Precision Strike and Stealth

Precision Strike and Stealth

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Posted by: Rome.3192

Rome.3192

Revenant’s precision strike tracks all 3 hits to you even if you’re in stealth. It doesn’t require it to be channelled or anything. This seems like a bug, because if it’s not, 8k every 4 secs even when you’re in stealth is really something.

Thief

Precision Strike and Stealth

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Posted by: ronpierce.2760

ronpierce.2760

Revenant’s precision strike tracks all 3 hits to you even if you’re in stealth. It doesn’t require it to be channelled or anything. This seems like a bug, because if it’s not, 8k every 4 secs even when you’re in stealth is really something.

You could have left the title as “Precision strike” and called it a day.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Precision Strike and Stealth

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Posted by: LilBiM.3581

LilBiM.3581

Yeah… I agree with the OP. Being able to do Precision Strike, Sword 3, Legend Swap (for sigil procs), Precision Strike, is a bit much at the moment. You absolutely have to dodge Precision Strike or reflect it or it will hit you (for noteworthy damage) no matter what you do.

In order to fight a Rev you are required to now use up all your dodge rolls at the start of every engagement. If you are a thief and the Rev knows you are nearby they can just no-skill-spam Precision Strike (they don’t even need to reveal you, so you don’t even force a Legend Swap from the Rev) because they could be facing any direction on all of Tyria, never see you or reveal you and still land this skill as long as they are physically in range.

I say raise the cooldown to 6s. Make it a channeled skill, such that it can hit visible targets that then go into stealth. This would at least mean that thieves can do something to avoid/prevent the God mode projectiles from this thing. It would also mean that Revs can not spam sword 2, 3, Legend Swap, sword 2 for a period of technical invulnerability against certain classes. Alternatively increase the cooldown as stated above and or give it a longer cast time so it can be countered by an actual skill on someone’s skill bar.