/Gs has limited ways of stopping attacks .

worse thing to do is lol people trying to counter attack a rampage warroir after that all defences are Nul and void and the rampager wins unless the ranger runs which to why i suggested the ranger abbadons mid goes to far for a easy de-cap for the opposing team into play move rotations and return to kill the Rampager , that LB/Gs build is just not Desgined to deal with that amout of CC.

though ironicly they could keep each other on even playing ground in competitive play when both teams have Teamspeak or have played enough with each other.

its not about the damage its about how effective the builds are compaired to each other .

if the op really wanted to compair who has the most Jarva juice he would of said “who does the most damage” in the title.

But isnt that rampage is all about?

The trait is op + Peak Performance (which also is a damage trait). Also please do not attack my pvp experience here. I have played more than matches to know. You can search me in gw2score if you wanna know.

Also, I do not get why are you attacking me, I only answered the OP, Rampage is all about damage, isn’t that what is being complained about?

The OP was saying roles (I think) so its not Power ranger vs Rampage

my previous comment before my second, i put my views on those without pvp exerience and with pvp experience its a Fair and even evaluation between the two roles and two builds.

then even at the end noting not including player skill , Rampage is just easier to pick up and play because it is simple to understand.

all it does is Damage and CC easly countered by rotating + blinds + weakness and a team comp that provides ample damage reduction , to a point where Active defences are no longer needed.

balanced teams can bypass Endure pains, SoS’s and the Rampages CC combos ect but that again is down to player experience.

i tried to make a unbias review of the roles and builds , somehow it got nit picked by the silly little things and stating the obvious.

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Posted by: duster.7013

duster.7013

Rampage takes a lot less setup than ranger burst, and you get 45,000 hp. You can force your enemies entire hand and still fight on the cap point. Although us warriors like to say rampage is our only skill, if either we or an ally set up a stun combo we can follow it up with 8,000 dmg.

Considering mesmer/ele are better 1v1 and in teamfights the rangers ability to contribute to fights while commiting little and being OKAY at 1v1 is nearly useless in tournaments imo.

(edited by duster.7013)

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Posted by: holodoc.5748

holodoc.5748

I am talking from a standpoint of someone who mains warrior and has a pretty decent amount of hours spent playing as a ranger.

In the current state pew pew ranger simply has nothing on warrior. As a matter of fact it’s harder to play pew pew now than it was before the patch. Rampage traitted with Physical Training will absolutely destroy anything let alone a pew pew which is usually run in a survival variant (lots of condi cleanse, no counter for power damage except Signet of Stone). In fact as a warrior I don’t even like the fact that Rampage became another nuke skill like Lich form.

To be honest with the amount of stuff that rubs me the wrong way in this meta I am actually considering to drop the pew pew altogether.

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Posted by: Sunshine.5014

Sunshine.5014

ive come to conclude that a good power ranger is better than a rampage zerker warrior in every single way. we have more survivability, our sustained damage is higher, roaming is as good, cc is better with beastly warden, and we have much more burst compared to a zerker warrior who’s not in Rampage. Rampage is also too easy to counterplay. I think other players are also starting to realize this.

thoughts?

SSSHHHH we are trying to keep it on the down low here. Let every one keep thinking warrior is op.

Yah, please keep telling people Ranger UP!!! Only Mesmer, Warrior and Ele are OP!

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: mistsim.2748

mistsim.2748

In the current state pew pew ranger simply has nothing on warrior. .

what’s a pew pew ranger? not sure what you mean.

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Posted by: Situations.2416

Situations.2416

This whole thread made me laugh…. Power rangers are no where near the node clearing capability of rampage warrior , especially a good warrior and warriors bring much more to team fights even outside of rampage. They’re in a worse spot than pre-patch but they’re still pretty good.

Sers De Larasoz ~ Level 80 Elementalist ~ [CSR]

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Posted by: mistsim.2748

mistsim.2748

it also makes me laugh when I clear said warriors off my node. who’s next? RAWR.

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Posted by: Situations.2416

Situations.2416

it also makes me laugh when I clear said warriors off my node. who’s next?

You’re not that great honestly, played against you many times in queues and you got rekt by Tarcis plenty of times on his very stream. So , who is next for you? Maybe phantaram , who also wrecks you on point. Or maybe backpack who also wrecks you on point. Seen them all kill you plenty on stream. I don’t know man. You make yourself out to be quite OP but you’re really just running a standard pew pew and not very effective against good players. Shrug

I also love how you actually edited your post with ‘RAWR’ … Jesus christ… Lmao

Sers De Larasoz ~ Level 80 Elementalist ~ [CSR]

(edited by Situations.2416)

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Posted by: mistsim.2748

mistsim.2748

it also makes me laugh when I clear said warriors off my node. who’s next?

