Premade vs random teams

Premade vs random teams

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Posted by: Revolutionen.5693

Revolutionen.5693

Why is this even a mechanic? If you’re in a group of random people vs a guild, there’s a 80-90% chance you’ll lose. It’s unfair as kitten and not fun at all. I have no idea why Anet has allowed a way to completely bypass the matchmaking algorith that’s supposed to make pvp fair.

I’d suggest to split spvp into team arenas and random arenas like in GW1, and only keep the MMR algorithm for the random arenas.

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Posted by: terrorshard.3854

terrorshard.3854

Premades complain that it wastes their time because it lengthens their queue times. I honestly think pubstomping is an even bigger waste of time.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Thanks to that guild queue thing, I’ve beaten more premades than lost recently. I think alot of bads like seeing their guild name so they bring in people who suck just to get that name up there.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Odyssey.6523

Odyssey.6523

Cat I think guilds have always been doing that, now you are just able to easier tell. I don’t particularly care to “get that name up there,” sometimes you have guild members who are new and want to try it. I’m not going to tell them no because they cant carry their own.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Cat I think guilds have always been doing that, now you are just able to easier tell. I don’t particularly care to “get that name up there,” sometimes you have guild members who are new and want to try it. I’m not going to tell them no because they cant carry their own.

And that’s the problem with no ranked(

Also it’s Chuck

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Radiobiology.6185

Radiobiology.6185

Its a really kittened system, the majority of people solo queue and yet they removed solo queue and introduced this failed hybrid system that cater to premades, probably to promote team queuing for Arenanets pursuit of their wet “making gw2 into a popular esport” dream.

Another game that i play, Heroes of the Storm had a similar system but they changed it (because its a bad system which the majority of players strongly dislike, and some devs actually listen to what their community wants) to where pugs and 2-man premades go into one queue and 5 man teams go into another queue. It may not be a perfect system but atleast it caters to the majority of players (people who queue solo or with one friend).

Just as a final display of how failed this system is i will attach a screenshot from when i was playing today, it shows my team which consist of one 2-man premade and 3 pugs, versus a full 5 man premade. I dont see how that match up is in any way fair, we did manage to win this one without any problem but if you face a 5 man premade (with the set up we had) who is even semi-good and semi-organized then there is no chance 90% of the time.

As a final note to any Arenanet dev who might be reading this: If you want GW2 to grow as an esport you need to cater to the majority of the players, the actual people who will be viewing the matches not the ones who will be playing them. Because there will always be top players competing to be the best, no matter how long the 5-man queues are, the people who compete to be the very best are the “hardcore crowd” and those are the people who care least about spending a lot of time in this game. Thanks for reading.

Attachments:

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Posted by: Shaogin.2679

Shaogin.2679

I don’t know, maybe the answer lies in one of these other hundred threads on this topic?
The power of Google!

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

(edited by Shaogin.2679)

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Posted by: Mogar.9216

Mogar.9216

Its a really kittened system, the majority of people solo queue and yet they removed solo queue and introduced this failed hybrid system that cater to premades, probably to promote team queuing for Arenanets pursuit of their wet “making gw2 into a popular esport” dream.

Another game that i play, Heroes of the Storm had a similar system but they changed it (because its a bad system which the majority of players strongly dislike, and some devs actually listen to what their community wants) to where pugs and 2-man premades go into one queue and 5 man teams go into another queue. It may not be a perfect system but atleast it caters to the majority of players (people who queue solo or with one friend).

Just as a final display of how failed this system is i will attach a screenshot from when i was playing today, it shows my team which consist of one 2-man premade and 3 pugs, versus a full 5 man premade. I dont see how that match up is in any way fair, we did manage to win this one without any problem but if you face a 5 man premade (with the set up we had) who is even semi-good and semi-organized then there is no chance 90% of the time.

As a final note to any Arenanet dev who might be reading this: If you want GW2 to grow as an esport you need to cater to the majority of the players, the actual people who will be viewing the matches not the ones who will be playing them. Because there will always be top players competing to be the best, no matter how long the 5-man queues are, the people who compete to be the very best are the “hardcore crowd” and those are the people who care least about spending a lot of time in this game. Thanks for reading.

+10000