Power Rev Nerfs

Power Rev Nerfs

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Posted by: JayAction.9056

JayAction.9056

Surge of the Mists: The damage of this ability has been reduced by 50% in PvP only.
Precision Strike: The damage of this ability has been reduced by 33% in PvP only.

These damage nerfs are too far.

Power build has no burst damage if you nerf those two attacks by those incredible amounts.

On sword you have a decent auto attack, this new mediocre and extremely situational “burst” skill, and a low damaging aoe/evade. On staff there is another somewhat decent auto, another extremely situational skill, a block, a small near useless heal/cleanse (9 times out of 10 if you use the skill without dropping combat you’re dead) and a weak, hard to use/situational low damage knockback.

Pretty much none of the skills will do high damage with these changes. They are all situational, and quite a few of them are hard to even use most of the time. I mean if you are going to nerf precision strike that much at least make it hit targets in stealth right now.

Mesmer has the potential for repeateded one shots (like a spammable kill shot) from stealth, and then thief is so out of control I don’t even know where to begin.

Rev/thief/mes and compete for the same spots pretty much.

Those 2 skills are like the main things in Rev damage kitten nal. 9 times out of 10 a fight is decided based on how/when/if you land those 2 attacks good. Even in rev 1v1 the first rev to get off precision strike and staff #5 off or the one who gets them off in the best scenario wins. Like there is no potency anymore.

The precision strike nerf is going to make it so that it might not even be able to compete with the also nerfed auto attack in cleave scenarios… and the auto attack will at least hit targets in stealth…

(edited by JayAction.9056)

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Posted by: Cynz.9437

Cynz.9437

- revs were broken for very long time for the sake of sales, nerfs needed to happen
- revs still will be really good pick in high tiers
- can’t believe you bring up power mes that wasn’t used for whole year now for good reasons
- thief is sooooooo “out of control” that teams in Pro League chose to ignore him lol

So wait, let me understand it right. You were absolutely ok that rev simply took spot from thief and power mes and those were obsolete for really long time. But now that rev possibly would have to actually compete for the spot, it is not OK? LOL.

All is Vain~
[Teef] guild :>

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Posted by: JayAction.9056

JayAction.9056

http://imgur.com/Myd6PG7 (i did 11.600 first but numbers were of the screen >.>)
.

That’s squishy vs squishy and all hits landing. That scenario doesn’t happen enough to even take that as even being 10% likely.

@Cynz, power mesmer is represented every season. It’s just not as stupidly OP as mesmer’s other builds were/are. Power mes was viable s1-s4 but ofc nobody was going to play it with the other god mode options mes has/had.

These sort of damage nerfs this late after the HOT drop is crazy. A 50% or 30% damage nerf to a skill would lead me to believe it was causing straight havoc. That’s not the case for either of the skills. They are justifiably powerful without those nerfs. There needs to be something there that causes an “oh crap” reaction or you are just pressing buttons. Rev won’t be able to have that “oh crap” anymore.

The precision strike nerf is so severe it’s likely going to be outclassed by the auto attack(which has also seen severe nerfs) in near all scenarios.

(edited by JayAction.9056)

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Posted by: Cynz.9437

Cynz.9437

http://imgur.com/Myd6PG7 (i did 11.600 first but numbers were of the screen >.>)
.

That’s squishy vs squishy and all hits landing. That scenario doesn’t happen enough to even take that as even being 10% likely.

@Cynz, power mesmer is represented by rare hipsters every season. It’s just not as stupidly OP as mesmer’s other builds were/are. Power mes was viable s1-s4 but ofc nobody was going to play it with the other god mode options mes has/had.

fix’d

All is Vain~
[Teef] guild :>

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Posted by: JayAction.9056

JayAction.9056

50% Damage nerf
33% Damage nerf

Bros lets just be reasonable here. The numbers alone suggest those skills were just freaking insane. That’s not the case. Even in the best circumstances, that’s not the case.

A 33% damage nerf to precision strike means the auto attack will out damage and outclass it by a LARGE margin in near every scenario other than all of the attack landing on one opponent and it can’t hit a target in stealth no matter how close they are… and the auto attack has also been nerfed by about 30%…

It’s not even reasonable. Get real.

EDIT: That means staff #5 would have been nerfed for 15% twice, and then after that was somehow not enough (take into account how this attack performs) it was then decided that it needed another 50% nerf. So at launch this attack was doing near 300% more damage than ideal?

WOW

(edited by JayAction.9056)

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Posted by: Hirasaki.6208

Hirasaki.6208

50% Damage nerf
33% Damage nerf

Bros lets just be reasonable here. The numbers alone suggest those skills were just freaking insane. That’s not the case. Even in the best circumstances, that’s not the case.

A 33% damage nerf to precision strike means the auto attack will out damage and outclass it by a LARGE margin in near every scenario other than all of the attack landing on one opponent and it can’t hit a target in stealth no matter how close they are… and the auto attack has also been nerfed by about 30%…

It’s not even reasonable. Get real.

EDIT: That means staff #5 would have been nerfed for 15% twice, and then after that was somehow not enough (take into account how this attack performs) it was then decided that it needed another 50% nerf. So at launch this attack was doing near 300% more damage than ideal?

WOW

So.. nerf Sword 1 autoattacks by 50%? Just kidding please ANET don’t do it!! Don’t nerf the only dps skill us Rev have left!

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Posted by: Zintrothen.1056

Zintrothen.1056

SotM is meant to be a CC skill. You can’t have a CC and evade also be one of the hardest hitting skills of the profession. It doesn’t matter how difficult it is to use. If the most successful use of a skill (or profession for that matter) is OP, then it needs nerfs.