You’re not that great honestly, played against you many times in queues and you got rekt by Tarcis plenty of times on his very stream. So , who is next for you?

I don’t play against tarcis too often but I don’t remember getting wrecked by him too badly. but even if I did, great, it’s tarcis, arguably the best warrior NA. im not calling anyone out, im not esports so im not sure why ud even go there. I have some really bad games against good players, and i have some really good ones. im just opening a discussion – beyond rampage, zerker warriors don’t bring much to the table. that is the truth.

it’s so funny youre trying to make this about me when in fact it’s not, you sad man. but for your information, im not running the standard pew pew, I don’t pew pew much at all because LB is counterplayed pretty hard post patch.

and what’s wrong with adding in the RAWR, am I not a ranger? JESUS CHRIST SAVE US.

(edited by mistsim.2748)

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Posted by: Liza.2758

Liza.2758

idk what warr can provide … when they don’t rampage really …

when you are a glass if u run into a team fight. u just get rekted very quick by mesmer.

a few endure pain can buy u only a little bit of time ….

ranger is more or less similar but they can use map to los and pew pew from far a way…

it’s not a big deal in pre made game though but it can be a pain in solo q game.

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Posted by: Sube Dai.8496

Sube Dai.8496

On what planet is rapid fire better than w.e a good warrior can put out on his own? Like, lets not talk about rampage for a second. Practically every warrior GS ability can do 5k+ on a crit, while being incredibly mobile when doing it and god forbid they bait your stunbreaks and lock you down with a bulls charge + 100b. When properly done, GS/Hammer is insanity on wheels. Now, that still isn’t stopping warrior from getting rekt by all of the stealthlords and immortal eles, but even without rampage warrior is still a more reliable class than ranger. WITH a properly timed rampage (just got a lil mass invis, or an engi tossed elixir s, or some shadow refuge, or people are focus firing your friendly bunker guardian) lives get rekt. People talk about how easy it is to avoid rampage and you’re right, it is. Thing is though, you can’t kill em in direct combat like you can with some specs vs lich, so that means a cool 20s of points in the warrior’s team’s favoyr.

As far as I’m concerned, I’d rather have a warrior fighting on my team than a ranger.

I have to agree and I main ranger.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: FrownyClown.8402

FrownyClown.8402

I find my ranger really shines when I have a competent mesmer or thief bursting the same target. The biggest disadvantage is fighting offpoint and relying on teammates to play properly. You also lack the cc of other classes to help your team make plays. 1v1 im sure a proper ranger would beat a rampage warrior. Double endure pain and chain knockdowns, however, is more of a game changer than a ranger would probably be.


Bad Elementalist

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Posted by: Puck.9612

Puck.9612

I wouldn’t say rangers are better or worse than a rampager in a team comp, but I would agree they are interchangeable.

Jim Hunter when my other account isn’t suspended

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Posted by: Elxdark.9702

Elxdark.9702

So I wasn’t the only one who was thinking about this.

Yea Power Ranger is better than warrior atm IMO, people has already started to counter rampage with stealth/blind/moa whatever.

A good ranger would fit perfectly in any team instead of a warrior, the only thing you lose is the double endure pain and berserker stance which allow warriors to tank stuff for a long time.

Also people saying ranger is only rapid fire, you don’t know kitten about the class/build.

(edited by Elxdark.9702)

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Posted by: Nier.8741

Nier.8741

https://forum-en.gw2archive.eu/forum/game/pvp/Why-Ranger-isn-t-getting-buffs/first

For reference. I never once believed that Ranger was a weak class because of how they worked.

Both are strong. But each has an edge over each other.

Ranger:

1500 Range to bait dodges with (all you have to do is wait out projectile reflect then pew pew)
Decent melee counterpressure if using Sword/Horn instead of GS with quickness trait
AI to bait dodges with
Easy escapes
Ok chain CC potential, not very hard to land

Warrior:

Ridiculous (Arguably the best) Cleave for downed bodies
Extreme counterpressure within melee range if stances are up
Extreme Chain CC potential (the trade-off is higher casting times and vulnerable to plenty of counterplay)
Essentially has a harder time baiting dodges but is more rewarding when you land hits.

Both are strong imo.

(edited by Nier.8741)

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Ranger is currently only out classed by Mesmer and Ele. That makes us at least as good as the rest, and more than likely better in a few cases.

With the new trait spreads Ranger has access to a couple very strong builds that dish out decent damage, hold up to focus fire, and bring utility that is useful for the team. The best part is we are no longer putting all of our eggs in the LB basket. My damage and utility are spread out across enough weapon skills, pet skills, utilities that my next useful ability is always coming off cooldown. I catch so many people by surprise when they think they’ve finished the fight with me, only to turn around stun them, and drop them to the ground.

Rampage offers great cc and damage in a team fight, as does hammer. It’s all essentially melee though. Ranger can interrupt a res on the other side of the fight at the same time they are supporting their allies near them.

While camping LB can certainly be classified as bad play, it is a very effective weapon set. 1500 range is very valuable. A ranger can be off point and be part of the fight on point. Or the ranger can be on point and be part of a fight off point. LB opens up a lot of decap opportunities for ranger. Pew Pew off point to force some dodges and maybe a couple utilities. Close the gap and then knock them off point. use your pet to lock the down. The same principles apply for point defense. Being able to hit the opponent running up to the point from 1500 range is a decent advantage for any ranger defending. Often I’m able to catch the other player with a taunt as well, keeping them off me for longer and dealing more damage to them.

I think the biggest thing holding ranger back at the moment isn’t the actual mechanics of the class. Sure we have a lot of bugs that need fixing. And yes our weapon skills could use a few tweaks. But right now the biggest reason you see so many bad rangers is because there are so many bad rangers. If you want to become a better Engie, Warrior, Mesmer etc… there are plenty of players creating content and producing guides. Either on youtube, or twitch you can find examples of what really really good play on that class looks like. Ranger??? Not so much. Most of the content you’ll find are videos of rangers rapid firing afk’s who wait in line to get dropped. I can only speak to my personal experience here but I’ve become a much better ranger by watching players like helseth or yishis.

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Posted by: duster.7013

duster.7013

it also makes me laugh when I clear said warriors off my node. who’s next? RAWR.

Wait, really? It usually takes me two buttons to kill rangers.

This is a very odd pvp forum thread, people asking their classes to not get buffed. Something is wrong.

Power Rangers > Rampage Wars?

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Posted by: Sol.4310

Sol.4310

ive come to conclude that a good power ranger is better than a rampage zerker warrior in every single way. we have more survivability, our sustained damage is higher, roaming is as good, cc is better with beastly warden, and we have much more burst compared to a zerker warrior who’s not in Rampage. Rampage is also too easy to counterplay. I think other players are also starting to realize this.

thoughts?

Agree and Disagree.

I agree we can keep up with the damage output, until they hit Rampagers at the right time unlike most bad warriors just waste it to save themselves.

I disagree with mobility and survival, this isn’t 1v1 game maybe in 1v1 Ranger will outshine I tend to agree but in team fight Warrior has it allot easier. Support skills from team mates range from 360-600, most teams that run Guard or Ele can support a Warrior allot better then Ranger sitting back at 1200+, also they can peel for Warriors allot better. Soon as Ranger gets in close our damage becomes wet noodle compared to Warrior. We have less self survival then Warrior against burst in team fights, for some reason you forget they have passive proc on endure pain and utility with a better CD then Stone Signet, pet’s die to fast in team fights for taunt to be useful, something that keeps happening our pets don’t seem to care about AoE Fire they get stacked and die super fast. Bark skin doesn’t help pet’s vs condition (burning from d/d ele which needs to be nerf)

But I do agree there are times where you can do allot better job as Ranger than a Warrior, they have no Rampagers within few seconds Ranger will force the Warrior off the field or he will die. Something I also hate GS on warrior is like having 10 Ranger GS glued together in terms of damage, there skill all do monster amounts of damage.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: Sube Dai.8496

Sube Dai.8496

Ranger is currently only out classed by Mesmer and Ele. That makes us at least as good as the rest, and more than likely better in a few cases.

With the new trait spreads Ranger has access to a couple very strong builds that dish out decent damage, hold up to focus fire, and bring utility that is useful for the team. The best part is we are no longer putting all of our eggs in the LB basket. My damage and utility are spread out across enough weapon skills, pet skills, utilities that my next useful ability is always coming off cooldown. I catch so many people by surprise when they think they’ve finished the fight with me, only to turn around stun them, and drop them to the ground.

Rampage offers great cc and damage in a team fight, as does hammer. It’s all essentially melee though. Ranger can interrupt a res on the other side of the fight at the same time they are supporting their allies near them.