Precision Strike I agreed didn’t really need a nerf so much. It hits hard, but it’s meant to be a damage skill. It’s the sword AA that hits way too hard still. And since they’re splitting PvP and PvE now, they can actually nerf the AA without hurting PvE. I would even be ok if they rebuffed PS from its past nerfs if that meant a nerf to the AA chain.

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Posted by: JayAction.9056

JayAction.9056

SotM is meant to be a CC skill. You can’t have a CC and evade also be one of the hardest hitting skills of the profession. It doesn’t matter how difficult it is to use. If the most successful use of a skill (or profession for that matter) is OP, then it needs nerfs.

Precision Strike I agreed didn’t really need a nerf so much. It hits hard, but it’s meant to be a damage skill. It’s the sword AA that hits way too hard still. And since they’re splitting PvP and PvE now, they can actually nerf the AA without hurting PvE. I would even be ok if they rebuffed PS from its past nerfs if that meant a nerf to the AA chain.

They already nerfed Rev auto attack chain by about over 30%. The first time they nerfed it was because it was a damage loss to use the other skills over the auto attack. The same time they did that, they changed precision strike functionality and made it slightly better for bads(easier to use). Now they are planning to GUT the damage to the point this ~35% weaker auto attack is better than it.

It’s extreme nerf after nerf after nerf. Like, if Rev was this overtuned at HOT drop then PLENTY of other specs should be seeing nerfs like this too.

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Posted by: Erzian.5218

Erzian.5218

It’s extreme nerf after nerf after nerf. Like, if Rev was this overtuned at HOT drop then PLENTY of other specs should be seeing nerfs like this too.

Do you mean like the 29829408204928402 bristleback nerfs? Smokescale nerfs? removal of chill damage? a thousand dh trap nerfs? true shot nerf? quickness/slow nerf, which mostly affected chrono? the removal of clerics amulet to nerf ele? the removal of merc amulet to nerf necro and mesmer? countless nerfs to celestial avatar skills or more recently a 50% nerf to its recharge? the necessity to run healing power on druid? the removal of daze on scrapper gyros?
Many HoT specs have been nerfed massively. Rev has reigned supreme since the introduction of HoT and has been the very best class since season 1. It is about time to bring the class in line with other classes.
Yes, rev has also seen nerfs before but for some reason those nerfs were not comparable to scrapper, reaper, ele, druid, chrono and dh. The only 2 classes that haven’t seen any major nerfs are thief and warrior, but that is probably they haven’t had any major
success in pro league.
It is funny how spoiled revenant players are though.

(edited by Erzian.5218)

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Posted by: Archon.6480

Archon.6480

…hopefully this means the other class’s can now survive without being a bunker, which is currently required to survive the unearthly damage dealt by the GW2 elite class, also known as The Revanant!

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Shala.8352

Shala.8352

To be fair, landing an entire staff 5 on an opponent is quite hard, and requires the opponent to slow react, to me if the opponent gets hit by a full staff 5 deserve to lose at least 50% of his HP… doesnt this happen with others crucial skills like Gunflame or mesmer F1 shatter?
And i dont get the arguing “is a CC skill too”, since if you look at pulmonary effect trait, it does more dmg alone in an entire match than all the clear staff 5 you are able to land… and guess what, it procs on interrupt… cuz the opponent is not punished enough to be interrupted by spammable skills of the thief (differently than staff 5 wich has a CD and high energy requirements, thief can interrupt with every fart), it needs to be dmg also by pulmonary effect… And ye Mesmer is not able to stun and burst at the same time, guess what daze mantra has no cast time, press F1 and stun with mantra easy burst.
Also you are not considering the fact that rev is the easiest class to outkite, if half the time will try to spend energy to catch up, and in the end he wont even be able to land a burst, then developers should be more honest and tell the true. The true is they dont want revenant to be a burst class anymore, they want it to be a kittenty supporter. Unfortunately, they should buff much more others support things to make this happen.

I can add to this, that even now i see less and less revenants around, and the times i see one in opposite team i’m happy, cuz i know it will be a 5v4. Before you ask, i’m legendary rank last season and the seasons before, and i can tell you i’ve met really low number of revs in the last seasons , and the ones i met were always an easy kill, in fact rev is always my first target since it’s the easier to kill. Stop looking at those 3 games of the final ESL progamers bla bla bla, Rev is not OP and even now lose to almost everything in 1v1.

(edited by Shala.8352)

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Posted by: Patrick.2987

Patrick.2987

Rev should lose almost every 1v1 like thief cause it is a +1 profession. That is why it has high mobility. It was also a better pick than thief cause it has amazing sustain on top of it. Being able to kill druids 1v1 for example shows how broken this profession was. The banned class stacking is a result of revenant aswell. Good sustain, high mobility, high damage and boonoutput for team on top of one of the best cleave and cc.

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Posted by: abaddon.3290

abaddon.3290

Rev should lose almost every 1v1 like thief cause it is a +1 profession. That is why it has high mobility. It was also a better pick than thief cause it has amazing sustain on top of it. Being able to kill druids 1v1 for example shows how broken this profession was. The banned class stacking is a result of revenant aswell. Good sustain, high mobility, high damage and boonoutput for team on top of one of the best cleave and cc.

funny enough im not sure how anyone thinks the revs heal is a heal. the second they stop dodging and usually just stand still trying to make it easy for you to deal damage. so when they stop i stop. its by far the worst heal ingame against competant players. the main class whos going to be affected by this is necro and DH as they cant just stop doing damage.

im bad at sarcasm

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Posted by: Saiyan.1704

Saiyan.1704

They made Leagues difficult to track individual skill thanks to Conquest, they made a class who’s dodge+burst mechanics hard to counter so there’s extremes in balancing Rev, they implemented HoT’s power creep like dh traps and the like and are now tracing their own steps.

Anet is their worse enemy lol.

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