While camping LB can certainly be classified as bad play, it is a very effective weapon set. 1500 range is very valuable. A ranger can be off point and be part of the fight on point. Or the ranger can be on point and be part of a fight off point. LB opens up a lot of decap opportunities for ranger. Pew Pew off point to force some dodges and maybe a couple utilities. Close the gap and then knock them off point. use your pet to lock the down. The same principles apply for point defense. Being able to hit the opponent running up to the point from 1500 range is a decent advantage for any ranger defending. Often I’m able to catch the other player with a taunt as well, keeping them off me for longer and dealing more damage to them.

I think the biggest thing holding ranger back at the moment isn’t the actual mechanics of the class. Sure we have a lot of bugs that need fixing. And yes our weapon skills could use a few tweaks. But right now the biggest reason you see so many bad rangers is because there are so many bad rangers. If you want to become a better Engie, Warrior, Mesmer etc… there are plenty of players creating content and producing guides. Either on youtube, or twitch you can find examples of what really really good play on that class looks like. Ranger??? Not so much. Most of the content you’ll find are videos of rangers rapid firing afk’s who wait in line to get dropped. I can only speak to my personal experience here but I’ve become a much better ranger by watching players like helseth or yishis.

I disagree. LB ranger is the only build remotely close to being useful in a team.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Ranger is currently only out classed by Mesmer and Ele. That makes us at least as good as the rest, and more than likely better in a few cases.

With the new trait spreads Ranger has access to a couple very strong builds that dish out decent damage, hold up to focus fire, and bring utility that is useful for the team. The best part is we are no longer putting all of our eggs in the LB basket. My damage and utility are spread out across enough weapon skills, pet skills, utilities that my next useful ability is always coming off cooldown. I catch so many people by surprise when they think they’ve finished the fight with me, only to turn around stun them, and drop them to the ground.

Rampage offers great cc and damage in a team fight, as does hammer. It’s all essentially melee though. Ranger can interrupt a res on the other side of the fight at the same time they are supporting their allies near them.

While camping LB can certainly be classified as bad play, it is a very effective weapon set. 1500 range is very valuable. A ranger can be off point and be part of the fight on point. Or the ranger can be on point and be part of a fight off point. LB opens up a lot of decap opportunities for ranger. Pew Pew off point to force some dodges and maybe a couple utilities. Close the gap and then knock them off point. use your pet to lock the down. The same principles apply for point defense. Being able to hit the opponent running up to the point from 1500 range is a decent advantage for any ranger defending. Often I’m able to catch the other player with a taunt as well, keeping them off me for longer and dealing more damage to them.

I think the biggest thing holding ranger back at the moment isn’t the actual mechanics of the class. Sure we have a lot of bugs that need fixing. And yes our weapon skills could use a few tweaks. But right now the biggest reason you see so many bad rangers is because there are so many bad rangers. If you want to become a better Engie, Warrior, Mesmer etc… there are plenty of players creating content and producing guides. Either on youtube, or twitch you can find examples of what really really good play on that class looks like. Ranger??? Not so much. Most of the content you’ll find are videos of rangers rapid firing afk’s who wait in line to get dropped. I can only speak to my personal experience here but I’ve become a much better ranger by watching players like helseth or yishis.

I disagree. LB ranger is the only build remotely close to being useful in a team.

You obviously didn’t read what I wrote.

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Posted by: Sube Dai.8496

Sube Dai.8496

You said:

With the new trait spreads Ranger has access to a couple very strong builds that dish out decent damage, hold up to focus fire, and bring utility that is useful for the team. The best part is we are no longer putting all of our eggs in the LB basket.

I disagreed with that statement.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Engi turrets>rangers

;-) #trollface

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Posted by: jewishjoyride.4693

jewishjoyride.4693

You said:

With the new trait spreads Ranger has access to a couple very strong builds that dish out decent damage, hold up to focus fire, and bring utility that is useful for the team. The best part is we are no longer putting all of our eggs in the LB basket.

I disagreed with that statement.

In the past, a power rangers only usable tool was the Longbow. Sure you could pop sos to land a maul in a team fight or whatever, but the trait spread provided no mitigation, and sustain as well as condi cleanse were no where what they are now. What I’m saying about lb is that it is still useful but that we have more tools than that. We are no longer playing a 1 dimensional build. We also bring more diverse utility. Weakness and blind spam as well as soft and hard cc from 0,0,6,6,6. Tons of vuln, poison, decent spike, perma regen and swiftness as well as team condi clear with 6,0,6,0,6.

What you should take away is that LB is good, but rangers are a lot more than LB.

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Posted by: jewishjoyride.4693

jewishjoyride.4693

Also, Rampage nerfed.